The Multiplayer Map Reader's Digest
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http://star.walagata.com/w/paterson/november25sullas
Listen very carefully to what I'm about to say to you. This is a radical revision of the 1v1 "Sulla's Ruins". There is an impassible mountain where the statue will be (in the release), so do not save this under the same name as the version that came with the game. I've killed men for less.
Listen very carefully to what I'm about to say to you. This is a radical revision of the 1v1 "Sulla's Ruins". There is an impassible mountain where the statue will be (in the release), so do not save this under the same name as the version that came with the game. I've killed men for less.
JB: You don't have any more information, do you, Nina?
NM: Yes I do.
JB: No, you don't.
*BLAU!*
NM: Yes I do.
JB: No, you don't.
*BLAU!*
- Doc Paterson
- Drake Cartographer
- Posts: 1973
- Joined: February 21st, 2005, 9:37 pm
- Location: Kazakh
- Contact:
- Doc Paterson
- Drake Cartographer
- Posts: 1973
- Joined: February 21st, 2005, 9:37 pm
- Location: Kazakh
- Contact:
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- sablestone.jpg (41.43 KiB) Viewed 5618 times
Last edited by Doc Paterson on November 30th, 2006, 9:47 pm, edited 2 times in total.
I will not tell you my corner / where threads don't get locked because of mostly no reason /
because I don't want your hostile disease / to spread all over the world.
I prefer that corner to remain hidden /
without your noses. -Nosebane, Sorcerer Supreme
because I don't want your hostile disease / to spread all over the world.
I prefer that corner to remain hidden /
without your noses. -Nosebane, Sorcerer Supreme
This might be a stupid question, but I'll ask it anyway.
Doc, is there a reason you aren't using the [map] tag to post these updates?
Doc, is there a reason you aren't using the [map] tag to post these updates?
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
The World of Orbivm
And I hate stupid people.
The World of Orbivm
- Doc Paterson
- Drake Cartographer
- Posts: 1973
- Joined: February 21st, 2005, 9:37 pm
- Location: Kazakh
- Contact:
Mainly because I find the visual rather unsightly. Perhaps the display is not the same on all computers- For the time being, it's sort of a preference thing.turin wrote:This might be a stupid question, but I'll ask it anyway.
Doc, is there a reason you aren't using the [map] tag to post these updates?
I will not tell you my corner / where threads don't get locked because of mostly no reason /
because I don't want your hostile disease / to spread all over the world.
I prefer that corner to remain hidden /
without your noses. -Nosebane, Sorcerer Supreme
because I don't want your hostile disease / to spread all over the world.
I prefer that corner to remain hidden /
without your noses. -Nosebane, Sorcerer Supreme
- Doc Paterson
- Drake Cartographer
- Posts: 1973
- Joined: February 21st, 2005, 9:37 pm
- Location: Kazakh
- Contact:
- Attachments
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- blitzreborn.jpg (63.45 KiB) Viewed 5499 times
I will not tell you my corner / where threads don't get locked because of mostly no reason /
because I don't want your hostile disease / to spread all over the world.
I prefer that corner to remain hidden /
without your noses. -Nosebane, Sorcerer Supreme
because I don't want your hostile disease / to spread all over the world.
I prefer that corner to remain hidden /
without your noses. -Nosebane, Sorcerer Supreme
- Doc Paterson
- Drake Cartographer
- Posts: 1973
- Joined: February 21st, 2005, 9:37 pm
- Location: Kazakh
- Contact:
- Doc Paterson
- Drake Cartographer
- Posts: 1973
- Joined: February 21st, 2005, 9:37 pm
- Location: Kazakh
- Contact:
A few small changes to the most recent (1.2) Blitz.
http://star.walagata.com/w/paterson/december25blitz
http://star.walagata.com/w/paterson/december25blitz
I will not tell you my corner / where threads don't get locked because of mostly no reason /
because I don't want your hostile disease / to spread all over the world.
I prefer that corner to remain hidden /
without your noses. -Nosebane, Sorcerer Supreme
because I don't want your hostile disease / to spread all over the world.
I prefer that corner to remain hidden /
without your noses. -Nosebane, Sorcerer Supreme
- Doc Paterson
- Drake Cartographer
- Posts: 1973
- Joined: February 21st, 2005, 9:37 pm
- Location: Kazakh
- Contact:
This newest Blitz revision does away with one-turn (waterunit) transport between water villages. It wasn't at all unbalanced in my opinion, but it was, more than anything, an unpleasant drag. This revision reinforces one of the goals of the previous, which was insuring that units on the center island couldn't avoid combat with water units (somewhat of an anti-flying unit measure). The island is a bit more diverse now, and should make play in that area more interesting.
http://star.walagata.com/w/paterson/january20blitz.txt
http://star.walagata.com/w/paterson/january20blitz.txt
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- january20blitz.jpg (64 KiB) Viewed 5350 times
Last edited by Doc Paterson on February 6th, 2007, 9:39 pm, edited 1 time in total.
I will not tell you my corner / where threads don't get locked because of mostly no reason /
because I don't want your hostile disease / to spread all over the world.
