Dwarfish Thunderer debate
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After reading the posts before this, this was enought to make me burst out laughing.Glowing Fish wrote:Why did we have to turn my nice thread about strategy into something so flameful?
Oh no look out its a ray gun.
You should move to avoid the rays
the rays are coming out of the gun
if you are hit by the rays
you will be shot by the rays
the rays are fast so you should be fast to
can you win against the fast rays from the gun?
You should move to avoid the rays
the rays are coming out of the gun
if you are hit by the rays
you will be shot by the rays
the rays are fast so you should be fast to
can you win against the fast rays from the gun?
Re: Dwarfish Thunderer debate
Interessting because myself I use poachers not very often. Perhaps there is lot of woods to cover, playing aginst Drakes. Well thinking about it playing aginst drakes the thunderer are resoponsible to the extinction of the DragonsHigher Game wrote:There's just too big of a chance of the thunderguard missing, though. It's simply not as useful as a poacher in most situations.
In MP as the Knalgans I think the thunderer is one of the most used units. Perhaps we are all missing something or you should join the community on the actual 1.11 server and show us what most of us are doing wrong.
One hit with a thunderer and an enemy is mostly dead. Ideal for an easy kill for an thief etc. If I miss well at least the rest on my units are not commited on "half" a kill" . Attacking a thunderer with other range shooters is very risky therefore he is left alone by most elven archers and a nice unit to hold any mountain.
Poachers are great at night and scoring some hits. I like the massive 1 time damage of the thunderer more becaue then I know I will get the kill if the thunderer hits.
I'm a noob, so correct me if I'm wrong, but aren't Thunderers great for taking out pesky trolls? Lots of hp, regenerates every turn, so you want to do a lot of damage on one turn. Enter the Thunderer. . .
And when he gets to heaven
To Saint Peter he will tell,
"One more Marine reporting sir,
I've served my time in hell."
To Saint Peter he will tell,
"One more Marine reporting sir,
I've served my time in hell."
Rather right, even if the troll has 20% resistance to pierce, his loosy defence is a plus for the thundererBeRzErKeR wrote:I'm a noob, so correct me if I'm wrong, but aren't Thunderers great for taking out pesky trolls? Lots of hp, regenerates every turn, so you want to do a lot of damage on one turn. Enter the Thunderer. . .
- krotop
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Re: Dwarfish Thunderer debate
I'm with you Sombra. Always 1st attack with the thunderer then choose the other moves depending on the result : if opponents is badly hurt, it worths to finish it, else save your others units for another strategic strike or position holding. Thunderer doesn't make you count on luck, on the contrary, it makes you know if it's good time for defending or for killing units.Sombra wrote:One hit with a thunderer and an enemy is mostly dead. Ideal for an easy kill for an thief etc. If I miss well at least the rest on my units are not commited on "half" a kill".
I don't forget that a poacher is more likely to finish a 8 hp guy (I mean 2 hits in standard conditions) and he's more valuable in forests, but I think the anger or frustration you felt because of some misses, at moments when you chose to take risks, makes you misjudge the worth of the thunderer, Higher Game. To be honest, I felt the same and it took some time for me to admit that thunderers were one of the keys in dwarf's strategy.
Maybe you all did it already, but, in case of, I advise to read JW's "How to play series...", it's well detailed and quite accessible to us, noobs.
Last edited by krotop on November 7th, 2006, 5:23 pm, edited 1 time in total.
An important thing to consider is the terrain of the map in question, though. Let's face it, a thunderer has horrible defense ratings on anything but hills and mountains, and castle hexes of course. 30 percent on grass, forest, and some 20 or even 10 on water just don't cut it. So, if the map you're playing is featuring a decent amount of decent terrain, go for the thunderer; so, he may actually get around to shooting the horseman he was supposed to, instead of being run over.
Poachers are essential to Knalgans in one way: they can hold forest hexes, without having the vulnerabilities of the thief or footpad. You cannot stick a dwarf into a wood, he's going to die, and die he will horribly. A poacher will make himself comfy and enjoy some 60 defense, while being able to return fire - with elves being the hottest contestants for said forest hex, this is a vital trait.
For campaigns the poacher is of limited use due to the absence of a third level advance, though a trapper's 4-4 in melee is actually sweet. Still it can't compete with the sheer awesomeness of a 40-1 blast. Take this, evildoer!
Poachers are essential to Knalgans in one way: they can hold forest hexes, without having the vulnerabilities of the thief or footpad. You cannot stick a dwarf into a wood, he's going to die, and die he will horribly. A poacher will make himself comfy and enjoy some 60 defense, while being able to return fire - with elves being the hottest contestants for said forest hex, this is a vital trait.
For campaigns the poacher is of limited use due to the absence of a third level advance, though a trapper's 4-4 in melee is actually sweet. Still it can't compete with the sheer awesomeness of a 40-1 blast. Take this, evildoer!
The fight against human stupidity is endless, but we must never give it up.
- Jan Werich
- Jan Werich
A bit off topic:
There's been some debate about whether thunderers use "guns" or not?
In the Thunderguard description, it mentions the black powder they pour into their "thundersticks". In addition, during the Thunderer firing animation a little black ball flies out of the tube at the Thunderer's target.
This leads me to the conclusion that the Thunderer uses a weapon which fires small projectiles at the enemy via explosive powder, known in common parlance as a "gun".
There's been some debate about whether thunderers use "guns" or not?
In the Thunderguard description, it mentions the black powder they pour into their "thundersticks". In addition, during the Thunderer firing animation a little black ball flies out of the tube at the Thunderer's target.
This leads me to the conclusion that the Thunderer uses a weapon which fires small projectiles at the enemy via explosive powder, known in common parlance as a "gun".
And when he gets to heaven
To Saint Peter he will tell,
"One more Marine reporting sir,
I've served my time in hell."
To Saint Peter he will tell,
"One more Marine reporting sir,
I've served my time in hell."
Sorry, my comment was genuine, as i was not aware there had been a long (and seemingly unpleasant) discussion about this matter. I will try the search function and read it myself =)wayfarer wrote:Please not this discussion again.Gus wrote:I don't think anyone could argue they're not using guns, could they?
Hard work may pay off in the long run, but laziness always pays off right away.
They use thundersticks.
If you use the word gun, turin will shoot you with one.
If you use the word gun, turin will shoot you with one.
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
The World of Orbivm
And I hate stupid people.
The World of Orbivm