Goblin Impaler Needs Fixed

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SaintDust
Posts: 310
Joined: May 12th, 2004, 2:49 pm

Goblin Impaler Needs Fixed

Post by SaintDust »

Okay..
My arguement is about the experience cost.
He needs 50 Xp and that is with the settings at 50%.
WHAT!!

The spearmen wchich costs only 1 gold more does more damage has firststrike and better move. Yet he levels way easier.

Tell me someone agrees.
Hurry up and take your time
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Jgrr
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Re: Goblin Impaler Needs Fixed

Post by Jgrr »

SaintDust wrote:Okay..
My arguement is about the experience cost.
He needs 50 Xp and that is with the settings at 50%.
WHAT!!

The spearmen wchich costs only 1 gold more does more damage has firststrike and better move. Yet he levels way easier.

Tell me someone agrees.
Advances to... what?

The Impaler does not advance, but AMLA's. 100 is the default AMLA cost almost for all units.
PingPangQui
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Joined: July 18th, 2006, 11:52 am

Post by PingPangQui »

The goblin impaler (level 1) is one of two dead ends of the goblin spearman line. It is comon (with some exceptions) that when a unit reaches the end of its line needs much more xp in order to "level" than a unit of the same level that can actually gain another level.

This is the case here. The human spearman line doesn't end at level 1 but the gobiln spearman line does.

Thats why the xp is that high for the goblin impaler in comparison to other level 1 units.

PS.: Someone was abit faster than I . :lol:
SaintDust
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Post by SaintDust »

This is the case here. The human spearman line doesn't end at level 1 but the gobiln spearman line does
Wait! What!
If the line ends why dont they just pu /- on the Xp line like other units do.
I looked under the faction units and it has another advancement. Maybe i dont understand..
Hurry up and take your time
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PingPangQui
Posts: 267
Joined: July 18th, 2006, 11:52 am

Post by PingPangQui »

SaintDust wrote:I looked under the faction units and it has another advancement.
Hm, where did you look at and what would the advancement be? Have a look at:
here

P.S.: Maybe you play with some user created era I don't know about and not with standard era.
Last edited by PingPangQui on September 29th, 2006, 5:26 pm, edited 1 time in total.
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Maeglin Dubh
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Post by Maeglin Dubh »

Very few actually use /-, as far as I know.... I'd have to look, but I think almost all units can AMLA, so there would be an XP requirement of some sort.

The goblin spearman, though, has an appropriate exp requirement considering that it is the end of the line. I'll let this thread go on so that we can work out how you somehow have an advancement for it, but I don't think the XP requirement will be changing.
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Xeron_
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Post by Xeron_ »

goblins deserve some more advanced forms anyways - i consider them really cute
SaintDust
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Post by SaintDust »

Hm, where did you look at and what would the advancement be? Have a look at:
that is where and i somehow considered the rouser as the level2.
Speaking of the rouser...how comes i dont see him in game. Like for age of heros he is not recruitable?
Thanks for the imput..

BTW

Why does it have 100xp requirement if it does not go up. Whats the purpose....
Hurry up and take your time
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Noyga
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Post by Noyga »

SaintDust wrote:Speaking of the rouser...how comes i dont see him in game. Like for age of heros he is not recruitable?
AFAIK he is ...

Thanks for the imput..
SaintDust wrote:Why does it have 100xp requirement if it does not go up. Whats the purpose....
After Max Level Advancements (AMLA) : +3 HP for every AMLA
joshudson
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Post by joshudson »

I would suggest that the XP requirement for the goblin impaler should be set appropriately for it leveling to a level two unit that doesn't exist.

*cough*
[advancefrom]
*cough*
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Noyga
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Post by Noyga »

What for ?
See http://www.wesnoth.org/wiki/UnitWML, experience is overridable by [advancefrom]
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