I prefer that corner to remain hidden /
without your noses. -Nosebane, Sorcerer Supreme
because I don't want your hostile disease / to spread all over the world.
I prefer that corner to remain hidden /
without your noses. -Nosebane, Sorcerer Supreme
- Doc Paterson
- Drake Cartographer
- Posts: 1973
- Joined: February 21st, 2005, 9:37 pm
- Location: Kazakh
- Contact:
Here's a preview of the upcoming 4 player Hamlets:
http://star.walagata.com/w/paterson/feb ... 4p_Hamlets
Be sure to do 1221 and set each player's starting gold to 75, as this is only the raw map file.
http://star.walagata.com/w/paterson/feb ... 4p_Hamlets
Be sure to do 1221 and set each player's starting gold to 75, as this is only the raw map file.
- Attachments
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- 4p_hamlets.jpg (52.33 KiB) Viewed 5210 times
I will not tell you my corner / where threads don't get locked because of mostly no reason /
because I don't want your hostile disease / to spread all over the world.
I prefer that corner to remain hidden /
without your noses. -Nosebane, Sorcerer Supreme
because I don't want your hostile disease / to spread all over the world.
I prefer that corner to remain hidden /
without your noses. -Nosebane, Sorcerer Supreme
- Doc Paterson
- Drake Cartographer
- Posts: 1973
- Joined: February 21st, 2005, 9:37 pm
- Location: Kazakh
- Contact:
Possible imbalance on Castle Hopping:
This map isn't fairly playable on random. The problem relates to the distance for leaders to reach the center keeps and the huge advantage the first player can get.
If player 1 has a leader with 6 movement, he can reach the island keep on his second turn. If the opposing team only has leaders with 5 movement, they will be 2 turns behind player 1 on reaching the island. By then, all the center villages are taken as well as the defensible terrain. If player 3 is a lawful faction and player 1 is chaotic, then it's complete disaster, as night comes just when battle is joined, with player 1 having a huge economic advantage and the good terrain.
Furthermore, if player 1 is good, he'll also have a scout on the southern water village. This means player 3 will have to leave at least one unit behind on the southwest coast to prevent the scout from taking all his villages, giving player 1 an even greater advantage on the island.
The only reasonable strategy on the map is to choose a leader with 6 movement (or at least one leader on your team with 6 movement; perhaps the other could get away without it).
My proposed solution would be to change the distance from the starting location to the center keeps to 10 hexes from twelve, such that 5 movement leaders can reach it on turn 2. Leaders with 4 movement are still screwed, though.
This map isn't fairly playable on random. The problem relates to the distance for leaders to reach the center keeps and the huge advantage the first player can get.
If player 1 has a leader with 6 movement, he can reach the island keep on his second turn. If the opposing team only has leaders with 5 movement, they will be 2 turns behind player 1 on reaching the island. By then, all the center villages are taken as well as the defensible terrain. If player 3 is a lawful faction and player 1 is chaotic, then it's complete disaster, as night comes just when battle is joined, with player 1 having a huge economic advantage and the good terrain.
Furthermore, if player 1 is good, he'll also have a scout on the southern water village. This means player 3 will have to leave at least one unit behind on the southwest coast to prevent the scout from taking all his villages, giving player 1 an even greater advantage on the island.
The only reasonable strategy on the map is to choose a leader with 6 movement (or at least one leader on your team with 6 movement; perhaps the other could get away without it).
My proposed solution would be to change the distance from the starting location to the center keeps to 10 hexes from twelve, such that 5 movement leaders can reach it on turn 2. Leaders with 4 movement are still screwed, though.
- Doc Paterson
- Drake Cartographer
- Posts: 1973
- Joined: February 21st, 2005, 9:37 pm
- Location: Kazakh
- Contact:
That map's basically been under Bec's supervision ever since he did a major revision of it, but I'll take a look at it, as that sounds like a reasonable concern.Imp wrote:I noticed that too, R121. The game always seems incredibly easy when I get a 6 MP leader and the other side has none.
I will not tell you my corner / where threads don't get locked because of mostly no reason /
because I don't want your hostile disease / to spread all over the world.
I prefer that corner to remain hidden /
without your noses. -Nosebane, Sorcerer Supreme
because I don't want your hostile disease / to spread all over the world.
I prefer that corner to remain hidden /
without your noses. -Nosebane, Sorcerer Supreme
- Doc Paterson
- Drake Cartographer
- Posts: 1973
- Joined: February 21st, 2005, 9:37 pm
- Location: Kazakh
- Contact:
Just wanted to let you all know that I'm working on this. The problem is easily solveable for every leader but the Drake Warrior, given that we're cutting the Shocktrooper from random leader selection.
Hopefully, I'll have a decent draft soon, which I'll post up.
Hopefully, I'll have a decent draft soon, which I'll post up.
I will not tell you my corner / where threads don't get locked because of mostly no reason /
because I don't want your hostile disease / to spread all over the world.
I prefer that corner to remain hidden /
without your noses. -Nosebane, Sorcerer Supreme
because I don't want your hostile disease / to spread all over the world.
I prefer that corner to remain hidden /
without your noses. -Nosebane, Sorcerer Supreme