Lobby of Multiplayer incredibly laggy?
Moderator: Forum Moderators
Forum rules
Before reporting issues in this section, you must read the following topic:
Before reporting issues in this section, you must read the following topic:
Lobby of Multiplayer incredibly laggy?
anyone notice how much lag there is in the 1.2 version of wesnoth in the lobby?
-
- Posts: 104
- Joined: September 2nd, 2005, 6:06 pm
- Location: portsmouth, u.k.
Well i think she meant that most the players that previously played on the old 1.0 server and on the dev 1.1 server now play on the same 1.2 server.
So yes the server is more crowded.
Btw the new 1.3 unstable release will probably be out soon (soon means IIRWIIR ).
So yes the server is more crowded.
Btw the new 1.3 unstable release will probably be out soon (soon means IIRWIIR ).
"Ooh, man, my mage had a 30% chance to miss, but he still managed to hit! Awesome!" -- xtifr
Correct me if I am wrong but could not this be improved by decreasing the delay in the lobby loop? If it takes so long to process the data and freezes for some milliseconds that you get very few frames per second.
I was working on the proof of one of my poems all the morning, and took out a comma. In the afternoon I put it back again. -- Oscar Wilde
This may be the matter, but even on former unstable Releases, the Lobby takes a lot of Processor (ca. 90% here), and this cant be normal!Noyga wrote:Well i think she meant that most the players that previously played on the old 1.0 server and on the dev 1.1 server now play on the same 1.2 server.
This is true, and may explain the returning of an old Bug. The "No Multiplayerside available" is back since 1.2.Noyga wrote:So yes the server is more crowded.
I know so many Veteran Players, who will be Celebrate this moment.Noyga wrote:Btw the new 1.3 unstable release will probably be out soon (soon means IIRWIIR ).
As Sapient pointed out to me, I think this is mostly NOT a server or network issue, but an issue with the client-side code for processing the lobby being somewhat inefficient when there is a large lobby with lots of updates.
If a coder could give this some attention, it'd be very helpful.
David
If a coder could give this some attention, it'd be very helpful.
David
“At Gambling, the deadly sin is to mistake bad play for bad luck.” -- Ian Fleming
Binary saves
I just turned off Binary Saves under preferences advanced menu. In going into the lobby I immediately noticed that it made a huge difference in how laggy the lobby was. Still a bit jittery, but far better then before.
I'm running Wesnoth v1.2 on a Dual 1ghz G4 with OSX 10.3.9.
After reading this thread I connected to the official multiplayer server and compared the lobby lag difference depending on whether Binary Saves are on or off.
I tested lobby performance with a few different variations:
a.) Going into lobby with Binary Saves on, then turning them off from the lobby
b.) Going into the lobby with Binary Saves off, then turning them on
c.) Going into the lobby with Binary Saves on, then quitting, turning Binary Saves off, quitting again and then entering the lobby... etc
Surprisingly, turning Binary Saves off did indeed provide a major performance boost in the lobby, just like AlexK noted. AlexK, do you think you could provide your computer specs/OS as a way of making sure this isn't a single platform issue?
Anecdotally: Prior to this, I thought that the people complaining about horribly bad lobby lag were overreacting or something. I never noticed the lobby lag being notably bad... But I've always had Binary Saves turned off.
After reading this thread I connected to the official multiplayer server and compared the lobby lag difference depending on whether Binary Saves are on or off.
I tested lobby performance with a few different variations:
a.) Going into lobby with Binary Saves on, then turning them off from the lobby
b.) Going into the lobby with Binary Saves off, then turning them on
c.) Going into the lobby with Binary Saves on, then quitting, turning Binary Saves off, quitting again and then entering the lobby... etc
Surprisingly, turning Binary Saves off did indeed provide a major performance boost in the lobby, just like AlexK noted. AlexK, do you think you could provide your computer specs/OS as a way of making sure this isn't a single platform issue?
Anecdotally: Prior to this, I thought that the people complaining about horribly bad lobby lag were overreacting or something. I never noticed the lobby lag being notably bad... But I've always had Binary Saves turned off.
-Gafgarion
"Language is the source of misunderstandings." -Antoine de Saint-ExupéryElvish Pillager wrote:Normal Trolls use clubs, not ostriches.
A sticky thread has been posted in the Corner's Corner if you wish to help with this issue. It is titled "Performance Issue: Lobby Lag." Thanks.
http://www.wesnoth.org/wiki/User:Sapient... "Looks like your skills saved us again. Uh, well at least, they saved Soarin's apple pie."