Extended Era revived - version 36
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Here is a new version of the unit three:
(I finished the Drakes, Elves, and Undead)
(I finished the Drakes, Elves, and Undead)
Code: Select all
*** Summmary ***
This era use some of the factions of the defaut era (except that Knalgans are spitted in Dwarves and Outlaws) and with several additional one.
Here is the current list of the factions :
1) Loyalists (I might remove them someday)
2) Outlaws
3) Aragwaith
4) Elves
5) Sidhes
6) Dwarves
7) Northerners
8) Chaos
9) Undead
10) Drakes
These factions can recruit lvl 1 units (like in the defaukt era), but with level 3 leaders (Like in Age of Heroes)
*** overview ***
Here is the overview of the additional changes to the factions
1) Loyalists
They can recruit :
- All default Loyalist units
- All mermens units
2) Outlaws
Full L3 Outlaws pack.
They can recruit :
- All outlaws units
- naga fighters
- young ogres
Other Additional advancements :
- Raider from the Brigand
3) Aragwaith
No changes from the Imperial Era
4) Elves :
They can recruit :
- All default Rebel units
- All mermens units
Additional advancements :
- Wose Shaman from the Wose
5) Sidhes
Units from the Wild Elves Era, with twaeked stats
6) Dwarves
They can recruit :
- All default Dwarves units
- Runner Line
- Flying machine Line
- Wagon Line
Additional advancements :
- Runesmith Line from Fighter
- Flametrower from Thunderer
7) Northerners
They can recruit :
- All default Northerner units
- Orcish Shaman
Additional advancements :
- Troll Shaman from Troll Whelp
8) Chaos
New faction with experimental stats ;)
9) Undead
Same units as in the default Era
Additional advancements :
- Ancient Lich from Lich
- Chocobone from Skeleton
- Death Knight from Revenant
10) Drakes
Same units as in the default Era
Additional advancements :
- Drake Armageddon from the Drake Inferno
*** complete tree ***
+: Recruitable units
*: Leaders
1) Loyalists
+Bowman
-> Longbowman
-> *Master Bowman
+Spearman
-> *Javelineer
-> Pikeman
-> *Hallebardier
-> Swordsman
-> *Royal Guard
+Heavy Infantryman
-> Shock Trooper
-> *Iron Mauler
+Fencer
-> Duelist
-> *Master at Arms
+Cavalryman
-> Dragoon
-> Cavalier
+Horseman
-> Lancer
-> Knight
-> Grand Knight
-> Paladin
+Mage
-> Red Mage
-> *Arch Mage
-> Great Mage
-> *Silver Mage
-> White Mage
-> *Mage of Light
+Merman Fighter
-> Merman Warrior
-> Merman Triton
-> Merman Hoplite
+Merman Hunter
-> Merman Spearman
-> Merman Javelineer
-> Merman Netcaster
-> Merman Entangler
+Mermaid Initiate
-> Mermaid Enchanteress
-> Mermaid Siren
-> Mermaid Priestess
-> Marmaid Diviner
2) Outlaws
+Henchman
-> +Footpad
-> Outlaw
-> *Fugitive
-> +Thug
-> Bandit
-> *Highwayman
+Thief
-> Rogue
-> *Assassin
+Poacher
-> Trapper
-> *Ranger
-> *Huntsman
+Brigand
-> Raider
+Rogue Mage
-> Shadow Mage
-> *Shadow Lord
+Young Ogre
-> Ogre
+Naga Fighter
-> Naga Warrior
-> Naga Myrmidon
3) Aragwaith
+Aragwaith Swordman
-> Aragwaith Longswordsman
-> *Aragwaith Swordmaster
-> Aragwaith Guard
-> *Aragwaith Shield Guard
+Aragwaith Spearman
-> Aragwaith Pikeman
-> *Aragwaith Guardian
-> Aragwaith Flagbearer
-> *Aragwaith Captain
+Aragwaith Archer
-> Aragwaith Strongbow
-> *Aragwaith Greatbow
-> *Aragwaith Slayer
+Aragwaith Scout
-> Aragwaith Lancer
-> Aragwaith Silver Shield
+Aragwaith Warlock
-> Aragwaith Wizard
-> *Aragwaith Sorcerer
+Gryphon Rider
-> Gryphon Master
(and a few additional, broken, usused units)
4) Elves
+Elvish Archer
-> Elvish Ranger
->Elvish Avenger
-> Elvish Marksman
->Elvish Sharpshooter
+Elvish Fighter
->Elvish Capitain
-> Elvish Marshal
-> Elfish Hero
-> Elvish Champion
+Elvish Scout
-> Elvish Rider
->Elvish Outrider
+Elvish Shaman
-> Elvish Druid
-> Elvish Shyde
-> Elvish Sorceress
-> Elvish Enchantress
-> Elvish Sylph
+Mage
-> Red Mage
-> *Arch Mage
-> Great Mage
-> *Silver Mage
-> White Mage
-> *Mage of Light
+Merman Fighter
-> Merman Warrior
-> Merman Triton
-> Merman Hoplite
+Merman Hunter
-> Merman Spearman
-> Merman Javelineer
-> Merman Netcaster
-> Merman Entangler
+Mermaid Initiate
-> Mermaid Enchanteress
-> Mermaid Siren
-> Mermaid Priestess
-> Marmaid Diviner
+Wose
-> Elder Wose
->Ancient Wose
-> Wose Shaman
5) Sidhes
6) Dwarves
7) Northerners
8) Chaos
9) Undead
+Ghost
-> Wraith
-> Spectre
-> Shadow
->Nightgaunt
+Ghoul
-> Necrophage
+Skeleton Archer
-> Skeleton Shooter
-> Soul Shooter
+Vampire Bat
->Blood Bat
+Walking Corpse
-> Soulless
+Dark Adept
-> Dark Sorcerer
->Lich
-> Ancient Lich
-> Necromancer
+Skeleton
-> Revenant
->Draug
->Deathblade
->Chocobone
10) Drakes
+Drake Clasher
-> Drake Gladiator
-> Drake Enforcer
-> Drake Slasher
-> Drake Warden
+Drake Fighter
-> Drake Warrior
-> Drake Blademaster
+Drake Glider
-> Sky Drake
-> Hurricane Drake
+Saurian Augur
-> Saurian Oracle
->Saurian Soothsayer
+Saurian Skirmisher
-> Saurian Ambusher
->Saurian Flamker
+Drake Burner
-> Fire Drake
-> Inferno Drake
-> Armaggedon Drake
-> Drake Flare
-> Drake Flamheart
I test a little the chaos faction.
