New Campaign Graphics
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I have changed the stairs a bit. I tried to let them still look old.Mille wrote:I will work on them - Perhaps you are right and it looks better:)Darth Fool wrote:The thing that looks odd IMO, is that the line of the stairs does not match the line of the floor that it goes up to. The former is almost horizontal while the latter is at a definite angle. This makes the stairs look like it is curving and not leading straight up. I hope that helps.
But i tried to use a more correct angle.
Is it better now?
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Hey - Your post gave me a cool idea. My campaign now has a group of exiled dwarfes. They really got crazy and began to serve the chaos. Look what they build:)freim wrote:If a dwarf built that he would be exiled
why is the top part scewed compared to the bottom? it looks like it will fall down any minute.
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- dwarven-crazyness1.png (13.49 KiB) Viewed 3095 times
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Basic review needed
I did a first edit for a swamp in chasm transition. It would be very helpfull if you can give some basic comments on it walt is generally good, and what bad
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- chasm_swamp.png (341.52 KiB) Viewed 3039 times
Doesn't look that bad...
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
The World of Orbivm
And I hate stupid people.
The World of Orbivm
Well you got meNa'enthos wrote:Yeah.. until you notice that the underlying cave floor 'shows through' at the edge of the chasm.
Just pointing it out. Nice work, Mille.
Noticed it only afterwards when doing the swamp version:)
I redid it an now i have acomplete laver for grass and chasm and another one for the chasm floo below, stickng out. So the first layer has to be optimized, the lower one will be replced by standard tiles.
Look how it look now and give me further instructions please.
Please concentrate on the chasm itself.
It would be great if someone can make an additional transpasrency layer for the edge of water, swamp and lava. I´m not good at this. If someone helps, i think this time there WILL be a usable result:)
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- chasm-water2.png (379.23 KiB) Viewed 2959 times
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- chasm-cave2.png (395.07 KiB) Viewed 2959 times
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- chasm-lava2.png (386.27 KiB) Viewed 2959 times
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- chasm-Swamp2.png (375.28 KiB) Viewed 2959 times
Chasm - Nobody wants to say anything to te chasm multihexes?
Nobody wants to say anything to te bottomed chasm multihexes?
Beside this - A little idea i had.
Why not introduce a cemetary terrain, where skeletons and zombies can hide , like woses in woods?
Beside this - A little idea i had.
Why not introduce a cemetary terrain, where skeletons and zombies can hide , like woses in woods?
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- cemetary.png (16.69 KiB) Viewed 2861 times
Last edited by Mille on June 18th, 2006, 11:33 am, edited 1 time in total.
Re: Chasm - Nobody wants to say anything to te chasm multihe
Neorice strikes again??Mille wrote:Nobody wants to say anything to te bottomed chasm multihexes?
Beside this - A little idea i had.
Why not introduce a cemetary terrain, where skeletons and zombies can hide , like woses in woods?
Re: Chasm - Nobody wants to say anything to te chasm multihe
Disto wrote:Neorice strikes again??Mille wrote:Nobody wants to say anything to te bottomed chasm multihexes?
Beside this - A little idea i had.
Why not introduce a cemetary terrain, where skeletons and zombies can hide , like woses in woods?
I would like the original tiles, but they seem to have been lost in the past