Changing energy damage types
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I don't think you should mix verbiage, if at all possible. Lawful and Chaotic are taken as alignment terms. They should not -also- be damage types.Rune wrote:I think that Light Energy and Dark/Shadow Energy is the best proposal so far. Alternatively we could use Lawful and Chaotic as energy types.
I support "Light" and "Dark" damage too. (I don't think the word "energy" needs to be on there.)
Aye, these are obviously comfortable.Fire and Cold are okay as they are IMHO.
Well, the immediate problem with this is...what the heck is "earth damage"? Crushing someone with a big rock? I think we already have several sorts of this sort of damage. And, well, "holy" doesn't really align well with any of them, and there definitely should be a "clerical smiting of undead" kind of energy.Another option is to use the five classical elements (fire, earth, wind, water, aether) but I'm not sure if that many types are wanted.
I like Fire/Cold/Light/Dark for the 4 energy types, really.
Earth damage would be damage done by certain spells (like entangle), but I agree that they are unnecessary. It was just an idea.Airk wrote:Well, the immediate problem with this is...what the heck is "earth damage"? Crushing someone with a big rock? I think we already have several sorts of this sort of damage. And, well, "holy" doesn't really align well with any of them, and there definitely should be a "clerical smiting of undead" kind of energy.Another option is to use the five classical elements (fire, earth, wind, water, aether) but I'm not sure if that many types are wanted.
Re: Changing energy damage types
I still think this (names changes slightly):
JW wrote:Heat: fire and such
Cold: ice and such
Energy:: lightning types - deal with energy directly.
Void: unholy types - stop energy or erase it.
I could swear i posted something here some time ago!.
Err... let's see if i remember:
Mages now are plenty more valuable, since they can push easier through Undead at lvl1 (Energy res -40). Thus they become more artillery-like vs everything too, since common res is 0. Dark Adept resisting energy, gives quite the unit maneuvering as one is either trying to get old men cold/beaten or fanatical youngs maced/ZoC'd.
Red Mage is now less valuable of course. Orcs still do well vs Undead, Trolls stop Skeletons, although drain proves to be effective vs general units, pity the Grunts.
Drakes can be Mage-attacked now too, while Undead have easier options vs them (i can't think/remember the Cold res Skeletons should have as to make the Saurian mage come out and battle them, but they have shots at Adepts fairly well). Something should be done about that. Mythical/special big creatures as Drakes/Woses/Trolls should have some Energy res i think.
I lwould like to call the scheme Fire/Cold/Mythical. Also,as an option, either Eenrgy or Cold should be slighty/partially resisted by armour.
That is all i can remember, and i'll be damned, i think i'll have to change those files again to re-test as i didn't save them somewhere else .
Err... let's see if i remember:
Mages now are plenty more valuable, since they can push easier through Undead at lvl1 (Energy res -40). Thus they become more artillery-like vs everything too, since common res is 0. Dark Adept resisting energy, gives quite the unit maneuvering as one is either trying to get old men cold/beaten or fanatical youngs maced/ZoC'd.
Red Mage is now less valuable of course. Orcs still do well vs Undead, Trolls stop Skeletons, although drain proves to be effective vs general units, pity the Grunts.
Drakes can be Mage-attacked now too, while Undead have easier options vs them (i can't think/remember the Cold res Skeletons should have as to make the Saurian mage come out and battle them, but they have shots at Adepts fairly well). Something should be done about that. Mythical/special big creatures as Drakes/Woses/Trolls should have some Energy res i think.
I lwould like to call the scheme Fire/Cold/Mythical. Also,as an option, either Eenrgy or Cold should be slighty/partially resisted by armour.
That is all i can remember, and i'll be damned, i think i'll have to change those files again to re-test as i didn't save them somewhere else .
Cuyo Quiz,where madness meets me
Turn on, tune in, fall out.
"I know that, but every single person nags about how negative turin is; it should be in the FPI thread "Turin should give positive comments" =)"-Neorice,23 Sep 2004
Turn on, tune in, fall out.
"I know that, but every single person nags about how negative turin is; it should be in the FPI thread "Turin should give positive comments" =)"-Neorice,23 Sep 2004
Why? Light beam and missile make absolute sense, IMO.JW wrote:I believe the idea was that mages still have Fire damage. White mages (and possibly Silver Mage?) would have Energy.Cuyo Quiz wrote:Mages now are plenty more valuable, since they can push easier through Undead at lvl1 (Energy res -40).
First read, then think. Read again, think again. And then post!
- Elvish_Pillager
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How about - cold is resisted by size. Big creatures generate more heat and take more heat energy loss to cool off, so they'd take less damage from cold.Cuyo Quiz wrote:I could swear i posted something here some time ago!.
Err... let's see if i remember:[/qutote]
Basic mages, along with the whole White Mage line, have Energy. However, I never intented Undead weakness to be as high as 40%! I was thinking 20%, or maybe 30%...
Red Mages being less powerful is good, they're very devastating and surprisingly easy to level up. (note that their damage type is also better than mages' against Woses, Giant Scorpions, and non-Red mages.)
I hope you remembered to seriously reduce the Drake weakness to cold before testing straight Undead against them.
Cuyo Quiz wrote:Also,as an option, either Eenrgy or Cold should be slighty/partially resisted by armour.
So,
Cold resisters: Ogres, Trolls, Woses, riding units, most monsters, Dwarves (slightly)
Weak to cold: Saurians, Goblins, Elves (slightly)
Drakes and water units are special cases. Cuyo - I'd like you to test out various cold resistances for the Drakes in battle with the Undead, to see what doesn't make the battle too unbalanced.
It's all fun and games until someone loses a lawsuit. Oh, and by the way, sending me private messages won't work. :/ If you must contact me, there's an e-mail address listed on the website in my profile.
Let's see if this works... Gliders seem to be the new Undead killer. Since everything else seems to get crushed by Ghosts with drain, or Archers. I thougth i was going yo get overwhelmed by cheaper units... refreshing change of tactics, i must say.
EDIT:My units and data modifications, cuz i'm not sure if the replay will function properly... i'm on Windows.
EDIT:My units and data modifications, cuz i'm not sure if the replay will function properly... i'm on Windows.
- Attachments
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- FCMm.zip
- (197.62 KiB) Downloaded 528 times
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- 2p_-_Hornshark_Island_replay(DRAKES_YAY).zip
- (10.01 KiB) Downloaded 501 times
Cuyo Quiz,where madness meets me
Turn on, tune in, fall out.
"I know that, but every single person nags about how negative turin is; it should be in the FPI thread "Turin should give positive comments" =)"-Neorice,23 Sep 2004
Turn on, tune in, fall out.
"I know that, but every single person nags about how negative turin is; it should be in the FPI thread "Turin should give positive comments" =)"-Neorice,23 Sep 2004
This has only been downloaded one time. I'm assuming it was EP to dl it? If not, check it out man! If so, what were your thoguhts? I'm about to dl it, as I wanted to see what became of this proposal, but I don't have the time to check it out right now so I'll get it later so I don't forget it's on my comp.
- Elvish_Pillager
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I didn't download it because it was an FCMm. I now have.
Sorry, no go - they've changed all the unit image locations and thus all the units are invisible. Ugh.
Sorry, no go - they've changed all the unit image locations and thus all the units are invisible. Ugh.
It's all fun and games until someone loses a lawsuit. Oh, and by the way, sending me private messages won't work. :/ If you must contact me, there's an e-mail address listed on the website in my profile.