Necromancer's plague ?

General feedback and discussion of the game.

Moderator: Forum Moderators

Post Reply
Pladio
Posts: 9
Joined: June 27th, 2007, 2:00 am
Location: Belgium

Necromancer's plague ?

Post by Pladio »

Hello. I'm new to the forum. I have been lurking for a while, but this is my first post.

I have a question about the plague (in the game, not the medical condition).
In the plague's description it's written that when a unit is killed by an attack with the plague the unit will be replaced by a unit identical to the unit that killed it and belong the the team of the unit that killed him.

I tried it with an undead necromancer and all I got was a walking corpse.
Could someone tell me if this is normal and if so then why the description isn't true ?


Thank you very much in advance.
joshudson
Posts: 501
Joined: January 17th, 2006, 8:04 pm
Contact:

Post by joshudson »

Necromancier's staff special is defined as "plague (Walking Corpse)"

Not an accident.
CHKDSK has repaired bad sectors in CHKDSK.EXE
User avatar
zookeeper
WML Wizard
Posts: 9742
Joined: September 11th, 2004, 10:40 pm
Location: Finland

Post by zookeeper »

But you're still right, the description is misleading. It's never told in-game that it spawns a WC instead.

I'd suggest redefining the plague special as always spawning a walking corpse, since no other variations of plague are used in mainline AFAIK.
Pladio
Posts: 9
Joined: June 27th, 2007, 2:00 am
Location: Belgium

Post by Pladio »

Wouldn't it then be better to either make a unit which does use the plague or to change the description of it?
Darth Fool
Retired Developer
Posts: 2633
Joined: March 22nd, 2004, 11:22 pm
Location: An Earl's Roadstead

Post by Darth Fool »

The description should be changed, it is from a very old definition of plague, when only Walking Corpses had it. The code was updated to allow the generation of any unit with plague, although in mainline I believe that only Walking Corpses are made. A user made campaign could do something fun like Plague(Skeleton) to have skeleton's resurrected from corpses instead. Thanks for catching the discrepency.
Dragon Master
Posts: 1012
Joined: February 11th, 2006, 1:04 am
Location: Somewhere

Post by Dragon Master »

how's "A unit killed with plague will respawn as a walking corpse on the side of the unit that killed it" sound. Don't soulless units also spawn soulless instead of WC?
User avatar
Konrad II
Posts: 296
Joined: December 21st, 2004, 1:03 am

Post by Konrad II »

Soulless spawn WC, just like any unit with plague in mainline AFAIK
http://giantitp.com

"I have 8 forums, soon to be 7!" - Troy
Velensk
Multiplayer Contributor
Posts: 3991
Joined: January 24th, 2007, 12:56 am

Post by Velensk »

hmm... Just a silly thought.

Idiot
lvl -1 (you lose experiance when these things attack you and gain no experiance from killing them)
hp 5
cost 2 (which is why there are zillions of them) (no upkeep)
move 5
movetype foot
Attacks
brute force (melle) impact 4-3
attempted logic (ranged) arcane 8-1 (plauge:idiot)
xp:8
advances to Idiot with an Ego
"There are two kinds of old men in the world. The kind who didn't go to war and who say that they should have lived fast died young and left a handsome corpse and the old men who did go to war and who say that there is no such thing as a handsome corpse."
Darth Fool
Retired Developer
Posts: 2633
Joined: March 22nd, 2004, 11:22 pm
Location: An Earl's Roadstead

Post by Darth Fool »

A quick grep through the mainline units shows that Walking Corpses are the only plague type in Mainline. Still, it would be good if the description was adjustable to allow it to describe something other than a Walking Corpse being generated. Basically, the macro: {SPECIAL_NOTES_PLAGUE} needs to have a parameter for the plague unit type.
joshudson
Posts: 501
Joined: January 17th, 2006, 8:04 pm
Contact:

Post by joshudson »

And to think I would actually use idiots if I could recruit them.
CHKDSK has repaired bad sectors in CHKDSK.EXE
cretin
Posts: 357
Joined: June 28th, 2007, 2:57 pm
Location: Virginia

Post by cretin »

i think i had a horsemen killed by a WC once and it didnt change into another WC but some horselike WC... Something like that, it was just a bit faster than the original i believe.
User avatar
Iris
Site Administrator
Posts: 6729
Joined: November 14th, 2006, 5:54 pm
Location: Chile
Contact:

Post by Iris »

cretin wrote:i think i had a horsemen killed by a WC once and it didnt change into another WC but some horselike WC... Something like that, it was just a bit faster than the original i believe.
It's a Walking Corpse, but the mounted variation. A similar intended effect is for Troll, Saurian, Wose, Merfolk and (1.3.x?) orc and dwarf variations.
Feature included since before 1.0.
Author of the unofficial UtBS sequels Invasion from the Unknown and After the Storm (now available for Wesnoth 1.14.x and 1.15.4+).
User avatar
zookeeper
WML Wizard
Posts: 9742
Joined: September 11th, 2004, 10:40 pm
Location: Finland

Post by zookeeper »

I've already changed the mainline plague ability to always spawn a WC and state that in the description. So, if someone wants a special that spawns anything else than WC's in the future, they'll have to make one (but luckily, that's trivial).
Post Reply