More new units...
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More new units...
For elves -> humans that evolves to bears (like Beorn in The Hobbit) and water elementals
For undead -> wolfman
For orcs -> minotaur
For loyals -> electric or wind elementals
For drakes -> fire elementals
For dwarves -> earth elementals
For undead -> wolfman
For orcs -> minotaur
For loyals -> electric or wind elementals
For drakes -> fire elementals
For dwarves -> earth elementals
- Elvish_Pillager
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They could also be humans that level up into wolves, which in turn level up into humans.tigrezno wrote:mmm about wolfmans, it could be nice if they can be humans during day turns, and powerfull wolfmans during night
It's all fun and games until someone loses a lawsuit. Oh, and by the way, sending me private messages won't work. :/ If you must contact me, there's an e-mail address listed on the website in my profile.
graphics are where...?
and i dislike all of these ideas (thats getting rather common ). they don't fit with the current factions. elementals are IMHO generally a bad idea. and minotaur has nothing to do with orcs, other than both are generally considered 'evil'.
and i dislike all of these ideas (thats getting rather common ). they don't fit with the current factions. elementals are IMHO generally a bad idea. and minotaur has nothing to do with orcs, other than both are generally considered 'evil'.
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
The World of Orbivm
And I hate stupid people.
The World of Orbivm
I agree. Elementals seem to me to have be created from magic, and not recruitable. Minotaurs are in no way connected to orcs. The saurian goes far enough. Also, werewolves have been discussed already and rejected, and the idea of humans leveling into bears and back sounds strange and not elf-like.turin wrote:graphics are where...?
and i dislike all of these ideas (thats getting rather common ). they don't fit with the current factions. elementals are IMHO generally a bad idea. and minotaur has nothing to do with orcs, other than both are generally considered 'evil'.
"ILLEGITIMIS NON CARBORUNDUM"
Father of Flight to Freedom
http://www.wesnoth.org/wiki/FlightToFreedom
Father of Flight to Freedom
http://www.wesnoth.org/wiki/FlightToFreedom
word.turin wrote:graphics are where...?
and i dislike all of these ideas (thats getting rather common ). they don't fit with the current factions. elementals are IMHO generally a bad idea. and minotaur has nothing to do with orcs, other than both are generally considered 'evil'.
The only way in which minotaurs have been associated with orcs is through the game Warcraft III, and uh, this isn't warcraft. Really.
-
- Posts: 124
- Joined: April 13th, 2004, 12:58 am
- Location: Earth
If the 'fellers' that made Wesnoth would make it accurate, dwarves would be too drunk to crush anything more than gravel under their boots.Khazar wrote:Well thats what Dwarves are about. If the fellers that make wesnoth would make it accurate, Dwarves would crush all opposition.
Ah, I can see it now...
"AHHGG! NO! I SAID MOVE INTO THE MOUNTAIN, NOT THE WATER! WHY WON'Y YOU WALK IN A STRAIT BLOODY LINE! AGRGGGGGG!"
I seem to of lost my WAY.
OwlManAttWAY
OwlManAttWAY
The point is we have multi-racial factions. For example I find it very odd that Dwarves and thieves are in the same faction. Although it can make sense in campaigns. Dwarves have their own thieves, right?
Of course there is no rule factions should be one race only and I think there shouldn't be one. Elves and mermen are allied? Why not (unless one adds aquatic elves )?
Although it would look odd if all others are semi-woodland beings. Like the ogre which looks totally out of place in the loyalist faction which is all-human except for ogres.
..Anyway.. if Gryphons are dwarven only, one could have pegasi-riders or
(giant) eagle-riders. Or a second aerial unit (one focused on a lance-based charge).
Unicorns could be rebel too, unridden, with dispel (doesn't heal, but does stop poison and curses (such as slow), one special horn attack and four hoove attacks.
Indeed, we could erase all human influence creating mostly lighter-armoured elven cavalry.
Well.. I am not saying that's all desirable (or any of this).. but I have been thinking about it, so there.
Of course there is no rule factions should be one race only and I think there shouldn't be one. Elves and mermen are allied? Why not (unless one adds aquatic elves )?
Although it would look odd if all others are semi-woodland beings. Like the ogre which looks totally out of place in the loyalist faction which is all-human except for ogres.
..Anyway.. if Gryphons are dwarven only, one could have pegasi-riders or
(giant) eagle-riders. Or a second aerial unit (one focused on a lance-based charge).
Unicorns could be rebel too, unridden, with dispel (doesn't heal, but does stop poison and curses (such as slow), one special horn attack and four hoove attacks.
Indeed, we could erase all human influence creating mostly lighter-armoured elven cavalry.
Well.. I am not saying that's all desirable (or any of this).. but I have been thinking about it, so there.
Yes, and they would not be aligned with those theives.Na'enthos wrote:Dwarves have their own thieves, right?
Slow is not a curse; it is a physical impediment. I don't see why dispel should remove it.Na'enthos wrote:curses (such as slow)
The only curse other than poison is stone, so I don't see how dispel would be useful.