Showing defense ratings on units.
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Showing defense ratings on units.
I think it would be a great thing if there was a simple dial or symbol that showed a units defense rating on the terrain that unit is in: like a with a small number from 1-9, or a small unintrusive figured made out of 1-9 pips, etc.
Here is an example, where I drew a 4 (40%, I don't actually know what the actual defense rating is) in the side-bubble:
Here is an example, where I drew a 4 (40%, I don't actually know what the actual defense rating is) in the side-bubble:
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- defensedisplay.png (7.04 KiB) Viewed 3524 times
Last edited by Naeddyr on November 14th, 2006, 10:20 pm, edited 1 time in total.
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If you want to know a unit's defence on it's current terrain, just select it and put the mouse over the terrain you wish to check. The defence value appears at the upper-right corner.
This works with your units, allied units and hostile units.
I really don't think having the defence shown on the actual unit is a good idea. That's cluttered enough as it is.
This works with your units, allied units and hostile units.
I really don't think having the defence shown on the actual unit is a good idea. That's cluttered enough as it is.
Yes, very subtle, isn't it. Not at all distracting.JW wrote:Am I blind? I can't see a "4"...
Unlike these dials:
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- stardial1.gif (30.78 KiB) Viewed 3375 times
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- stardial.gif (64.03 KiB) Viewed 3393 times
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- numbers.gif (57.8 KiB) Viewed 3397 times
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- dial2anim.gif (8.38 KiB) Viewed 3406 times
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- defensedialanim.gif (113.26 KiB) Viewed 3414 times
Last edited by Naeddyr on November 15th, 2006, 3:07 pm, edited 5 times in total.
the "dial" stuff might be doable... I'd even rate it as an easy coding task.
allyou have to do is read and understand unit::redraw() in unit.cpp and add the proper code.
Edit:
I'll probably add it as an easy coding task once our UI gurus agree if/how it should be done
however, I like the symbolic concept (star, color) better than the number concept
allyou have to do is read and understand unit::redraw() in unit.cpp and add the proper code.
Edit:
I'll probably add it as an easy coding task once our UI gurus agree if/how it should be done
however, I like the symbolic concept (star, color) better than the number concept
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- Maeglin Dubh
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My vote is for the dial. I'm not quite clear on how the other one works, and it doesn't seem terribly intuitive.
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I'm gonna post here more dials as I get them one. For starters, one with 9 pips - the following ones will be variations with seven pips, etc. I'll also try to fit the crown in somehow, etc, and do different colours and so forth.
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- greenstars.gif (23.83 KiB) Viewed 3334 times
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- stardialseven.gif (44.96 KiB) Viewed 3337 times
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- defensedialtry.gif (8.67 KiB) Viewed 3350 times