New Lightbeam effects in progress
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New Lightbeam effects in progress
I was thinking that the Lightbeam (that the White Mages etc use) could do with an awesome special effect like Zookeeper's Lightning. I made some and tried them out. They are a work in progress, they look good ingame but still need a little cleaning up. I just want opinions from people before I go ahead and do that.
- Attachments
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- ...or this one?
- lightbeam_1.png (159.48 KiB) Viewed 4741 times
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- I made two variations. Do you like this one better...
- lightbeam_2.png (167.2 KiB) Viewed 4742 times
hey.
They both look rather good, the second one (in order of appearance), looks too powerful for 'Light' Magic, maybe it could be for the Mage of Light though.
While the second one, looks weaker, and more like a dousing effect, and could be used for the White Mage.
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I like the first one.
While the second one, looks weaker, and more like a dousing effect, and could be used for the White Mage.
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I like the first one.
Last edited by Oreb on November 25th, 2006, 11:51 pm, edited 1 time in total.
I am Oreb, Lord of the Darthien
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Give your comments to the World of Orbivm
If you'd want to get real fancy, you could make several variations in which the lightbeam comes down in different angles (instead of always directly from above). Directly from above might fit the attack thematically better, though, just throwing out ideas here.
I like the first one (in order of appearance) better, I think, although it's hard to say without really seeing them in-game.
I like the first one (in order of appearance) better, I think, although it's hard to say without really seeing them in-game.
- Eleazar
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I think it would work better if you start with a narrow, faint beam that reaches the ground from frame 1. Skip the little glowing ball at the top. I know what you're trying to do, but it just draws attention in the wrong direction, and doesn't work with Wesnoth's point of view.
The beam widens and intensifies for a few frames. At the moment of impact, it get's much more intense, and then fades.
The beam widens and intensifies for a few frames. At the moment of impact, it get's much more intense, and then fades.
Feel free to PM me if you start a new terrain oriented thread. It's easy for me to miss them among all the other art threads.
-> What i might be working on
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-> What i might be working on
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I like Eleazar's idea. Also, instead of having the light be a gradient, it should probably be decently intense throughout the entire beam itself. With your examples, it almost looks like it's a beam of mist instead of light. Either that or make the edges of the beam perfectly straight, in your examples it looks like they are curving a bit.
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Screenshot gallery! Top is Eleazar's idea, bottom is the original. I'm still toying with the "splash effect" one. I'll put that up when I've got it looking good, and then take votes.
EDIT: Argh, it was too big. Okay, I shrunk it a little. Hopefully now it'll let me put it up.
EDIT: Argh, it was too big. Okay, I shrunk it a little. Hopefully now it'll let me put it up.
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- screenie.png (504.58 KiB) Viewed 4538 times
hey.
I'm liking it, and like others have said, get rid of the white swirl at the top.
I am Oreb, Lord of the Darthien
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Jet sez:
When working on something like this, it's recommended to post the transparent, useable frames.
You know how they say a picture is worth a thousand words? - there are a number of things that eleazar/zookeeper/I would like to suggest, but trying to suggest them in words is basically impossible. We could spew pages of text, and still probably not get the message across.
When working on something like this, it's recommended to post the transparent, useable frames.
You know how they say a picture is worth a thousand words? - there are a number of things that eleazar/zookeeper/I would like to suggest, but trying to suggest them in words is basically impossible. We could spew pages of text, and still probably not get the message across.
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Here they are, all put in a nice little .zip with the nessecary unit file to try it out ingame yourself if you want.
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- lightbeams.ZIP
- (347.42 KiB) Downloaded 165 times
hey.
The concept is classic. I hate to jump in, but I envisioned something more like this.
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- LightBeam.png (193.9 KiB) Viewed 4292 times
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- Lightbeam.zip
- (48.68 KiB) Downloaded 183 times
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