REQUEST- Updated TC images for orcish assassin/slayer
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REQUEST- Updated TC images for orcish assassin/slayer
Eternal is still working on the young ogre, although if he wanted to make designs for this, I certainly wouldn't mind. Several other people could well remodel these sprites. These don't need to be a complete redraw/redesign, rather I'm looking for something more like the recent goblin overhaul.
Notes - Try and keep the unit semi-stealthy in appearance. He doesn't have any stealth abilities, but he should be on the low end of the "bling-o-meter".
A TC belt is a capital idea.
Notes - Try and keep the unit semi-stealthy in appearance. He doesn't have any stealth abilities, but he should be on the low end of the "bling-o-meter".
A TC belt is a capital idea.
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- Joined: February 21st, 2006, 11:02 pm
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Yeah, is good.Jetryl wrote:The cavalry has arrived.Eternal wrote:Tweaky!
That looks good - we've now got a new version of the assassin.
And good job Flametrooper! Although your version didn't get in it's reallly quite easy job to create a unit based on a context that is already there. A lot easier than creating a unit from scratch.
(Just thought to give flametrooper a word of encouragement...)
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- Posts: 984
- Joined: February 21st, 2006, 11:02 pm
- Location: 0x466C616D65
I think the slayer should be darker-colored (a.k.a. more stealthy, or at least as stealthy as the assassin), and the bandana doesn't seem attached to his head.
http://www.wesnoth.org/wiki/User:Sapient... "Looks like your skills saved us again. Uh, well at least, they saved Soarin's apple pie."
I've done some edits (in the interest of differentiation, and adding a subtle "secondary lighting" effect to the assassin's blade - one which isn't visible unless the unit is on terrain; see the attached demo.)
It's now time to move to animations for these fellows - the animations can actually borrow heavily from the previous sprites (at least for the slayer - the assassin, not so much). In any event, though - these fellows have very few frames, so this shouldn't be too hard. A single afternoon could get one of these done.
By the way guys - great work!
It's now time to move to animations for these fellows - the animations can actually borrow heavily from the previous sprites (at least for the slayer - the assassin, not so much). In any event, though - these fellows have very few frames, so this shouldn't be too hard. A single afternoon could get one of these done.
By the way guys - great work!
- Attachments
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- assassin.png (1.32 KiB) Viewed 4369 times
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- slayer.png (1.49 KiB) Viewed 4356 times
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- assassinGrassDemo.png (14.02 KiB) Viewed 4357 times
I think the assassin looks great! I just tried the sprite out in-game. The slayer I still think is a bit too bright with highlighting, but I'll defer to Jetryl's artistic judgement on that.
http://www.wesnoth.org/wiki/User:Sapient... "Looks like your skills saved us again. Uh, well at least, they saved Soarin's apple pie."