Drake too weak vs. Undead?
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How many examples u need,what to understand problem?Soliton wrote: How is it an example if it doesn't show the actual problem?
next one (vers. may be 1.2.0 or 1.1.last)
http://www.wesnoth.org/forum/download.php?id=13080
Examples of that quality? That many games haven't yet been played..Roman Loyalist wrote:How many examples u need,what to understand problem?Soliton wrote: How is it an example if it doesn't show the actual problem?
You need to further realise that not every game where a Drake player loses automatically points to an imbalance.
The mistake here is again a too aggressive drake at dawn (turn 4). He stayed in the center where 2 ghosts and one adept could reach the Burner. And that risk for one village you get there in the center. It's going downhill from there, since the drake is constantly being chased he can not exercise his superior mobility anymore and consequentially loses.Roman Loyalist wrote: next one (vers. may be 1.2.0 or 1.1.last)
http://www.wesnoth.org/forum/download.php?id=13080
It's interesting to notice your comment in that game were you state you thought about choosing drakes after you lost the archer. That, in my opinion, nicely shows the quality of your balancing judgement.
"If gameplay requires it, they can be made to live on Venus." -- scott
Could i know which moderator erased my message, so that i can contact him, please? Thank you =)
EDIT: nah, i'm sure there's a reason, but i would like to know who did it so i can know them. Nothing else =)
EDIT: nah, i'm sure there's a reason, but i would like to know who did it so i can know them. Nothing else =)
Last edited by Gus on March 23rd, 2007, 3:33 pm, edited 1 time in total.
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- Doc Paterson
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I'm guessing that this is a language issue, and that you don't actually have such poor reading comprehension. I asked "Why do you assume to understand this match better than the best players," and you answered with "The match isn't balanced." I'll try to make it as simple as possible. Players that are much better than you (and I think you'd agree that they are much better) think that the Drake versus Undead match is balanced. They have specifically and directly stated, "This match is commonly misunderstood, but is perfectly fair." Who would be more likely to fully understand an abuse in a particular matchup- a good player, or a great player?Roman Loyalist wrote:how balanced? I not see this. In the nigth 1 adepts may do 19*2=38 Damage for 70% of luck. It's enough for killing lizarrd's, scout, fighter. Only burner & clasher survive. In day under protection bone bowmens not easy kill adeptsDoc Paterson wrote:
Do you think that it's at all unrealistic and/or cocky to assume that you know better than the group of experts that balanced this matchup?
I also love how you proceed to describe a night-time scenario that no good player would even get themselves into. Furthermore, the "bone bowmens" AKA skeletal archers, will be blown away by burners if they try to hold their ground during the day.
Simplified: I asked you "Why would someone think that you know better than the best players (like Soliton or Pietro or Dragonking, who don't think that the match is unbalaced)?"Roman Loyalist wrote:indeed. I see how these best players die in this mutchupDoc Paterson wrote: Why exactly would anyone want believe that you are right, and the best players, who think that this match is balanced, are wrong?
Do you really think that just because you don't know how to play the match properly that all of these other players are wrong?
You answered with something along the lines of "I've seen them lose this match," with which you seem to imply "They're wrong, and I'm right."
We can understand most of what you mean, but your responses always seem to indicate that you don't fully understand what we're trying to tell you. The problem seems to be with your English reading comprehension.Roman Loyalist wrote: ps: i hope my english not too bad for understanding.
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I really do think the match undead vs drakes is very funny, because you play a very slow race vs a very very fast.
you can´t protect your adepts from skirmishers.
you get hit hard at day and get finished at night... but you also have a very hard strikng adept which has 50% chance to do 38 damage at night.
your magcal attack is no big advantage. I would not touch the drakes or undead in 1.2.3.
