Wesnoth 1.3.4
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Wesnoth 1.3.4
Wesnoth 1.3.4 is out!
Just another development release. Okay, what did we change in the last four weeks? Hmm, to be honest: too much to list it in here... You will see many changes especially in the user interface. We did add a general background to make the game look good even when using really huge resolutions. This is still "work in progress" and the final appearance is not 100% clear yet. Due to this the whole game is a whole lot slower at the moment. Another user interface change was the addition of a transparency effect to ingame dialogs including a blur effect behind these. To give you an idea about how things look now, have a look at the updated screenshots page in the wiki.
It might be that some maps in some of the newer campaigns are broken due to the problems we had with the map conversion script. We are still working on making the maps (especially in Sceptre of Fire) work again as expected so don't be too surprised if some events do not trigger on the correct coordinates.
Of course there were many other changes. For example balancing was further adjusted and many other things did change. For a more complete list (not 100% complete, some devs tend to forget adding entries) have a look at the changelog. A changelog with the changes that might be visible to most users (and only includes these) is the players_changelog.
Downloads
Sources:
http://prdownloads.sourceforge.net/wesn ... 2?download (82.8MB) md5sum
Here is the xDelta for the sources:
http://downloads.sourceforge.net/wesnot ... a?download (1.3.3 to 1.3.4, 3.3MB)
Check http://www.wesnoth.org/forum/viewtopic.php?t=7034 for info on using xdelta.
The Windows binary is not ready yet, we don't know when it will be done...
The Mac OS X binary is not ready yet, we don't know when it will be done...
No idea which other binaries are ready, but all the known packagers have been contacted. Infos about where to get the respective binaries or how to get them work you get on the Linux binaries site for the Linux binaries. Download links for the other supported systems will be listed at the downloads page once the binaries are available.
As a fallback you can also get the sources from http://files.wesnoth.org/ - you should first try to get files through SourceForge to help us save bandwidth.
Soon we will forbid 1.3.3 on the mp server because it does cause problems when playing together with 1.3.4 clients. So consider to update as soon as possible. We want to wait with this until the MacOSX and the Windows binary are ready but once they are out we will do so.
If you find any bugs don't hesitate to report them after reading the instructions about how to post them. Instructions for bug reporting can be found at http://www.wesnoth.org/wiki/ReportingBugs.
Enjoy!
Just another development release. Okay, what did we change in the last four weeks? Hmm, to be honest: too much to list it in here... You will see many changes especially in the user interface. We did add a general background to make the game look good even when using really huge resolutions. This is still "work in progress" and the final appearance is not 100% clear yet. Due to this the whole game is a whole lot slower at the moment. Another user interface change was the addition of a transparency effect to ingame dialogs including a blur effect behind these. To give you an idea about how things look now, have a look at the updated screenshots page in the wiki.
It might be that some maps in some of the newer campaigns are broken due to the problems we had with the map conversion script. We are still working on making the maps (especially in Sceptre of Fire) work again as expected so don't be too surprised if some events do not trigger on the correct coordinates.
Of course there were many other changes. For example balancing was further adjusted and many other things did change. For a more complete list (not 100% complete, some devs tend to forget adding entries) have a look at the changelog. A changelog with the changes that might be visible to most users (and only includes these) is the players_changelog.
Downloads
Sources:
http://prdownloads.sourceforge.net/wesn ... 2?download (82.8MB) md5sum
Here is the xDelta for the sources:
http://downloads.sourceforge.net/wesnot ... a?download (1.3.3 to 1.3.4, 3.3MB)
Check http://www.wesnoth.org/forum/viewtopic.php?t=7034 for info on using xdelta.
The Windows binary is not ready yet, we don't know when it will be done...
The Mac OS X binary is not ready yet, we don't know when it will be done...
No idea which other binaries are ready, but all the known packagers have been contacted. Infos about where to get the respective binaries or how to get them work you get on the Linux binaries site for the Linux binaries. Download links for the other supported systems will be listed at the downloads page once the binaries are available.
