200x200 super map

Discussion of all aspects of multiplayer development: unit balancing, map development, server development, and so forth.

Moderator: Forum Moderators

halleck
Posts: 229
Joined: October 12th, 2005, 3:47 pm

200x200 super map

Post by halleck »

First i will go over some rules of this topic. I dont want people ranting about how it is too big or how it is slightly unbalanced. The fact is that this took me long enough to make already and i have not playtested it because i only have a limited amount of time on the computer a day. Im not sure if i made the download correctly so please tell me if you have any problems. have fun... :wink:

Dont use this download. Use the one farther down.
Attachments
10p-theworld.zip
(6.57 KiB) Downloaded 241 times
Last edited by halleck on June 15th, 2006, 11:53 pm, edited 2 times in total.
Screw it... I can go without a sig.
halleck
Posts: 229
Joined: October 12th, 2005, 3:47 pm

Post by halleck »

screenies do not fit so i will be reducing the sizes. It may take a minute.
Screw it... I can go without a sig.
halleck
Posts: 229
Joined: October 12th, 2005, 3:47 pm

Post by halleck »

got it to work
Attachments
world1.png
world1.png (405.83 KiB) Viewed 3697 times
Screw it... I can go without a sig.
halleck
Posts: 229
Joined: October 12th, 2005, 3:47 pm

Post by halleck »

bottom half.
Attachments
world2.png
world2.png (408.23 KiB) Viewed 3697 times
Screw it... I can go without a sig.
User avatar
turin
Lord of the East
Posts: 11662
Joined: January 11th, 2004, 7:17 pm
Location: Texas
Contact:

Post by turin »

Interesting.


Player 10 will never work (there is no such thing as a 10th player, whatever the editor may say), so you should remove it from the map.

Also, would using [map] tags work, or is the map too big?
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
The World of Orbivm
User avatar
zookeeper
WML Wizard
Posts: 9742
Joined: September 11th, 2004, 10:40 pm
Location: Finland

Post by zookeeper »

turin wrote:Also, would using [map] tags work, or is the map too big?
Please, do not try to use the [map] tag for maps this big. It'll make the page load and draw incredibly slow. Only use it for maps of reasonable size.
halleck
Posts: 229
Joined: October 12th, 2005, 3:47 pm

Post by halleck »

new 9p version.
Attachments
9p-theworld.zip
(6.56 KiB) Downloaded 244 times
Screw it... I can go without a sig.
User avatar
turin
Lord of the East
Posts: 11662
Joined: January 11th, 2004, 7:17 pm
Location: Texas
Contact:

Post by turin »

Hm... is this supposed to be a map of something specific (in the real world or in Wesnoth), or is it just a really big map of nothing?
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
The World of Orbivm
halleck
Posts: 229
Joined: October 12th, 2005, 3:47 pm

Post by halleck »

turin wrote:a really big map of nothing?
Exactly. I just wanted a big map so i made one and this is how it turned out.
Screw it... I can go without a sig.
sparr
Posts: 209
Joined: March 6th, 2006, 5:02 am

Post by sparr »

the map tag will take any size, and scale the hexes down to fit in a 720p wide window... but it will be ungodly slow in most browsers with a map this size. as was said before, please dont.
User avatar
JW
Posts: 5046
Joined: November 10th, 2005, 7:06 am
Location: Chicago-ish, Illinois

Post by JW »

I wonder how they constructed those cross-continent wooden bridges....
User avatar
Sapient
Inactive Developer
Posts: 4453
Joined: November 26th, 2005, 7:41 am
Contact:

Post by Sapient »

JW wrote:I wonder how they constructed those cross-continent wooden bridges....
Magic?
http://www.wesnoth.org/wiki/User:Sapient... "Looks like your skills saved us again. Uh, well at least, they saved Soarin's apple pie."
Stilgar
Posts: 465
Joined: January 21st, 2006, 8:22 pm

Post by Stilgar »

Those bridges also look like they'd create some serious chokepoints. Although the whole map looks like it was made more as an interesting design than a balanced map for playing anyways.
halleck
Posts: 229
Joined: October 12th, 2005, 3:47 pm

Re: 200x200 super map

Post by halleck »

halleck wrote: I dont want people ranting about how it is too big or how it is slightly unbalanced.
To clarify, you can criticize it, just not rant about it. :)
Screw it... I can go without a sig.
Tux2B
Posts: 1217
Joined: March 29th, 2005, 8:18 pm
Location: Toulouse (South of France)
Contact:

Post by Tux2B »

This is one of the maps I'd really try to finish a game with, but after the 10 first turns it gets incredibly slow... Maybe there should be a new, quick AI for those maps.
"There are two kind of campaign strategies : the good and the bad ones. The good ones almost always fail because of unforeseen consequences that make the bad ones succeed." -- Napoleon
Post Reply