Maybe adept close combat damage and marauder range damage are a stonger beacause at night it's a real carnage.
You can reduct by 1 or 2 the damages.
in addition to this marauder are to fast. There ability to avoid zone of control and there good stats at low price make them too good.
Maybe one move less.
Maybe adept close combat damage and marauder range damage are a stonger beacause at night it's a real carnage.
You can reduct by 1 or 2 the damages.
in addition to this marauder are to fast. There ability to avoid zone of control and there good stats at low price make them too good.
Maybe one move less.
Marauder's, the Marauders are in here?Evilstein wrote:I test a little the chaos faction.
Maybe adept close combat damage and marauder range damage are a stonger beacause at night it's a real carnage.
You can reduct by 1 or 2 the damages.
in addition to this marauder are to fast. There ability to avoid zone of control and there good stats at low price make them too good.
Maybe one move less.
I already updated the Aragwaith & Kalifa (ex Saracens), btw i haven't finished yet with the other units, so it is not released yet.Evilstein wrote:Hello i made my own era which was the extended era + lv2 unit and some minor change (like rebalancing some unit and adding the last version of saraceen and Aragwaith faction)
So if you are interesing, tell it to me.
maybe i will add some other imperial faction.
I'm very interesed about testing your balancing changes.
Here comes v0.5 :
- all units should work cleanly with wesnoth 1.1.4+
- some cleanups
- some balance/faction updates (i'm too lazy to list them all) :
- updated the kalifa to Default_dev v0.1.6c
-I added some falcon images from FtF to the Kalifa Falcons, so actually they look like falcons
- actually i used the unused 'kalifa' race
- some new race/movetypes in the Chaos faction
- some balance changes in the Aragwaithi, Chaos, Sidhes Factions
- all units should work cleanly with wesnoth 1.1.4+
- some cleanups
- some balance/faction updates (i'm too lazy to list them all) :
- updated the kalifa to Default_dev v0.1.6c
-I added some falcon images from FtF to the Kalifa Falcons, so actually they look like falcons
- actually i used the unused 'kalifa' race
- some new race/movetypes in the Chaos faction
- some balance changes in the Aragwaithi, Chaos, Sidhes Factions
Wow . I like the new version very much.
The Dark Elves are very nice, but I think they'll need some defense changes.
Some of this evil and mad bugs are still there. . Invisible attack icons, are in the mainlain game, too, (nothing special ) but sometimes the enemy unit don't strike back (yes, I've posted that some time ago), where the the unit should be able to do that. That is very mad if you are attacked by berserker. Does that happens at other eras or campagnes, too?, should that be fixed until the wesnoth-version 1.2.0 is realeased?
The Dark Elves are very nice, but I think they'll need some defense changes.
Some of this evil and mad bugs are still there. . Invisible attack icons, are in the mainlain game, too, (nothing special ) but sometimes the enemy unit don't strike back (yes, I've posted that some time ago), where the the unit should be able to do that. That is very mad if you are attacked by berserker. Does that happens at other eras or campagnes, too?, should that be fixed until the wesnoth-version 1.2.0 is realeased?
Error: no bug found
Hmm, I think I've fixed the problem with the attacks.
I've copied the "All Factions Era" (yes, its very old), and the "middle earth" era in an other folder and removed the from the ./wesnoth/data/campaigns folder. Now all works clearly, again .
But I think that was a very strange bug...
I've copied the "All Factions Era" (yes, its very old), and the "middle earth" era in an other folder and removed the from the ./wesnoth/data/campaigns folder. Now all works clearly, again .
But I think that was a very strange bug...
Error: no bug found