As a fallback you can also get the sources from http://files.wesnoth.org/ - you should first try to get files through SourceForge to help us save bandwidth.
Soon we will forbid 1.3.3 on the mp server because it does cause problems when playing together with 1.3.4 clients. So consider to update as soon as possible. We want to wait with this until the MacOSX and the Windows binary are ready but once they are out we will do so.
If you find any bugs don't hesitate to report them after reading the instructions about how to post them. Instructions for bug reporting can be found at http://www.wesnoth.org/wiki/ReportingBugs.
Enjoy!
Last edited by ivanovic on July 22nd, 2007, 8:32 pm, edited 1 time in total.
There is also a new experimental method to choose the attack direction:
Just highlight the hex where you want to move before clicking on the enemy. (no need to be slow just make your pointer enter the hex by the good side)
This was added to reduce the accuracy needed when clicking, specially because you now can choose this direction even when you are at close range (a separate move was needed before). But since it caused sometimes unwanted moves, we tried something different using only hexes instead of these tiny triangles. We also added some red arrow helping to see this attack direction.
Feedback will be appreciate, but keep in mind that you'll need a (hopefully short) adaptation to it.
Just highlight the hex where you want to move before clicking on the enemy. (no need to be slow just make your pointer enter the hex by the good side)
This was added to reduce the accuracy needed when clicking, specially because you now can choose this direction even when you are at close range (a separate move was needed before). But since it caused sometimes unwanted moves, we tried something different using only hexes instead of these tiny triangles. We also added some red arrow helping to see this attack direction.
Feedback will be appreciate, but keep in mind that you'll need a (hopefully short) adaptation to it.
Hello,
the link in home page (the download source one) still points to
http://prdownloads.sourceforge.net/wesn ... .3.tar.bz2
Congratulations for the new release!
the link in home page (the download source one) still points to
http://prdownloads.sourceforge.net/wesn ... .3.tar.bz2
Congratulations for the new release!
Hi,
the OpenSUSE builts are ready, packages are available here:
http://www.wesnoth.org/wiki/WesnothBina ... F_OpenSUSE
the OpenSUSE builts are ready, packages are available here:
http://www.wesnoth.org/wiki/WesnothBina ... F_OpenSUSE
Ups, my bad. Corrected the mistake.john_who wrote: the link in home page (the download source one) still points to
http://prdownloads.sourceforge.net/wesn ... .3.tar.bz2
Great changes to popups usability! Both with no "OK" dialogs and removing end-scenario questions.
Clicking four "No"s or four Esc-s after loss was too annoying just to reload and replay.
Thank you.
What else is making reload uncomfortable is: slooow load speed and that main menu doesn't have Ctrl-O "load" shortcut.
Clicking four "No"s or four Esc-s after loss was too annoying just to reload and replay.
Thank you.
What else is making reload uncomfortable is: slooow load speed and that main menu doesn't have Ctrl-O "load" shortcut.
Mac OS X binary build.
For full version (91M):
http://downloads.sourceforge.net/wesnot ... g?download
For lite version (without image arts and musics, 49M):
http://downloads.sourceforge.net/wesnot ... g?download
For full version (91M):
http://downloads.sourceforge.net/wesnot ... g?download
For lite version (without image arts and musics, 49M):
http://downloads.sourceforge.net/wesnot ... g?download
- esr
- Retired Developer
- Posts: 228
- Joined: November 26th, 2006, 6:40 pm
- Location: Pennsylvania, USA
- Contact:
User-cvisible bug (and workaround) in the release
The delete-autosaves preference checkbox doesn't work. It sets grid display instead. This is my mistake and has been fixed in trunk. The fix will ship in 1.3.5.
