Wesnoth 1.3.10 is out!
So this is 1.3.10. Since I am feeling lazy as usual I will keep this thingie short. Here is what the other devs told me that I would have to mention in the announcement:
Maps which are only used as masks (in [terrain_mask]s) should use the file extension '.mask' instead of '.map'. This way wmllint can properly convert the maps to the new format. Obviously this should be done before running wmllint on the data. We did change some thing regarding maps:
Now it is possible to define the border that is used for the halfhexes by hand.
Added a new combobox to the multiplayer side set-up screen, both for the client and the host, to select the leader's gender (male/female). It even reflects the graphical changes in the UI. It has been a wanted feature for a long time, but in a cooperative effort by Noyga and Shadow Master, it's ready. A test implementation was hidden in 1.3.9 anyway.
Server metadata for a campaign can now be inside the campaign directory
as a file named _server.pbl.
The upload client code now skips filenames ending in ~ or -bak or containing the string .pbl. This is to avoid shipping backups or a .pbl file that might contain a passphrase.
What else was changed? Some updated graphics, translations and probably a lot more that I am too lazy to mention now. For a more complete list (not 100% complete, some devs tend to forget adding entries) have a look at the changelog
. A changelog with the changes that might be visible to most users (and only includes these) is the players_changelog
Here is the xDelta for the sources:
(1.3.9 to 1.3.10, 11.6MB)
for info on using xdelta.
The Windows binary is not available yet. Once it is you can find it on the download page
The MacOSX binary is not available yet. Once it is you can find it on the download page
The OpenSolaris binary is not available yet. Once it is you can find it on the download page
No idea which other binaries are ready, but all the known packagers have been contacted. Information about where to get the respective binaries or how to get them work you get on the Linux binaries site
for the Linux binaries. Download links for the other supported systems will be listed at the downloads page
once the binaries are available.
As a fallback you can also get the sources from http://files.wesnoth.org/
- you should first try to get files through SourceForge to help us save bandwidth.
Soon we will shutdown the 1.3.9 multiplayer server because we want to focus on getting 1.3.10 tested. No idea if the game itself would be compatible with 1.3.9 but to be honest: I don't care too much and you should assume that it is not. The server for 1.3.10 is already up and waiting for you to play on it. So consider doing an update as soon as possible. We want to wait with this until the MacOSX and the Windows binary are ready but once they are out we will shut down the old server.
If you find any bugs don't hesitate to report them after reading the instructions about how to post them. Instructions for bug reporting can be found at http://www.wesnoth.org/wiki/ReportingBugs