Defense of the Marshal (MP Scenario) [Version: 1.2.2]
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DoTM broken in 1.1.5
DoTM is broken in 1.1.5... creeps only appear visible to 1st player, all other players do not see them (creeps are invisible).
Any ideas???
Any ideas???
I suspect every player has to have downloaded DotM for it to work.
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
The World of Orbivm
And I hate stupid people.
The World of Orbivm
Thanks guys
You've already helped me by finding this bug. But to help me fix the bug, you must know WML and its engine well. If you do, I'd appreciate your help very much!
I don't think older version would work either.
So Wesnoth 1.1.7 is out... we shall see if the problem will still occur in the new version. If it does, I'm gonna seek help from sapientx or Tomsik.
You've already helped me by finding this bug. But to help me fix the bug, you must know WML and its engine well. If you do, I'd appreciate your help very much!
I don't think older version would work either.
So Wesnoth 1.1.7 is out... we shall see if the problem will still occur in the new version. If it does, I'm gonna seek help from sapientx or Tomsik.
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This one is next on my list after fixing sounds playing in quick replays. I am not completely sure about it but i doubt if you can fix this bug with WML. It looks like there have been some changes to the processing of events inside the code. I will let you know if i find anything.
Smart persons learn out of their mistakes, wise persons learn out of others mistakes!
thanks a lot!Yogi Bear wrote:This one is next on my list after fixing sounds playing in quick replays. I am not completely sure about it but i doubt if you can fix this bug with WML. It looks like there have been some changes to the processing of events inside the code. I will let you know if i find anything.
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OK, i found it, it is a code problem: Side turns are not fired if it the side is set to AI. I wonder why that hasn't been discovered earlier since it should break some campaigns as well.
Anyway, i fixed it, it works and i will commit it soon to SVN (maybe tonight).
For all those unhappy windows users who don't know how to compile themselves: If there is going to be a substantial amount of time until the next release, i might be heavily tempted to upload a windows binary (only wesnoth.exe, not the whole rest) to sourceforge that puts you back in business again.
I will think of the definition of "substantial" later, after i checked on the release schedule .
Anyway, i fixed it, it works and i will commit it soon to SVN (maybe tonight).
For all those unhappy windows users who don't know how to compile themselves: If there is going to be a substantial amount of time until the next release, i might be heavily tempted to upload a windows binary (only wesnoth.exe, not the whole rest) to sourceforge that puts you back in business again.
I will think of the definition of "substantial" later, after i checked on the release schedule .
Smart persons learn out of their mistakes, wise persons learn out of others mistakes!