Extended and other stuff. Slow progress ... as usual

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Sgt. Groovy
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Post by Sgt. Groovy »

There are few problems with the motion of the clothes and hair, some parts are following the walking movement, some are hanging straight down, as if she were standing still.

The diagonal lines on the clothing are good, they support the tilting of the shoulders and hip in walk (though the actual hip could be more tilted).

The arms still bug me, the left one should still follow the walking rythm somewhat, even though it's holding the staff, the right one even more since it's free.
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new3ec9.png
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Tiedäthän kuinka pelataan.
Tiedäthän, vihtahousua vastaan.
Tiedäthän, solmu kravatin, se kantaa niin synnit
kuin syntien tekijätkin.
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Post by Shadow »

Boucman wrote:I really think you should hint on the second foot, I perfectly understand what you're trying to do, but I can't help thinking that she has only one foot...

as usual, I'm not an artist, so I won't give any detail advice on how to do it :P
Neither am I.
I'm just a trained amateur. :)
The foot is there a bit hard to see.
It's easier to see in higher resolution though.
Sgt. Groovy wrote:There are few problems with the motion of the clothes and hair, some parts are following the walking movement, some are hanging straight down, as if she were standing still.

The diagonal lines on the clothing are good, they support the tilting of the shoulders and hip in walk (though the actual hip could be more tilted).

The arms still bug me, the left one should still follow the walking rythm somewhat, even though it's holding the staff, the right one even more since it's free.
Cape yep. Hip I'm afraid that her walking style already looks heavily exaggerate I will play around with the hips.

The left hand holds a bit of the cape while the stuff is used as walking stick.

I'm almost there the face is an quick cut and paste of the original. I want to redraw it completely so you can get an impression how it will look like finished.
... all romantics meet the same fate someday
Cynical and drunk and boring someone in some dark cafe ...
All good dreamers pass this way some day
Hidin’ behind bottles in dark cafes
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Post by Shadow »

Finish.



Image


Image
... all romantics meet the same fate someday
Cynical and drunk and boring someone in some dark cafe ...
All good dreamers pass this way some day
Hidin’ behind bottles in dark cafes
Boucman
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Post by Boucman »

haha


I see it now :)
Fight key loggers: write some perl using vim
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Urs
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Post by Urs »

Looks good!

Is it supposed to be an elf, or an aragwaith wizard of some kind?
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Post by Shadow »

A dark elb priestress. Yet it is up to Noyga how he wants to use her.

@Boucman
Mission accomplished. :)
... all romantics meet the same fate someday
Cynical and drunk and boring someone in some dark cafe ...
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Hidin’ behind bottles in dark cafes
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vonHalenbach
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Post by vonHalenbach »

Yeah, well done Shadow.

Just a little question. Why does her hair gets blown to the right and her coat gets blown to the left? Are there strange winds or magic involved?
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Post by Shadow »

vonHalenbach wrote:Yeah, well done Shadow.

Just a little question. Why does her hair gets blown to the right and her coat gets blown to the left? Are there strange winds or magic involved?
This is just ©Copyrighted Trademark by Wayfarer. :lol:


Well thank you for the flowers. Yet I know you are right about the hair and the cape if I would have done it right the left side would have been to
noisy. I know this is an issue but personal the eyes and the hands bug me more.
Yet I'm tired to work on this further. Yet I'll come back to it because I think that's the first of my drawings that I think that it might be worth the time coloring.

Meanwhile I finished another overhaul of the Aragwaith.
Image

Thoughts?

Personal I think he looks too noisy.
... all romantics meet the same fate someday
Cynical and drunk and boring someone in some dark cafe ...
All good dreamers pass this way some day
Hidin’ behind bottles in dark cafes
Weeksy
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Post by Weeksy »

Where in the swordsman line is that?
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Thrawn
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Post by Thrawn »

I think it looks fine. I look at it and recognize everything right away.

The TC ribbon thing looks out of place, but that's all. Maybe incorporate more TC-ness?
...please remember that "IT'S" ALWAYS MEANS "IT IS" and "ITS" IS WHAT YOU USE TO INDICATE POSSESSION BY "IT".--scott

this goes for they're/their/there as well
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Post by Shadow »

Weeksy wrote:Where in the swordsman line is that?
Longswordfighter lv 2. To smooth the transition between the new Swordmaster.
Thrawn wrote:I think it looks fine. I look at it and recognize everything right away.

The TC ribbon thing looks out of place, but that's all. Maybe incorporate more TC-ness?
Perhaps bettter he shares the backback of the Swordmaster. A partly TC'ed cape might work.
EDIT: Done
Image
... all romantics meet the same fate someday
Cynical and drunk and boring someone in some dark cafe ...
All good dreamers pass this way some day
Hidin’ behind bottles in dark cafes
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Iris
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Post by Iris »

Um, by the way, Aragwaith Swordmaster and Ancient Banner's baseframes fill more space than a single hex. Take the sample hex template and put these unit's standing frames over it to see what I mean.

Then, they glitch when the user moves units adjacent to them. I know it's an engine bug, but I don't remember if any decission on non-hex masked standing frames and the engine constraints was made for 1.4.0.

EDIT: er, alright I can't attach the template because it's in GIMP's format and I don't have my computer handy to convert it to PSD. :P
Author of the unofficial UtBS sequels Invasion from the Unknown and After the Storm.
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Iris
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Post by Iris »

TC'ed Dwarves:

- Arcanister
- Explorer
- Pathfinder
- Scout (which I think I'll redraw from scratch...)

They are lacking the animations, but I'll probably use the existing ones of the old standing frames as templates.

Also, a little experiment with the Dwarven Steamwheel, to make it look less gnome-ish. TC-ed, but perhaps I should enlarge the vehicle to make room of the dwarf. :P
Attachments
L4 Arcanister ('corrected height, although still taller than a regular dwarf, and more hairy; I assume he wears a wig on his head)
L4 Arcanister ('corrected height, although still taller than a regular dwarf, and more hairy; I assume he wears a wig on his head)
arcanister.png (1.95 KiB) Viewed 3337 times
L2 Pathfinder
L2 Pathfinder
pathfinder.png (1.59 KiB) Viewed 3337 times
L1 Scout
L1 Scout
scout.png (1.59 KiB) Viewed 3347 times
L3 Explorer a.k.a. Wayfarer
L3 Explorer a.k.a. Wayfarer
explorer.png (1.67 KiB) Viewed 3339 times
Steamwheel A2-prototype 0314
Steamwheel A2-prototype 0314
steamwheel.png (1.41 KiB) Viewed 3342 times
Author of the unofficial UtBS sequels Invasion from the Unknown and After the Storm.
Shadow
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Post by Shadow »

About the base frames yeah I was already afraid about it. Though that won't get changed soon. Got not really much time.

The new steamwheel is nice.
The scout is not saveable the base is just too ugly either you or I should make a new base for him.
The rest is indeed nicer.
The arcanister has a golden circlet around his head. I tried to polish him more in the past but it never came far enough to be useable.
Image
... all romantics meet the same fate someday
Cynical and drunk and boring someone in some dark cafe ...
All good dreamers pass this way some day
Hidin’ behind bottles in dark cafes
Shadow
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Post by Shadow »

Image

This is the plan animating these guys and getting some directional frames. Easy as always. Think big and fail whopping. :mrgreen:
... all romantics meet the same fate someday
Cynical and drunk and boring someone in some dark cafe ...
All good dreamers pass this way some day
Hidin’ behind bottles in dark cafes
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