Wesnoth 1.1.13 (windows) crashing mid-game.

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Tsunami
Posts: 7
Joined: September 25th, 2006, 9:25 pm

Wesnoth 1.1.13 (windows) crashing mid-game.

Post by Tsunami » December 5th, 2006, 10:44 am

Hello.

I run Wesnoth on Windows XP SP2. I downloaded 1.1.13 tonight and it started crashing on the multiplayer server when a game started. So I did a fresh install with no add-ons. It is still crashing during multiplayer games against AI after a few turns and I got it to crash during a campaign as well. I can go back to 1.1.12 but I wanted to post this in case there is some kind of error log I should post or something else I should try. Though I guess it's probably just me since there are no other posts like this. :cry:

Gnork
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Location: Montréal (QC)

Me too

Post by Gnork » December 5th, 2006, 11:14 am

No you're not alone, I'm encountering this problem (with Windows 98 SE) too :(
It has already noted on bugs.wesnoth.org though...

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Sapient
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Post by Sapient » December 5th, 2006, 12:24 pm

Gnork, I don't see it reported there. (Bug 7914 is 1.1.8 windows/linux)

I suspect this is another example of the Photoshop ICC Profile crash observed with 1.1.2 and 1.1.10.
http://www.wesnoth.org/wiki/User:Sapient... "Looks like your skills saved us again. Uh, well at least, they saved Soarin's apple pie."

Gnork
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Post by Gnork » December 5th, 2006, 12:27 pm

Sapient wrote:Gnork, I don't see it reported there. (Bug 7914 is 1.1.8 windows/linux)
It is : bug #7917

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Sapient
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Post by Sapient » December 5th, 2006, 12:45 pm

I'll see if I can give the bug a more descriptive name than that. Thanks
http://www.wesnoth.org/wiki/User:Sapient... "Looks like your skills saved us again. Uh, well at least, they saved Soarin's apple pie."

Tsunami
Posts: 7
Joined: September 25th, 2006, 9:25 pm

Post by Tsunami » December 5th, 2006, 10:47 pm

I thought it might be the AI doing it but I just crashed a hotseat game with no AI players, and it didn't crash during combat, I was just scrolling to the right on turn 1 before I had even recruited. Sorry I can't be more helpful but it seems to be crashing randomly.

Piter
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Post by Piter » December 6th, 2006, 6:21 am

Hi, I just wanted to notice that I have this problem playing HTTT campaign medium difficulty, first scenario. I have win98se, Wesnoth 1.1.13. For me it happens during AI turn, if I'm watching, Wesnoth is just closing, but if I alt+tab to other applications I get the message that application made forbidden operation and will be closed (or something like that - I don't remember this message in English).

Gallifax
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Post by Gallifax » December 6th, 2006, 11:40 am

Hi, I was encountering the same issue. And it seems in connection with wesnoth using too much memory. The longer wesnoth runs, the more memory it needs. It started with 135 MB and after 20 min it used about 200 Mb.

I hope this will be of help to fix it.


Brgds Gallifax

energyman76c
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Joined: May 26th, 2004, 9:38 pm

Post by energyman76c » December 6th, 2006, 11:50 pm

Hi,

I have the same problem with gentoo linux.

Heir to the throne, easy crashes in:
Elves besieged (the first scenario)
Blackwater Port
Valley of the Death

It crashes, when the AI does it moves, but not in battles.

Reloading the last savegame and retry usually goes around it. As long as the AI moves a little bit different.

I am now at Sceptre of Fire and had no additional crashes so far.

SkeletonCrew
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Post by SkeletonCrew » December 7th, 2006, 6:48 am

Is this problem repeatable and are there any savegames before the crash? If you can repeat it with a certain savegame please attach them to this bug #7917 bug report.

Gnork
Posts: 127
Joined: November 7th, 2006, 1:42 pm
Location: Montréal (QC)

Random crash

Post by Gnork » December 7th, 2006, 10:57 am

SkeletonCrew wrote:Is this problem repeatable and are there any savegames before the crash?
As it was said, this problem occurs on a random basis : when reloading the turn just before the crash, i may play three turns before another crash.

Moreover, it occurs whatever the scenario, whereas it never occurred on v1.1.12.

Oh well, why has my comment on bug #7917 been marked as a spam :o :(

SkeletonCrew
Developer
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Re: Random crash

Post by SkeletonCrew » December 7th, 2006, 11:23 am

Gnork wrote:
SkeletonCrew wrote:Is this problem repeatable and are there any savegames before the crash?
As it was said, this problem occurs on a random basis : when reloading the turn just before the crash, i may play three turns before another crash.
If you have some savegame where it at least happens after a few turns I would be happy. So far I haven't been able to reproduce the problem. I run debian but I saw a gentoo user with the problem as well so that would mean it's no Windows only problem.
Gnork wrote: Moreover, it occurs whatever the scenario, whereas it never occurred on v1.1.12.

Oh well, why has my comment on bug #7917 been marked as a spam :o :(
I've no idea the spam reporter doesn't tell the reason why and I can't unspam a message :(

energyman76c
Posts: 199
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Post by energyman76c » December 7th, 2006, 12:39 pm

Hi,

I got a crash after this autosave. I did my moves, and when the second AI player did its, wesnoth segfaulted.

But when I did it again, and the AI moved slightly different, it did not crash.

So you might spent hours or days if you try to recreate it ;)

I will see to get one that is closer (were I saved at the end of my turn and the AI always makes wesnoth crash).

This is with gentoo, gentoo provided ebuild.
Attachments
Swamp_Of_Dread-Auto-Save5.bz2
(31.43 KiB) Downloaded 69 times

energyman76c
Posts: 199
Joined: May 26th, 2004, 9:38 pm

Post by energyman76c » December 7th, 2006, 1:07 pm

here is one, AI attacks the units in the swaps, AI moves, wesnoth crashes:
Attachments
Swamp_Of_Dread_Turn_13.bz2
(36.21 KiB) Downloaded 64 times

SkeletonCrew
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Post by SkeletonCrew » December 7th, 2006, 1:14 pm

Thanks :) I'll take a look at it tonight.

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