Help needed with team-coloring:

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Jetrel
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Help needed with team-coloring:

Post by Jetrel »

There are some new base frames here (the goblin+wolf line):
http://www.wesnoth.org/forum/viewtopic. ... 224#138224

We're getting close to having several races finished!
If you guys pump these fellas out quick, they'll make it into 1.2... :)

(And finishing the normal frames for the L1 rider is a higher priority that getting his (rather long) movement animation done - I would welcome any work from someone who can at least finish the normal frames for that guy, since they are much more visible at the current time than the movement animation.)
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zookeeper
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Post by zookeeper »

The movement animation was actually removed, so no need to worry about it.
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Post by Mille »

zookeeper wrote:The movement animation was actually removed, so no need to worry about it.
Why was it removed?
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zookeeper
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Post by zookeeper »

Mille wrote:Why was it removed?
Because it didn't look good and also for reasons discussed a bit here.
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Post by Mille »

zookeeper wrote:
Mille wrote:Why was it removed?
Because it didn't look good and also for reasons discussed a bit here.
Ok - I remember that thread. I thought the conclusion was to let it stay.
Perhaps you are right that it isn´t good enough now, but for the moment it is the only reference for it, and so i think i should stay, for having animators something to start.

So at least after 1.2 it should go into the development version again?
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zookeeper
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Post by zookeeper »

Mille wrote:Ok - I remember that thread. I thought the conclusion was to let it stay.
Perhaps you are right that it isn´t good enough now, but for the moment it is the only reference for it, and so i think i should stay, for having animators something to start.

So at least after 1.2 it should go into the development version again?
Yes, that's a very viable option.

Another reason for removing the movement animations (the old elvish fighter movement anim, too, as well as the horrible vampire bat movement sound) was that the current way that they work (animation WML + animation engine) is very inadequate. So better wait for decent code support for them first.
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Post by Flametrooper »

I did the dire wolver.
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hey.
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Jetrel
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Post by Jetrel »

Zookeeper: I take it that the elvish fighter movement animation was removed - if it wasn't removed, remove it for 1.2.
Flametrooper wrote:I did the dire wolver.
Image This is what I want to see!

THIS, is very useful, and has been committed. Thanks to you, that unit will change color to match its team in the next release.
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Post by Flametrooper »

Cool! :)
I've got the knight also:
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Jetrel
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Post by Jetrel »

Flametrooper wrote:Cool! :)
I've got the knight also:
Thank you - sorry about missing this for a few days, but this has now been committed.
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Post by Flametrooper »

Well, since I've already done two, and no one else appears to be doing them, i will go ahead and finish up the line. Today the wolf rider, tomorrow(hopefully) the pillager.
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hey.
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Zhukov
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Post by Zhukov »

Flametrooper wrote:...tomorrow(hopefully) the pillager.
;) Why wait?
Jetryl: you want?
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Post by Flametrooper »

Drat you Zhukov! :P
hey.
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Jetrel
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Post by Jetrel »

Yes, yes I do want this. Thanks guys!

Gosh - I'm almost out of unmade TC base frames - the only one left is the revenant (which, at ... two* frames, should be nearly piece of cake for you to make). It might be a little tough for Flametrooper, since the sprites are so different, but if both of you work together, I'm sure you can get it done.

I'll try and make some more base frames (dwarven fighter line) tonight.


* We'll let the old death animation go - it's too short to be worth saving.
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Post by Flametrooper »

What do you mean, "the sprites are so different"? Have they been changed (I have 1.1.5, are they different from the ones in there)? If they have, just sort of point me to where I can get them, and I'll do my best - I can probably do it, if I have time to put enough effort in.
hey.
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