Wesnoth 1.2.1 is out!
This is a bugfix release for 1.2 and it is compatible with the other 1.2 versions.
1.2.1 has several important bug fixes included. Many spelling mistakes were fixed and some translations updated. Some little optimizations did take place so that the game should feel a little faster.
You can check details at the
changelog.
Downloads:
http://prdownloads.sourceforge.net/wesnoth/wesnoth-1.2.1.tar.gz?download (71.5MB)
http://prdownloads.sourceforge.net/wesnoth/wesnoth-1.2.1.tar.gz.md5?download
There is no Xdelta yet.
Check
http://www.wesnoth.org/forum/viewtopic.php?t=7034 for info on using xdelta.
The Windows binary is ready, too:
http://downloads.sourceforge.net/wesnoth/wesnoth-1.2.1-windows.exe?download (58.7MB)
And last but not least, the MacOSX binary, keep in mind that OSX 10.3+ is required:
http://downloads.sourceforge.net/wesnoth/Wesnoth_MacOSX_1.2.1.dmg?download (full version, 73.0MB)
http://downloads.sourceforge.net/wesnoth/Wesnoth_MacOSX_1.2.1_lite.dmg?download (lite version (no artwork and music), 43.9MB)
As a fallback you can also get the sources from
http://files.wesnoth.org/ - you should first try to get files through SourceForge to help us save bandwidth.
server.wesnoth.org is ready to be used for multiplayer games.
If you have any problems, follow the instructions given in
this thread before reporting it as a bug. Instructions for bug reporting can be found at
http://www.wesnoth.org/wiki/ReportingBugs
All the other packager have already been notified, the binaries might be ready soon. The gentoo binaries are already available via emerge.
Enjoy!