New attack buttons - scratchpad
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My initial impression is that the handle is too short for a great-sword - it looks like a one-handed grip when a greatsword is used with two hands. Or I suppose it could be a perspective problem creating that impression.Jetryl wrote:• The human greatsword. Thinned "blood gutter", make the lighting more consistent (hilt lighting was previously in a different direction), and made the blade reflection more metallic. However something still doesn't look right to me, and so I offer this back to pekka to fix. I tried goofing with the perspective a bit, but I'm tired, and it's still not looking right. It might be the perspective, but I need to have another brain work on this.
"Pure logic is the ruin of the spirit." - Antoine de Saint-Exupéry
Neither do I, and I'm the guy who drew it. As I said before, my skill at costume design is ... sketchy, at best (no pun intended). Furthermore, until recently, I had the peculiar ability to take the most extraordinary costumes, and make them look banally boring. Quite the opposite of wayfarer, that way - honestly, if you combine the two of us, you could have a monster.Kestenvarn wrote:The top edge of the sword blade might be crooked. Don't much like the design of the guard, but that's probably not what you were thinking of.
If you combined the two of us with neoriceisgood (and fmuñoz, for good measure), we could swallow tanks and poop Schwarzenegger. rar =)
As it is, I have to settle for what I've got.
Sangel: yeah, those are valid points.
I'm really taking a long breather from this icon - in part so pekka is free to have at it.
New image for an orcish "thrown" spear (e.g. crappy javelin). Revised image for orcish melee spear. New image for human javelin.
All of these have been committed, as has the animal-claws icon. Remember, the commit is not an "ultimate, final judgement" - pipe up if there's something you don't like (esp. pekka, who hasn't given me a go-ahead on the animal-claws edit).
P.S. - Turin, here's your pilum, as the human javelin.
kbaskins is doing the WML commit.
All of these have been committed, as has the animal-claws icon. Remember, the commit is not an "ultimate, final judgement" - pipe up if there's something you don't like (esp. pekka, who hasn't given me a go-ahead on the animal-claws edit).
P.S. - Turin, here's your pilum, as the human javelin.
kbaskins is doing the WML commit.
- Attachments
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- javelin-orcish.png (2.99 KiB) Viewed 4416 times
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- spear-orcish.png (4.23 KiB) Viewed 4418 times
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- javelin-human.png (2.57 KiB) Viewed 4416 times
Tweaks to three existing drake icons. I was somewhat unpleased with the anatomy of the former two, and the fire breath was bad enough that I didn't even commit it.
I'm happy with them now, and have committed them, though I'm still open to further tweaks. BTW, thanks, pekka, for the ideas on the "slam" effect for the troll - they paid off, here. Perceptually, this blue doesn't look blue, but having the hint of that there really does help.
I'm happy with them now, and have committed them, though I'm still open to further tweaks. BTW, thanks, pekka, for the ideas on the "slam" effect for the troll - they paid off, here. Perceptually, this blue doesn't look blue, but having the hint of that there really does help.
- Attachments
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- fire-breath-drake.png (8.35 KiB) Viewed 4265 times
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- slam.png (7.03 KiB) Viewed 4265 times
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- claws-drake.png (6.21 KiB) Viewed 4270 times
Whoa, ain't those new drake attack icons just great!? I liked them already a lot, but these new are certainly better. And about the "slam" -effect, yeah, a very little color/saturation shift makes big difference indeed.Jetryl wrote:I'm happy with them now, and have committed them, though I'm still open to further tweaks. BTW, thanks, pekka, for the ideas on the "slam" effect for the troll - they paid off, here. Perceptually, this blue doesn't look blue, but having the hint of that there really does help.
Here is also an edit of the human great sword. A sword can be surpricingly difficult shape to model, especially from this dynamic angle. I hope there is some progress in the edit - personally I like it now. At least the first version of the sword is terrible. Now that I look at it, I hadn't even defined the direction of light properly - there seems to be multiple light sources and the reflections sucked.
