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irrevenant
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Post by irrevenant »

Thanks tsr. :) Playability is not that far off. I had a demotest game of the forester line (sans traps ability) the other day and I'm implementing the healer line now.

Speaking of:
Revised Apprentice Healer & Healer. Hopefully the Healer looks higher level now. I also changed their weapons to sickles (used for gathering herbs & stuff). The sickles aren't very visible on the forum background, unfortunately.

[EDIT] P.S. One thing I forgot, artwise, is attack icons. :? I'll just go with 'best fit' existing icons for now, but I'll have to prepare proper ones in future...
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Apprentice Healer2.png
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Healer2.png
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thespaceinvader
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Post by thespaceinvader »

Indeed yes, they look much more level-appropriate. Good work.
http://thespaceinvader.co.uk | http://thespaceinvader.deviantart.com
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.

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irrevenant
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Post by irrevenant »

I've been playtesting the Free Goblins trying to get the coding right, and looking at the units a few things seemed off so I tweaked.

The upper body anatomy should be a lot better on the new Battle Skoller (and he should look more level-appropriate to boot), and the (L0) Hunter and (L1) Preyrunner (formerly "Master Huntsman") are hopefully more level-appropriate now...
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Battle Skoller5.png
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Hunter2.png
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Preyrunner2.png
Preyrunner2.png (1.69 KiB) Viewed 1214 times

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