Healing question
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Healing question
is there a maximum number of HP a unit can gain in a turn?
I have a Grand Knight sitting on a village with a Mage of Light on one side and a Paladin on the other.
Yet I'm only getting 8 hp a turn added to my grand Knight
I have a Grand Knight sitting on a village with a Mage of Light on one side and a Paladin on the other.
Yet I'm only getting 8 hp a turn added to my grand Knight
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Basic idea is that villages would contain healers.Drooling Iguana wrote:Yes, but having the same doctor treat you in a bed inside a village would help you get better a lot faster than having that same doctor treat you while lying on a battlefield, and would also help you get better a lot faster than simply resting at the village.
You get additional healing if you rest (don't move), this represents the 'you heal better when resting' component, and that does stack with the healing from the healer.
David
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2 doctors perform a surgery faster than 1
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yes
Yes, but it still takes the same to heal the cuts. Thats the point, i think.
Actaully, the point is that if you allow stacking, it would enable almost invincable armies.
Actaully, the point is that if you allow stacking, it would enable almost invincable armies.
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Re: yes
I agree.AT wrote: Actaully, the point is that if you allow stacking, it would enable almost invincable armies.
I advise anyone who does not agree to try an "all druids" army. It's efficient enough as it stands now. If healing could stack, they'd be unstoppable.
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