Hehe.. here is also an edit of the animal claw icon. No big difference though, but new parts (couple of pixels) were hurting my eye, because the fur texture wasn't exactly the same than in the rest of the icon. Maybe I'm just a perfectionist and/or a little bit possessive of my own art, but it certainly isn't a major sin...
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- claws4.png (6.12 KiB) Viewed 4236 times
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- evolution.gif (4.6 KiB) Viewed 4235 times
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- greatsword.png (4.53 KiB) Viewed 4235 times
andJetryl wrote:New image for an orcish "thrown" spear (e.g. crappy javelin). Revised image for orcish melee spear. New image for human javelin.
All of these have been committed, as has the animal-claws icon. Remember, the commit is not an "ultimate, final judgement" - pipe up if there's something you don't like (esp. pekka, who hasn't given me a go-ahead on the animal-claws edit).
kbaskins is doing the WML commit.
Any unit files affected by these additions have been updated and committed.Jetryl wrote:Tweaks to three existing drake icons. I was somewhat unpleased with the anatomy of the former two, and the fire breath was bad enough that I didn't even commit it.
I'm happy with them now, and have committed them, though I'm still open to further tweaks. BTW, thanks, pekka, for the ideas on the "slam" effect for the troll - they paid off, here. Perceptually, this blue doesn't look blue, but having the hint of that there really does help.
--
Karen
A 10 min job based on the new troll hammer sprite.
New more polish but it can be used meanwhile.
New more polish but it can be used meanwhile.
- Attachments
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- hammer.png (5.77 KiB) Viewed 3943 times
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- hammer.xcf.zip
- (10.47 KiB) Downloaded 145 times
- vonHalenbach
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spear-orcish.png
If i may say my critics, i want to say that i find the "spear-orcish.png" a bit too bright. It looks as if you took a photo of a spear under a very bright white light. Kind of overexposed. I would find that picture more pleasing if the wood was more brownish than white. (same color as the javelin-orcish.png)
The head of the spear could need a tweak in the darker direction too.
The head of the spear could need a tweak in the darker direction too.
It's the fingers... That's what bothers me. They look smooshed and flat.Jetryl wrote:Eleazar PMed me a WIP for the Wose attack. It could use some work, although I'm not mired in thinking about what precisely it needs right now.
Pekka or anyone is encouraged to take a look at it.
As far as colors and shading go, though, it's excellent.
-Gafgarion
"Language is the source of misunderstandings." -Antoine de Saint-ExupéryElvish Pillager wrote:Normal Trolls use clubs, not ostriches.
- Eleazar
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Count them: 1, 2, 3, fingers, and 1 thumb. And the "tendons" are just random bark lines i made. While it may be good to make it look less human, i don't believe it's remarkably more human that the current unit's hands.JW wrote:It looks too human. Woses have a thumb and 4 fingers that close exactly like a human hand, and have tendons in their forearms that raise out exactly as a humans would?
Feel free to PM me if you start a new terrain oriented thread. It's easy for me to miss them among all the other art threads.
-> What i might be working on
Attempting Lucidity
-> What i might be working on
Attempting Lucidity
They need stumps then , the sprite says there's something there, but doesn't necessarily say it is fingers. After all, i don't think they need very fine hand coordination, since they aren't going around picking things off the ground, right?.
EDIT: Alternativitely, make them look like roots.
Also, in before yakuza similarities.
EDIT: Alternativitely, make them look like roots.
Also, in before yakuza similarities.
Last edited by Cuyo Quiz on November 12th, 2006, 4:28 pm, edited 1 time in total.
Cuyo Quiz,where madness meets me
Turn on, tune in, fall out.
"I know that, but every single person nags about how negative turin is; it should be in the FPI thread "Turin should give positive comments" =)"-Neorice,23 Sep 2004
Turn on, tune in, fall out.
"I know that, but every single person nags about how negative turin is; it should be in the FPI thread "Turin should give positive comments" =)"-Neorice,23 Sep 2004