Legend of Wesmere
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Legend of Wesmere
In the scenario "Deeproots Ambushed", in Wesnoth 1.1.2, the game couldn't load the horse lord unit. this is corrected by copying the horse lord from Elf War and changing it a bit so that the final result is this:
without the s attached to it. However, it cannot retaliate against melee attacks. Correct that by changing range=short to range=melee.
[/code]
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[unit]
#textdomain wesnoth-Legend_of_Wesmere
id=Horse Lord
name=Horse Lord
race=human
image=owaec-lord.png
image_moving=owaec-lord-moving.png
image_defensive=owaec-lord-defend.png
hitpoints=150
ability=leadership
movement_type=mounted
movement=8
experience=100
level=3
alignment=lawful
advanceto=null
cost=100
{AMLA_TOUGH 3}
usage=fighter
unit_description= _ "Ebrahim II was skilled as a horseman when he was a child. He also was teached in the dark magic. Knowing that he had no chance to be king he killed his two other brothers, Eorly III and Konrad VII. He is obseesed with the dwarven gold mines and can sent all his men to dead just to gain control over them."
get_hit_sound=groan.wav
[attack]
name=sword
type=blade
range=short
damage=15
number=5
[frame]
begin=-200
end=-100
image=owaec-lord-moving.png
[/frame]
[frame]
begin=-100
end=100
image=owaec-lord-attack-sword.png
[/frame]
[sound]
time=-200
sound=horse-canter.wav
[/sound]
[/attack]
[attack]
name=morning star
type=impact
range=long
damage=16
number=4
icon=attacks/morning_star.png
[frame]
begin=-200
end=-100
image=owaec-lord-moving.png
[/frame]
[frame]
begin=-100
end=100
image=owaec-lord-attack-morningstar.png
[/frame]
[sound]
time=-200
sound=horse-canter.wav
[/sound]
[/attack]
[/unit]
without the
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and
[/code]
No, after Battle of the Book or Cliffs of Thoria, it switches to this Elves and Wose scenario, which seems strange since the scenario.cfg file isn't in the Legend_of_Wesmere/scenarios file. Also, Olurf is missing from the scenario after the one with deeproots (not in Elves and Wose, I haven't done that one yet.)
- vonHalenbach
- Translator
- Posts: 398
- Joined: May 3rd, 2006, 10:23 am
- Location: united europe
- vonHalenbach
- Translator
- Posts: 398
- Joined: May 3rd, 2006, 10:23 am
- Location: united europe
Ok, the file is sent to you.
Before you upload the new file on the server, please repair one issue:
The elvish scout would not be displayed in the game, because of the wrong filename and wrong location. I have changed all names in the file elvish-scout.cfg.
is in
wesnoth/images/units/elves-wood/scout.png
I have attached the file.
Before you upload the new file on the server, please repair one issue:
The elvish scout would not be displayed in the game, because of the wrong filename and wrong location. I have changed all names in the file elvish-scout.cfg.
Code: Select all
error display: could not open image 'elvish-scout.png'
wesnoth/images/units/elves-wood/scout.png
I have attached the file.
- Attachments
-
- Elvish_Scout.cfg.bz2
- (819 Bytes) Downloaded 189 times
-
- Posts: 110
- Joined: April 6th, 2004, 10:06 am
- Location: North Norfolk, UK
game not noticing loss of prime character!!
I'm playing 'The Legend of Wesmere'.
1) In 'Shadows in the Dark', the game failed to recognise that Cleodil had been killed - one of the fail conditions
2) In 'Save the King' , the game failed to recognise the loss of King Garard - again of the fail conditions.
BfW v.1.1.11
Mac OSX 10.4.7, dual 2.5GHz G5, 2.5GB RAM
1) In 'Shadows in the Dark', the game failed to recognise that Cleodil had been killed - one of the fail conditions
2) In 'Save the King' , the game failed to recognise the loss of King Garard - again of the fail conditions.
BfW v.1.1.11
Mac OSX 10.4.7, dual 2.5GHz G5, 2.5GB RAM
Star Gazer,
1) Please post to the low thread(New Elvish-Kalenz xampaign) ,
http://www.wesnoth.org/forum/viewtopic.php?t=2911
not here
2) please specify which Low version you are playing. Make sure it is the latest one
Troodon, first remaek the same
second, the elvish scout portrait has been changed(shrunk and the backround changed to green)
1) Please post to the low thread(New Elvish-Kalenz xampaign) ,
http://www.wesnoth.org/forum/viewtopic.php?t=2911
not here
2) please specify which Low version you are playing. Make sure it is the latest one
Troodon, first remaek the same
second, the elvish scout portrait has been changed(shrunk and the backround changed to green)