As a workaround, you can edit your preferences file so it says:
delete_autosaves="yes"
Location of this file depends on your OS. Here are the default locations:
GNU/Linux: ~/.wesnoth/preferences
MS Windows: C:\Program Files\Wesnoth\userdata\preferences
MacOSX: /Users/yourusername/Library/Preferences/Wesnoth/preferences
Note that these preferences are temporary. What I'm actually working towards is a big change in the end-of-turn logic: when I get there, victory/defeat will no longer throw you straight to next scenario but rather leave you in an observer mode from which you can do a game save.
As a workaround, you can edit your preferences file so it says:
delete_autosaves="yes"
Location of this file depends on your OS. Here are the default locations:
GNU/Linux: ~/.wesnoth/preferences
MS Windows: C:\Program Files\Wesnoth\userdata\preferences
MacOSX: /Users/yourusername/Library/Preferences/Wesnoth/preferences
Note that these preferences are temporary. What I'm actually working towards is a big change in the end-of-turn logic: when I get there, victory/defeat will no longer throw you straight to next scenario but rather leave you in an observer mode from which you can do a game save.
Re: User-cvisible bug (and workaround) in the release
<tsr drools>finally we will be able to post-game chat without the lobby noise, thanks esr!esr wrote:victory/defeat will no longer throw you straight to next scenario but rather leave you in an observer mode from which you can do a game save.
/tsr - that hopes that you will find a way of loading a community-commanded replay if wanted.
Re: User-cvisible bug (and workaround) in the release
Lobby noise? The dev server is a place of solitude and contemplation...tsr wrote:finally we will be able to post-game chat without the lobby noise
Try some Multiplayer Scenarios / Campaigns
Hi
I packaged Wesnoth 1.3.4 for my two PCs, Debian Etch (i386) and Debian Lenny (powerpc), and I uploaded the packages in my webspace.
If you want to try these .deb files:
Debian Etch (i386): it should work also under Debian Lenny, and maybe Sid; I don't know if it works under ubuntu;
Debian Lenny (powerpc)
NOTE: the game will be installed under /opt, so you won't find it in the gnome menu; the executables are under /opt/games/wesnoth-unstable/bin/ (just double-click on them).
It'll use also a different preferences directory: ~/.wesnoth-unstable instead of ~/.wesnoth
You don't have to uninstall debian's official package.
I packaged Wesnoth 1.3.4 for my two PCs, Debian Etch (i386) and Debian Lenny (powerpc), and I uploaded the packages in my webspace.
If you want to try these .deb files:
Debian Etch (i386): it should work also under Debian Lenny, and maybe Sid; I don't know if it works under ubuntu;
Debian Lenny (powerpc)
NOTE: the game will be installed under /opt, so you won't find it in the gnome menu; the executables are under /opt/games/wesnoth-unstable/bin/ (just double-click on them).
It'll use also a different preferences directory: ~/.wesnoth-unstable instead of ~/.wesnoth
You don't have to uninstall debian's official package.
Re: User-cvisible bug (and workaround) in the release
Its getting noisier again. After the last few balancing moves 1.33 is already more fun than 1.25 at least for me.Rhuvaen wrote:Lobby noise? The dev server is a place of solitude and contemplation...tsr wrote:finally we will be able to post-game chat without the lobby noise
Windows binary
Thx for doing the the windows version for us, yogibear:)
Regards Gallifax
Regards Gallifax
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- Posts: 2
- Joined: April 19th, 2007, 9:57 pm
Just a question: What is the official way to upload?
For example, a new development version is out, and I just happen to compile it and want to share the pre-compiled version to others before the official binaries come out (just in case people don't have enough patience to wait for the official binaries ). How would I upload a zipped file of the folder?
I'm just asking for future reference.
Thanks
For example, a new development version is out, and I just happen to compile it and want to share the pre-compiled version to others before the official binaries come out (just in case people don't have enough patience to wait for the official binaries ). How would I upload a zipped file of the folder?
I'm just asking for future reference.
Thanks