Status Table to list unallied villages?
Moderator: Forum Moderators
Forum rules
Before posting a new idea, you must read the following:
Before posting a new idea, you must read the following:
- irrevenant
- Moderator Emeritus
- Posts: 3692
- Joined: August 15th, 2005, 7:57 am
- Location: I'm all around you.
Status Table to list unallied villages?
The Status table lists how many villages each player has. IMO, it would be useful if it also listed how many unowned villages were left on the map.
-
- Posts: 855
- Joined: October 3rd, 2004, 4:52 am
- Location: Portland, OR
- Contact:
I think that with no shroud/fog the enemies gold should also be displayed. The reason being, you can see there income, which is easy to calculate if you count, but you can also calculate how much gold the have if you took the time - though it is not displayed.
I've considered calculating the enemies gold in a scenario where his leader had fought a few turns and was trying to run back to base. I was calculating how many units he could recruit if he made it and whether or not it was worth risking my units on a suicide attack.
Just a thought.
I've considered calculating the enemies gold in a scenario where his leader had fought a few turns and was trying to run back to base. I was calculating how many units he could recruit if he made it and whether or not it was worth risking my units on a suicide attack.
Just a thought.
In general you don't know what other players' incomes are because there can be side specific base gold values. You won't normally see this in MP games, but you will in campaigns.JW wrote:I think that with no shroud/fog the enemies gold should also be displayed. The reason being, you can see there income, which is easy to calculate if you count, but you can also calculate how much gold the have if you took the time - though it is not displayed.
this isn't usually intended to confuse the player. You would be able to tell approximately when the AI stops recruiting (AFAIK it recruits whenever possible), and IMO there is no reason to list the complete information instead of only partial and confusing information...bruno wrote:there can be side specific base gold values.
There can also be side-specific base income values, but those are displayed... what is the difference?
- irrevenant
- Moderator Emeritus
- Posts: 3692
- Joined: August 15th, 2005, 7:57 am
- Location: I'm all around you.
Whether or not the amount of computer player gold should be secret or revealed is really a separate matter that's muddying the waters.
The amount of available villages is revealed already, and there should be no problem displaying it in a more accessible form. I agree that it should be concealed in shroud maps.
The amount of available villages is revealed already, and there should be no problem displaying it in a more accessible form. I agree that it should be concealed in shroud maps.
map maker
the map maker should show total villages count
even better would be a selection box that you drag over an area of the map and it tells you how many villages are in it.
allot of time making maps is spent counting total villages in each area of the map for balance.
i think this would be a fairly simple feature to add and a usefull one too.
even better would be a selection box that you drag over an area of the map and it tells you how many villages are in it.
allot of time making maps is spent counting total villages in each area of the map for balance.
i think this would be a fairly simple feature to add and a usefull one too.
Creator of 120+ units Lord of the Rings era and campaign now outdated & lost.
Creator of WWII Battleground Europe mod with 120+ units most with custom wml and animations. Every variable is mathematically derived based on WWII stats such as historical cost & mm armour.
Creator of WWII Battleground Europe mod with 120+ units most with custom wml and animations. Every variable is mathematically derived based on WWII stats such as historical cost & mm armour.