What's the best 2v2 team?
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those units cant talk them during they day. If they did a signal hi or mage could rip through them. in addition during neutral time and at night orcs bow men take care of itSapient wrote:And how are you going to repel the undead if you recruit all those spearmen and bowmen and assassins? I really don't see why you think loyalist+northerner is so powerful.
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I would have to side with Jew that Northerners and Loyalists are a powerful force. Mostly because of the utility you get from a wide range of abilitys avalible, Generaly good defence, and no huge weakness. I would submit that Northerners and Elves might make a good combo but you would lose the utility that Loyalists have.
Loyalists are already the faction of versatility. So, the addition of Northerner allies gives them additional versatility: nice but not revolutionary. Now I think I've made enough arguments in this topic, so I'll leave you to make up your own minds, or to test it on the fields of battle.
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Quite simply, as earlier mentioned, the drake-undead matchup is THE best, no questions. Not only are they opposite times of day, which makes hell for the opponents during day and night, but what works well against undead works horribly vs drakes, and vice-versa. Undead can chop through archers, spearmen, and adepts with relative ease. Drakes can absolutely butcher mages, as they have 50% fire resistance, massacre woses ( ), HI, etc. Drakes+Undead are THE best combo.
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actually, i know a combo that could beat drake+undead.
its...
another drake+undead. seriously, i know not a single unit great against the proposed combo. at least not in theory.
i have yet to try it in practice. but it would be hard, because 4 equally skilled and lucked players are not easy to find.
its...
another drake+undead. seriously, i know not a single unit great against the proposed combo. at least not in theory.
i have yet to try it in practice. but it would be hard, because 4 equally skilled and lucked players are not easy to find.
This is correct.IB wrote:Then I must be playing wrong because I use skirms to finish mages all the time.Kyler Thatch wrote:Oh no, you want to keep your saurians away from magic users at all times.
I think Drakes + Northerners would be good. Most expensive/most powerful + cheap and spammable. Of course, Undead would be good too, but they don't have Regen and have those nasty negative resistancies.
well if thast the case. Undead can chop threw archers? well HI and orc archers can shop through all undead. Drakes cant butcher mages if they cant get around... and since loyalist and orc are cheap chances are low of that.F8 Binds... wrote:Quite simply, as earlier mentioned, the drake-undead matchup is THE best, no questions. Not only are they opposite times of day, which makes hell for the opponents during day and night, but what works well against undead works horribly vs drakes, and vice-versa. Undead can chop through archers, spearmen, and adepts with relative ease. Drakes can absolutely butcher mages, as they have 50% fire resistance, massacre woses ( ), HI, etc. Drakes+Undead are THE best combo.
and those drakes that are kiling your mages? they'll get periced.
of course... adn thers no single unit great against loyalist/orc ... it takes a faction to counter undead-drakes but it can be doen by orc and loyalistsanother drake+undead. seriously, i know not a single unit great against the proposed combo. at least not in theory.
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now that i think of it, orcish archer would really rule against drake+undead. pierce vs drakes, fire vs undead. a few grunts/whelps to protect it and lots of orcish archers it is, then.of course... adn thers no single unit great against loyalist/orc ... it takes a faction to counter undead-drakes but it can be doen by orc and loyalists
EDIT: btw loyalist/orc lack ANY KIND OF FLYING UNIT. not very versatile, is it.
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but loyalists and orcs both have good scouts(horseman/cavalry & wolf riders), and water units. Pretty versatile I's say.Syntax_Error wrote:
EDIT: btw loyalist/orc lack ANY KIND OF FLYING UNIT. not very versatile, is it.
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this goes for they're/their/there as well
this goes for they're/their/there as well
I said I wouldn't post anymore on this but I can't resist. You make a good point that Orcish Archers are effefctive against both Drakes and Undead. I'll agree on that. But trolls do suck against drakes, and other specialist units that F8 Bindsman has listed. The difference here is that with the Drake+Undead players their units will *all* be useful against *both* enemies.
Kollle was right when he said that it depends on the players. Some players may be better with Loyalists+Northerners, but I think in a pro vs. pro game the Undead+Drakes would be more powerful.
Jew_unit seems to be imagining some kind of saturated map scenario where units are already in place all across the map from both factions. On one of the official balanced maps, except maybe Isar's or some other small map, it is going to take many turns before that situation, so drake mobility will play a large role in their ability to swoop down and assist an ally. For Loyalists+Northerners how can an HI be available on the opposite side of the map? More likely you will get fencers and horsemen/calvary that far. Whereas with Drakes+Undead, a burner can swoop down at any moment to destroy a Wose.
Kollle was right when he said that it depends on the players. Some players may be better with Loyalists+Northerners, but I think in a pro vs. pro game the Undead+Drakes would be more powerful.
Jew_unit seems to be imagining some kind of saturated map scenario where units are already in place all across the map from both factions. On one of the official balanced maps, except maybe Isar's or some other small map, it is going to take many turns before that situation, so drake mobility will play a large role in their ability to swoop down and assist an ally. For Loyalists+Northerners how can an HI be available on the opposite side of the map? More likely you will get fencers and horsemen/calvary that far. Whereas with Drakes+Undead, a burner can swoop down at any moment to destroy a Wose.
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Hmph! The best combination is Undead + Undead, because Undead rule. I've never lost a 2vs2 where both me an my ally were Undead.
(and in fact, I do play that combination more than any other combination. I don't know whether it's that great but it sure is fun.)
(and in fact, I do play that combination more than any other combination. I don't know whether it's that great but it sure is fun.)
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I'm not sre why, but loyalists and drake seems best to me.
1. every team needs loyalists.
2. loyalists=slow but iwth scouts that can kill you good.
3. drakes equal fast, but very vulnerable if caught unable to retreat.
4. loyalists can make a mobile wall like noones buisness, allowing drakes to reatreat behind the guys with armor.
Yes, they have their weaknesses, but I think they fit each other quite well.
1. every team needs loyalists.
2. loyalists=slow but iwth scouts that can kill you good.
3. drakes equal fast, but very vulnerable if caught unable to retreat.
4. loyalists can make a mobile wall like noones buisness, allowing drakes to reatreat behind the guys with armor.
Yes, they have their weaknesses, but I think they fit each other quite well.
Oh no look out its a ray gun.
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you will be shot by the rays
the rays are fast so you should be fast to
can you win against the fast rays from the gun?
You should move to avoid the rays
the rays are coming out of the gun
if you are hit by the rays
you will be shot by the rays
the rays are fast so you should be fast to
can you win against the fast rays from the gun?
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