Maybe you could try to switch the holy and coldresistance in 1.3.x so that ghosts still do much damage, but adepts are slightly worse. But is you reduce both general vulnerabilities to ghosts and adepts, undead could get serious problems.
removing fast trait from adepts should be not an option. The undead race is slow enough as it is (and it is good as it is now) and taking away their only possible 6 move non scout unit would hurt just too much.
you can´t protect your adepts from skirmishers.
you get hit hard at day and get finished at night... but you also have a very hard strikng adept which has 50% chance to do 38 damage at night.
your magcal attack is no big advantage. I would not touch the drakes or undead in 1.2.3.
Maybe you could try to switch the holy and coldresistance in 1.3.x so that ghosts still do much damage, but adepts are slightly worse. But is you reduce both general vulnerabilities to ghosts and adepts, undead could get serious problems.
removing fast trait from adepts should be not an option. The undead race is slow enough as it is (and it is good as it is now) and taking away their only possible 6 move non scout unit would hurt just too much.
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If Dragon players would not die in this matchup, then there would be an imbalance.Roman Loyalist wrote:
Do you really think that just because you don't know how to play the match properly that all of these other players are wrong?
indeed. I see how these best players die in this mutchup
if anybody want to prove me reverse , welcome to lobby (but last time i'am not often guest there. too busy )
ps: i hope my english not too bad for understanding.
The optimal result is 50% wins and 50% losses for both dragons and undead. draws are rather unikely in wesnoth. Especially in this matchup.
Very well said.UngeheuerLich wrote:If Dragon players would not die in this matchup, then there would be an imbalance.Roman Loyalist wrote:
Do you really think that just because you don't know how to play the match properly that all of these other players are wrong?
indeed. I see how these best players die in this mutchup
if anybody want to prove me reverse , welcome to lobby (but last time i'am not often guest there. too busy )
ps: i hope my english not too bad for understanding.
The optimal result is 50% wins and 50% losses for both dragons and undead. draws are rather unikely in wesnoth. Especially in this matchup.
Yes, I believe in drake mobility against the undead. Your argument that it should work against loyalist however fails to take into account 3 points.F8 Binds... wrote:you think that drake movement is too powerful against a slow race in general then, I suppose? in that respect, drakes should win more than not against loyalists as well?
1. Loyalist are fast, quick spearmen and quick bowman can catch up with drakes. Horsemen and Cav can outrun drakes.
2. Time of Day. The same time of day as drakes makes it very painful to kill them.
3. Cheap pierce. Yeah argue adepts are cheap, but they can't retal to melee damage like bowmen can.
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It is the official definition of a balanced matchup.Roman Loyalist wrote:is it official statistics or supposition ? if official, where I can at her look ?UngeheuerLich wrote:
The optimal result is 50% wins and 50% losses for both dragons and undead. draws are rather unikely in wesnoth. Especially in this matchup.
"If gameplay requires it, they can be made to live on Venus." -- scott
My point is that it's very hard to use a mobility strategy against a unit that has 6 movement points and can kill you in one swift motion. Removing quick from adepts would emphasize the intended dynamic.
http://www.wesnoth.org/wiki/User:Sapient... "Looks like your skills saved us again. Uh, well at least, they saved Soarin's apple pie."
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That would only hold true on an all-grassland map. When you're talking about chasing or escaping from Drakes, the adept's movement penalties over hills, mountains and forest are very significant.Sapient wrote:My point is that it's very hard to use a mobility strategy against a unit that has 6 movement points and can kill you in one swift motion.
I will not tell you my corner / where threads don't get locked because of mostly no reason /
because I don't want your hostile disease / to spread all over the world.
I prefer that corner to remain hidden /
without your noses. -Nosebane, Sorcerer Supreme
because I don't want your hostile disease / to spread all over the world.
I prefer that corner to remain hidden /
without your noses. -Nosebane, Sorcerer Supreme
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yes, but if you don´t have any quick adepts, you have serious problems, because you never can catch up at night.Sapient wrote:My point is that it's very hard to use a mobility strategy against a unit that has 6 movement points and can kill you in one swift motion. Removing quick from adepts would emphasize the intended dynamic.
also you usually need two adepts to kill most dragons, if you hit 3 of 4 hits (average). only gliders are one shot kills, but they are scouts and counter to skelli archers, so what.