Give merfolk the submerge ability
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Why would they come up for air? As has already been established, mermen can clearly breathe water, or are at least assumed to do so. That's sort of the whole reason for giving them the submerge ability.Merfolk, however, might have to surface for air every now and then, spoiling any chance of ambushing anyone.
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Why? I can't think of any map within mainline with a considerable amount of deep water (not sure about that meteor / lagoon maps though). That said, I don't see many balancing issues, too. In case there would be really to much deep water on a map it could easily be changed to shallow water without breaking balance, imho.Dragon Master wrote:I'm sorry that I haven't read this entire thread but please guys, think about it. Do you have any freackin' idea how overpowered this would be?!?!?
P.S.: It would actually be nice if we had some maps with deep water in mainline like the second one in this thread. Thus people could experiment with hiding strategies a bit more.
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- La_vie_en_Wose
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I totally disagree. A merman is more comfortable in water with its fishlike abilities than an overwheighted skeleton ( iron shield, helmet and sword at least ) whose first ambush movement will only result in making hippocampuses and plankton to flee.Chris NS wrote:Submerged skeletons can also just stand there underwater. Merfolk, however, might have to surface for air every now and then, spoiling any chance of ambushing anyone.
Last edited by La_vie_en_Wose on January 11th, 2007, 12:58 pm, edited 1 time in total.
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That's why skeletons suck big-time if they actually fight in deep water.La_vie_en_Wose wrote:I totally disagree. A merman is more comfortable in water with its fishlike abilities than an overwheighted skeleton ( iron shield, helmet and sword at least ) whose first ambush movement will only result in making hippocampuses and plankton to flee.
Do mermen do really need submerge ? What it would add to the game ?
On MP maps it is (like ambush), rather pointless.
This would make the skeleton submerge more useless in the rare cases (mostly campaigns) it can be exploited.
Because the enemy (mermen) could be hidden too, and it is much more mobile..
A bad idea IMHO.
On MP maps it is (like ambush), rather pointless.
This would make the skeleton submerge more useless in the rare cases (mostly campaigns) it can be exploited.
Because the enemy (mermen) could be hidden too, and it is much more mobile..
A bad idea IMHO.
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how is ambush pointless, unless you play No Fog? Even in shroud games you can get ambush units (woses/rangers if AoH) into position.Noyga wrote:Do mermen do really need submerge ? What it would add to the game ?
On MP maps it is (like ambush), rather pointless.
But on the other hand...I agree that giving mermen submerge would be really overpowered...Maybe give it to one of the branches (hunter comes to mind).
...please remember that "IT'S" ALWAYS MEANS "IT IS" and "ITS" IS WHAT YOU USE TO INDICATE POSSESSION BY "IT".--scott
this goes for they're/their/there as well
this goes for they're/their/there as well
Submerge and Ambush seem to be the same ability, on different terrains.
In the interest of simplicity, why not drop Submerge, and add an advancement option to each terrain-specialized race for an Ambush capable unit on the appropriate terrain?
- elf, forest, ranger
- merman, deepwater, spearman
- dwarf, steep mountain + rocky cave, sapper (rockfall ranged attack, could fill a pre-runemaster slot)
- etc
One problem with this is the races might become too symmetric and thus boring...
In the interest of simplicity, why not drop Submerge, and add an advancement option to each terrain-specialized race for an Ambush capable unit on the appropriate terrain?
- elf, forest, ranger
- merman, deepwater, spearman
- dwarf, steep mountain + rocky cave, sapper (rockfall ranged attack, could fill a pre-runemaster slot)
- etc
One problem with this is the races might become too symmetric and thus boring...
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It's overpowered because you're taking a unit that specializes in water and making it even better at that. Mermen are useful enough when used properly, we don't need to beat dead horse by making the unit scream "put me in water!"Dragon Master wrote:I'm sorry that I haven't read this entire thread but please guys, think about it. Do you have any freackin' idea how overpowered this would be?!?!?
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