"Clumsy" and related attack abilities
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"Clumsy" and related attack abilities
Just a few more related ability ideas (I did some search, butt these might still be FPI... probably UMC anyway)
Clumsy: the attack never has more than 60% chance to hit. Could be used on trolls, ogres, WC's, or related-type units. This could be countered with the "not-clumsy" trait
Unblockable: this attack cannot be resisted, making any positive resistance into 0%. This would imo be a better ability for magic swords than Magical.
Frightened: this attack can never do more than its default number of damage. Could be used with bad-morale units like Peasants or Goblins.
Clumsy: the attack never has more than 60% chance to hit. Could be used on trolls, ogres, WC's, or related-type units. This could be countered with the "not-clumsy" trait
Unblockable: this attack cannot be resisted, making any positive resistance into 0%. This would imo be a better ability for magic swords than Magical.
Frightened: this attack can never do more than its default number of damage. Could be used with bad-morale units like Peasants or Goblins.
Re: "Clumsy" and related attack abilities
Hmmm... this seems alright, as a weapon special, considering that a troll has to lunge out and punch you...Jgrr wrote:Just a few more related ability ideas (I did some search, butt these might still be FPI... probably UMC anyway)
Clumsy: the attack never has more than 60% chance to hit. Could be used on trolls, ogres, WC's, or related-type units. This could be countered with the "not-clumsy" trait
Not really, the resistances are meant as fire, blade, pierce and so on. That means a 'magic sword' (i.e thunderblade ) has fire, pierce, impact, blade, etc.Jgrr wrote:Unblockable: this attack cannot be resisted, making any positive resistance into 0%. This would imo be a better ability for magic swords than Magical.
Not that good, the goblins are weak as is, with very low attack, and no zone of control makes them easily routed in seconds.Jgrr wrote:Frightened: this attack can never do more than its default number of damage. Could be used with bad-morale units like Peasants or Goblins.
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Re: "Clumsy" and related attack abilities
IMO, it's best at 50%, not 60%. 60% means that it will have no effect under normal circumstances.Jgrr wrote:Clumsy: the attack never has more than 60% chance to hit. Could be used on trolls, ogres, WC's, or related-type units. This could be countered with the "not-clumsy" trait
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Or -10, -20 or /2.
I suggest -20%, because the clusness is mostly exploited by dextrous enemies, so climatically, it could be fe. Fencer fighting Whelp. Whelps so clumsy, and Fencer so dextrous, that Whelps hits only 10% of times.
I suggest -20%, because the clusness is mostly exploited by dextrous enemies, so climatically, it could be fe. Fencer fighting Whelp. Whelps so clumsy, and Fencer so dextrous, that Whelps hits only 10% of times.
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Re: "Clumsy" and related attack abilities
I suspect what Jggr means is that the defender resists the attack at 0% (unless normal resistance vs the attack type is worse). Essentially the sword's magic is that it cleaves effortlessly through normal defences.Oreb wrote:Not really, the resistances are meant as fire, blade, pierce and so on. That means a 'magic sword' (i.e thunderblade ) has fire, pierce, impact, blade, etc.Jgrr wrote:Unblockable: this attack cannot be resisted, making any positive resistance into 0%. This would imo be a better ability for magic swords than Magical.
This ability could also make for a different variant of magical attack (it makes sense for Curse, IMO).
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Re: "Clumsy" and related attack abilities
The Bodak unit always has a 20% CTH with his gaze attack. (EOM) It's similar to what you're thinking of for clumsy.
That wouldve made such weapons a good counter for resistnat guys, instead of for those elusive.
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Probably there's no point for me posting here, but i'll raise my PC to 1337 before leaving again ;P -- just kidding.
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Re: "Clumsy" and related attack abilities
AFAIK there is already a variation of this in the Era of MythsJgrr wrote:Clumsy: the attack never has more than 60% chance to hit. Could be used on trolls, ogres, WC's, or related-type units. This could be countered with the "not-clumsy" trait
Re: "Clumsy" and related attack abilities
Good GAWD is that thing unreliable.JW wrote:The Bodak unit always has a 20% CTH with his gaze attack. (EOM) It's similar to what you're thinking of for clumsy.
30% for the Bodak thingy, maybe?. At least that way is as reliable as a Thunderer.
Have i ever told you how much i appreciate you?. Because i do, you know.irrevenant wrote:I suspect what Jggr means is that the defender resists the attack at 0% (unless normal resistance vs the attack type is worse). Essentially the sword's magic is that it cleaves effortlessly through normal defences.
This ability could also make for a different variant of magical attack (it makes sense for Curse, IMO).
*puts a vote in irrevenant's idea*
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"I know that, but every single person nags about how negative turin is; it should be in the FPI thread "Turin should give positive comments" =)"-Neorice,23 Sep 2004
Re: "Clumsy" and related attack abilities
Yes, how can you avoid someone shouting random nasty things at you, it doesn't hurt physically, but emotionally...
I can just see a Saurian shouting 'nasty comments' at something like a elf and the elf starts crying and dies (for it became emo )
I can just see a Saurian shouting 'nasty comments' at something like a elf and the elf starts crying and dies (for it became emo )
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