Intelligent fog
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Intelligent fog
Fog of war should not regrow before you click end turn. This way you don't need to put markers on units you move away from to be sure to aviod them with other units.
- Elvish_Pillager
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Please no.
I use scouts to figure out what to do with my moves. It would delay the info reaching me till I can't do anything about it. I mean how am I supposed to assemble for an attack if I can't see where my enemies are once they've retreated until I have finshed deploying and can't do anything about it.
EP why are you commenting on this, you play no-fog.
I use scouts to figure out what to do with my moves. It would delay the info reaching me till I can't do anything about it. I mean how am I supposed to assemble for an attack if I can't see where my enemies are once they've retreated until I have finshed deploying and can't do anything about it.
EP why are you commenting on this, you play no-fog.
"There are two kinds of old men in the world. The kind who didn't go to war and who say that they should have lived fast died young and left a handsome corpse and the old men who did go to war and who say that there is no such thing as a handsome corpse."
Sorry, I can't really understand what you mean, could you elaborate a bit?Velensk wrote:I use scouts to figure out what to do with my moves. It would delay the info reaching me till I can't do anything about it. I mean how am I supposed to assemble for an attack if I can't see where my enemies are once they've retreated until I have finshed deploying and can't do anything about it.
I think this is a very good idea, at least if you could also conveniently tell where the "real" sight range of your units goes (since otherwise it might be hard to tell how far you'll see at the start of your next turn).
- Elvish_Pillager
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You have completely misinterpreted what YbeRn00b is proposing.Velensk wrote:I use scouts to figure out what to do with my moves. It would delay the info reaching me till I can't do anything about it. I mean how am I supposed to assemble for an attack if I can't see where my enemies are once they've retreated until I have finshed deploying and can't do anything about it.
He's not suggesting any delay to when fog is cleared away and terrain is revealed. He's suggesting that if you move a unit away from an area, such that you no longer could normally see that area, the game not immediately conceal any units there (since you _know_ that they're there.)
I play without fog because the game interface's handling of fog is awful. Any suggestion that can improve the interface, such as this one, is of interest to me.Velensk wrote:EP why are you commenting on this, you play no-fog.
It's all fun and games until someone loses a lawsuit. Oh, and by the way, sending me private messages won't work. :/ If you must contact me, there's an e-mail address listed on the website in my profile.
Sorry my mistake. Now that I understand, I like the idea.
"There are two kinds of old men in the world. The kind who didn't go to war and who say that they should have lived fast died young and left a handsome corpse and the old men who did go to war and who say that there is no such thing as a handsome corpse."
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this makes a good tracking system, saves your times and effort to memorize all the enemys
evolved around the confined environment, emotions, knowledge and events mixed into my life, mere mortal am i, trying to climb higher up the ladder, time passes, just then i realized, death will part me eventually. - playtom's philosophy
Re: :)
dittoUrs wrote: I'm also in favor of this idea. It's been bugging me for some time, but I always thought it was one of those things that just 'is'.
Good is simply that which is willed. - Eugene Halliday
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I don't see any real reason why there has to ba a diffrence, please explain.Raemon wrote:In favour, as long as you can easily tell what is 'real' sight and what is memorised and will disappear.
"Delay fog updates" should stay the way it is, while the default fog shows everything as described in my first post. Delay fog is about being able to undo movement, while normal fog is about scouting.