Fake attributions for the start of game hints?
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- irrevenant
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Fake attributions for the start of game hints?
Currently all the hints at the start of game are attributed to "The Tome of Wesnoth". It might add a bit of flavour if the hints were all attributed to characters, some of which we've heard of from campaigns, some of which we haven't.
eg.
Hints that use explicit game terminology might be better attributed to texts eg.
What do you think?
eg.
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"Arcane Attacks are very powerful against Undead."
--High Mage Delfador, 515YW.
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"Units are healed when they advance a level. Used wisely this can turn a fight."
--Garard's Treatise on Strategic Matters, Volume III.
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Another nice peice of flavor, It'd be nice to see this implimented but I won't at all be disapointed if it isn't.
"There are two kinds of old men in the world. The kind who didn't go to war and who say that they should have lived fast died young and left a handsome corpse and the old men who did go to war and who say that there is no such thing as a handsome corpse."
Re: Fake attributions for the start of game hints?
Sounds good, but I hope THAT doesn't get added :p It's not like Delfador first discovered undead I guess.irrevenant wrote:Code: Select all
"Arcane Attacks are very powerful against Undead." --High Mage Delfador, 515YW.
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Sounds like a fun idea. It might be interesting to have them attributed both to major campaign characters, and completely new and made up characters which would leave those open for campaign authors to expand upon if the inspiration hit.
It would also be great if some of them could be altered in style to fit the speaker - attributing something simple to Gruu and putting it in trollish grammar would be wicked, similarly attributing something to an elf and making it verbose and slightly arrogant would be cool.
It would also be great if some of them could be altered in style to fit the speaker - attributing something simple to Gruu and putting it in trollish grammar would be wicked, similarly attributing something to an elf and making it verbose and slightly arrogant would be cool.
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Re: Fake attributions for the start of game hints?
Great idea...
I hope English-natives can kill time with this though. If you keep them coming to this thread, then they can be migrated directly to the game.
Ditto. Why not attribute it to <insert human name here>, mage of the Crown for the Green Isle people? Remember that according to TRoW, that was where humans learned to use magic against undead, for the first time ever.CIB wrote:Sounds good, but I hope THAT doesn't get added :p It's not like Delfador first discovered undead I guess.irrevenant wrote:Code: Select all
"Arcane Attacks are very powerful against Undead." --High Mage Delfador, 515YW.
I hope English-natives can kill time with this though. If you keep them coming to this thread, then they can be migrated directly to the game.
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Re: Fake attributions for the start of game hints?
how about Yygwyw? (yeah i think ive got a good hand at wesnothian personal names now)Shadow Master wrote:<insert human name here>
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Imho implementing this would be a bit of a waste of time. So where do you guys think the tome of Wesnoth comes from? Surely not from some random peasant, but rather from some of the most famous Wesnothian heroes, like, yes, Delfador. Imo it would be more useful to rather add a few more hints to the tome than to change the --the Tome of Wesnoth-- -thingie. Just my opinion...
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The second idea does not preclude the first. [EDIT] Like Velensk, I support both ideasClonkinator wrote:Imo it would be more useful to rather add a few more hints to the tome than to change the --the Tome of Wesnoth-- -thingie.
I'm sure it does. And the book would have collected these quotes and cited the authors in a manner like I described.Clonkinator wrote:So where do you guys think the Tome of Wesnoth comes from? Surely not from some random peasant, but rather from some of the most famous Wesnothian heroes, like, yes, Delfador.
However, that's a moot point: I'm not saying the current approach is invalid, I'm just saying it would add more flavour to the game if the quotes included attributions to the author.
If a little bit of the Wesnoth setting history can be integrated into the game in a non-obtrusive way, that's a win in my book.
Last edited by irrevenant on October 27th, 2007, 12:38 pm, edited 1 time in total.
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I don't think it would take much time at all to alter the text that appears or add more hints (which I also support).Clonkinator wrote:Imho implementing this would be a bit of a waste of time. So where do you guys think the tome of Wesnoth comes from? Surely not from some random peasant, but rather from some of the most famous Wesnothian heroes, like, yes, Delfador. Imo it would be more useful to rather add a few more hints to the tome than to change the --the Tome of Wesnoth-- -thingie. Just my opinion...
"There are two kinds of old men in the world. The kind who didn't go to war and who say that they should have lived fast died young and left a handsome corpse and the old men who did go to war and who say that there is no such thing as a handsome corpse."
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Well, you two guys have a point there. Okay, after some thinking about...
1. I'd still say, leave the --the Tome of Wesnoth-- -thingie, and add the name of some guy below that. That would still add flavor.
2. If the developers think they have enough time to add both those quotes and a few more hints to the tome, okay, so be it.
1. I'd still say, leave the --the Tome of Wesnoth-- -thingie, and add the name of some guy below that. That would still add flavor.
2. If the developers think they have enough time to add both those quotes and a few more hints to the tome, okay, so be it.
I think it's a good idea.
Feel free to take the full list (data/hardwired/tips.cfg, available here: http://svn.gna.org/viewcvs/wesnoth/trun ... d/tips.cfg) and send us a patch on http://patches.wesnoth.org
Feel free to take the full list (data/hardwired/tips.cfg, available here: http://svn.gna.org/viewcvs/wesnoth/trun ... d/tips.cfg) and send us a patch on http://patches.wesnoth.org
"Ooh, man, my mage had a 30% chance to miss, but he still managed to hit! Awesome!" -- xtifr
I think this would be good if done right, but many of the existing tips would make it difficult, as they mention things like "8 HP", "hex", "level up", "right click", "preferences menu".
It seems the tips could be categorized as pertaining to strategy, game mechanics and controls. Most strategy tips and some mechanics tips can conceivably be attributed to in-game characters, while the rest wouldn't. So should we keep the Tome of Wesnoth for the second type of tips?
It seems the tips could be categorized as pertaining to strategy, game mechanics and controls. Most strategy tips and some mechanics tips can conceivably be attributed to in-game characters, while the rest wouldn't. So should we keep the Tome of Wesnoth for the second type of tips?
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Re: Fake attributions for the start of game hints?
actually i think:irrevenant wrote: eg.Code: Select all
"Arcane Attacks are very powerful against Undead." --High Mage Delfador, 515YW.
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"Arcane attacks are very powerful against nonhuman beeings, especially against most Undead"
--High Mage Delfador, 515YW.
otherwise I like your proposal
edit: maybe I am out of date... seems tips are beeing modified just at this monet^^
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See my first post in this thread. I think that game mechanics tips should be attributed to fictitious strategic texts such as "Garard's Treatise on Strategic Matters, Volume III".hagabaka wrote:It seems the tips could be categorized as pertaining to strategy, game mechanics and controls. Most strategy tips and some mechanics tips can conceivably be attributed to in-game characters, while the rest wouldn't. So should we keep the Tome of Wesnoth for the second type of tips?
The trouble with "The Tome of Wesnoth" is that it's so broad that it's meaningless. It's like having a book called "The Book of Australia".
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