New tips of the day
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Re: Details
And a lot of work to read!!beetlenaut wrote:This post was a lot of work. That will teach me to propose changes!
All good changes though. Welcome to the community! I'm glad your submissions have been committed.
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Nobody objected, so I added the tip about weapon choice the way I had said. I also rearranged the tips a little, to put some of the more important ones towards the beginning on the theory that those will be more likely to be read. The only one nearly guaranteed to be read by a new player is the first one, so I put the tip about visiting wesnoth.org first. New community members are always good. (BfW is included in several Linux distros, so not everyone already has to come here to get it.)
If any devs are still paying attention, can you commit this?
If any devs are still paying attention, can you commit this?
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- tips.cfg
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Don't the tips cycle randomly? If so, putting them in any kind of order is a little pointless...
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This is not quite on-topic, but seems as good a place to mention it as any:
Tips having to do with the game interface being attributed to persons from the game world is more than a little strange.
Tips having to do with the game interface being attributed to persons from the game world is more than a little strange.
"If gameplay requires it, they can be made to live on Venus."
Sure. But in that case, they had damned well better be called Venusians, and not Elves, Undead, or anything else.
Sure. But in that case, they had damned well better be called Venusians, and not Elves, Undead, or anything else.
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Oh. They didn't used to, but yes, they do now.Don't the tips cycle randomly? If so, putting them in any kind of order is a little pointless...
I agree. Which ones are bothering you?Tips having to do with the game interface being attributed to persons from the game world is more than a little strange.
I changed the worst offender (delaying shroud updates so you can undo moves), but there are still three tips that have characters that mention hexes. I didn't change those because 31 of the 49 tips are already attributed to out of game sources, and I didn't think those were too bad.
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Hmm, that sounds like a bug to me. It should probably be raised in the Technical Support forum.Ken Oh wrote:I realize this is really nit-picky, but the current tip
isn't fully correct. Any time shroud/fog changes, it disallows undo, even if you only lose information.If you move a unit, but don't attack or discover any additional information, you can undo your move by pressing 'u'.
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Actually, sorry, what I said isn't correct. Fog reduction doesn't update unless you gain any new information, and so you can still undo.
What I was noticing comes from when a bit of fog is be uncovered while the unit is moving from start to finish, but then gets covered back up. While the total gain is negative, the fog works as if the player moves one hex at a time, so it gains some clearance between the points.
What I was noticing comes from when a bit of fog is be uncovered while the unit is moving from start to finish, but then gets covered back up. While the total gain is negative, the fog works as if the player moves one hex at a time, so it gains some clearance between the points.
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Grammar nit-picking:
The tip starting "The chance to hit a unit..." should say "...standing in; however, magical attacks ..." instead of "standing in, however magical attacks..."
The tip starting "The chance to hit a unit..." should say "...standing in; however, magical attacks ..." instead of "standing in, however magical attacks..."
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