Artwork for Free Goblins Faction.

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irrevenant
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Artwork for Free Goblins Faction.

Post by irrevenant »

It belatedly occured to me that I should be working on the art for the Free Goblins faction ([forum] [wiki]) here rather than in the Faction forum given that most of the artists who could offer comment are over here. :)

Here's what we have so far:

L0 Forester
Image
(by Irrevenant from a base by Ryorin)

L1 Sneak
Image
(by Irrevenant from a base by Ryorin)

L2 Spook
Image

L1 Trapper
Image

L0 Sea Goblin
No art yet.

L0 Hunter
Image
(by Irrevenant, head based on one from Ryorin)

alternately, may be amalgamated with Spearchucker line, in which case:

L1 Guardian
Image Image

L1 Master Huntsman
No art yet.

L0 Staffman
Image
(by Ryorin, tweaked by Irrevenant)

L1 Ironstaff
Image
(by Ryorin, tweaked by Irrevenant)


L2 StickMaster
Image
(by Ryorin)

L1 Bladestaff
Image
(by Ryorin, tweaked by Irrevenant)

L1 Battle Skoller
No art yet.

L0 Ponderer
Image
(by Irrevenant, bits of head by Ryorin)

L1 Potioner
Image
(by Irrevenant, bits of head by Ryorin)

L2 Kemmist
Image
(by Irrevenant, bits of head by Ryorin)

L1 Courager
No art yet.

L2 Psycher
No art yet.

L1 Buildsite
Image
(by mr_svperstar, tweaked by Irrevenant)

L2 Siege Tower
Image
(by mr_svperstar, tweaked by Irrevenant)

L2 Guard Tower
Image
(by mr_svperstar, tweaked by Irrevenant)


L1 Skypillow/Balloonist
Image
(by mr_svperstar)

L2 Pro Balloonist(?)
No art yet.

L0 Healer
No art yet.

L1 Pharmedic
Image
(by Irrevenant based on partial head by Ryorin)

L1 Booster
No art yet.

(Complete audit trail of units can be found over in the Free Goblin thread in the Faction forum).

[EDIT] Updated as at 26-09-07.
Last edited by irrevenant on September 26th, 2007, 12:52 pm, edited 1 time in total.

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irrevenant
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Revised Kemmist

Post by irrevenant »

mr_svperstar wrote:It could be just me but I think the potioner looks cooler than the kemmist, maybe the level 2 could just have a better uniform and a bigger bottle rather than two small ones? Or maybe his arms are out to far, might need bigger shoulders or something. I dunno, just think it looks wrong somehow.
Huh. To me the Kemmist with his funky goggles looks considerably cooler than the Potioner. His arms are bodgy though - that's one of my earliest works and it could use some revision.

Here's a revised version. I'm still not entirely happy with the arms, but I think they're better. He looks a bit buff, but I kind of like that. It makes sense given how physical a lot of their work is (grinding powders etc.)

[EDIT] And here we have my first ever from-scratch body (I borrowed and tweaked the head). The Free Goblin Hunter.

[EDIT2] A hacked together Guard Tower - far from ideal, but it'll do for now. I want to start getting this thing implemented.
Attachments
Defence Tower.png
Defence Tower.png (3.42 KiB) Viewed 3115 times
Hunter.png
Hunter.png (1.58 KiB) Viewed 3127 times
Kemmist3.png
Kemmist3.png (1.54 KiB) Viewed 3136 times

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thespaceinvader
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Post by thespaceinvader »

The Hunter's VERY twisted round. Either his legs need to turn towards camera a bit, or his body needs to turn away. Try to move your body into that position, you'll realise why it looks so odd... The torso and arms by themselves and legs by themselves are both good, but they don't work together.
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irrevenant
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Post by irrevenant »

thespaceinvader wrote:The Hunter's VERY twisted round. [...] The torso and arms by themselves and legs by themselves are both good, but they don't work together.
Well that's good - it means I only have to create two new half-units rather than two full units. :)

