Mage trait: Astute
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It would be intended to never appear on units that have dextrous - either elven sorceresses would not get it, or would get it and not dextrous.Noyga wrote:Then it would be redundant with dextrous, and will overpower dextrous, astute mages like some elven sorceresses
Note that this applies to both suggested forms.
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How about astute adding an extra +10% chance to hit on range attacks, cumulative with magic attacks. Thus, an astute mage would have an 80% chance to hit. An astute elvish shaman would still benefit. Actually they could benefit more if they are attacking someone on good defensive terrain, Unless you make it so that the 10% is not an addative but a multiplicative factor[, ie 70%->77%, 20%->22%. An astute orcish grunt (ok, this would only be possible if a scenario designer set it up this way) would have no benefit as he has no ranged attack.
The proposed modification of the # and power of attacks seems more like it should be named "rapid" or some such ("quick" already being taken) and would work equally well for melee. Imagine a rapid troll 7-2 -> 5-3 or a rapid thunderer 18-1 -> 9-2.
The proposed modification of the # and power of attacks seems more like it should be named "rapid" or some such ("quick" already being taken) and would work equally well for melee. Imagine a rapid troll 7-2 -> 5-3 or a rapid thunderer 18-1 -> 9-2.
"you can already do that with WML"
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http://www.wesnoth.org/forum/viewtopic. ... 760#131760
http://www.wesnoth.org/forum/viewtopic. ... 1358#11358
Yeah, that could work.Darth Fool wrote:How about astute adding an extra +10% chance to hit on range attacks, cumulative with magic attacks. Thus, an astute mage would have an 80% chance to hit. An astute elvish shaman would still benefit. Actually they could benefit more if they are attacking someone on good defensive terrain, Unless you make it so that the 10% is not an addative but a multiplicative factor[, ie 70%->77%, 20%->22%. An astute orcish grunt (ok, this would only be possible if a scenario designer set it up this way) would have no benefit as he has no ranged attack.
Other words:Darth Fool wrote:The proposed modification of the # and power of attacks seems more like it should be named "rapid" or some such ("quick" already being taken) and would work equally well for melee. Imagine a rapid troll 7-2 -> 5-3 or a rapid thunderer 18-1 -> 9-2.
Lithe, Nimble, Deft, Spry
I'm game for "Deft", since it would work as well for physical and mental things.
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I like spry. It gives the proper impression that the unit is attacking more vigourously, but to less effect.
"you can already do that with WML"
Fight Creeeping Biggerism!
http://www.wesnoth.org/forum/viewtopic. ... 760#131760
http://www.wesnoth.org/forum/viewtopic. ... 1358#11358
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Besides which, there is always louie from Rune Soldier: rune-soldierhttp://en.wikipedia.org/wiki/Rune_SoldierYbeRn00b wrote: But I don't remove "strong" from mages. In my eyes all mages are very unique individuals and should have many traits to choose from to reflect this.
*hides in shame*
"you can already do that with WML"
Fight Creeeping Biggerism!
http://www.wesnoth.org/forum/viewtopic. ... 760#131760
http://www.wesnoth.org/forum/viewtopic. ... 1358#11358