[EDIT] Nope. I see where those legs are pointing now and, cool as they are, they're not suited to a base frame. :(

Thanks for the critique. I see what you mean - every bit I looked at seemed okay but it still seemed wrong. Turns out the bits are fine, they just don't go together. :idea:

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Post by thespaceinvader »

No worries. It's very easy not to see the wood for the trees, particularly on posing. I always find it helpful (where possible/appropriate) to act out the poses myself. Sure, you look like a prat, but I find it helps me to understand where everything goes, what's comfortable and natural etc etc. It might help to take reference shots of yourself doing this with a timer camera, too. My computer's full of pictures of me in embarrassing reference poses :oops:
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tsr
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Post by tsr »

OT:
thespaceinvader wrote: My computer's full of pictures of me in embarrassing reference poses :oops:
Maybe this would be nice to post somewhere for future reference, not only for wesnoth artists but for all aspiring artists out there (that have an internet connection and the knowledge of your gallery :))

/tsr

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Post by thespaceinvader »

Most of them are not much use to anyone but me, as i took them for specific bits of specific work. Plus, i took many of them when i needed them whilst drawing. And at a time when i tended to draw wearing pyjamas :oops: :oops:

If you do a search on deviantART, there's a LOT of good stock available there for pose reference, as well as places like sxc.hu (i think that's the link, anyway...).
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tsr
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Post by tsr »

thespaceinvader wrote:Most of them are not much use to anyone but me, as i took them for specific bits of specific work. Plus, i took many of them when i needed them whilst drawing. And at a time when i tended to draw wearing pyjamas :oops: :oops:

If you do a search on deviantART, there's a LOT of good stock available there for pose reference, as well as places like sxc.hu (i think that's the link, anyway...).
Ok, would you mind adding this info to the wiki (I might do it myself, but I'm not sure on how to search for it on deviantart, so better if you do it)

/tsr

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Post by thespaceinvader »

I'll see if i can find somewhere to put it.
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BloodIssyl
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Post by BloodIssyl »

The eyes on the potioner and ponderer are square, but i assumed you already knew that.

I'm too tired to look hard enough to give any better criticism, sorry.

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Post by Stilgar »

BloodIssyl wrote:The eyes on the potioner and ponderer are square, but i assumed you already knew that.
I noticed that too, at first I thought he looked like he was terrified or something, but after some thought I decided they were supposed to be wearing spectacles, so dismissed it. Could use some work to make that clearer if so I suppose.

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Post by irrevenant »

Master Stilgar wrote:
BloodIssyl wrote:The eyes on the potioner and ponderer are square, but i assumed you already knew that.
I noticed that too, at first I thought he looked like he was terrified or something, but after some thought I decided they were supposed to be wearing spectacles, so dismissed it. Could use some work to make that clearer if so I suppose.
He is indeed wearing spectacles. At the time I found it really difficult to get that idea across with the amount of pixels I had to work with. Hopefully I've learnt a little since then and this is better.

Also, new versions of the Hunter with half-decent legs. Unfortunately, every time I go to shade them they end up looking like crap. :(
Attachments
hunter2.png
hunter2.png (1.24 KiB) Viewed 2923 times
Hunter1.5.PNG
Hunter1.5.PNG (1.24 KiB) Viewed 2921 times
ponderer3.PNG
ponderer3.PNG (1.37 KiB) Viewed 2925 times

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Post by thespaceinvader »

The leg shape looks much better =)
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Post by irrevenant »

The Spook + revised colour scheme for the hunter (+ slightly longer spear).
Attachments
spook.png
spook.png (1.82 KiB) Viewed 2821 times
Hunter1.5.2.png
Hunter1.5.2.png (1.24 KiB) Viewed 2822 times

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Post by thespaceinvader »

The turquoise of the hunter's vest seems a little bright to me, and...is the rest of his clothing all TC'd? Also, his left ear looks like it's coming out somewhere around his temple. With his head in that position, we should be able to see much less of his ear, if any at all. For the spook, maybe having the clothing one colour and the tattoos TC'd would look cool =D

I like the designs =)
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