Wesnoth 1.1
Moderator: Forum Moderators
-
- Inactive Developer
- Posts: 173
- Joined: January 15th, 2004, 5:09 pm
- Location: Zaragoza, Spain
- Contact:
Wesnoth 1.1
Wesnoth 1.1 is out!
This is the first release coming from the new development branch.
It includes lots of cool changes but it can include some hidden nasty brokeness too
If you want to play stable multiplayer games we encourage you to keep using the 1.0.x branch. If you want to test the latest features, enjoy Wesnoth 1.1
Besides tons of changes, Wesnoth 1.1 features a new Python API which makes possible to write an AI in the Python programming language, check
http://www.wesnoth.org/wiki/ReferencePythonAPI. Note that this feature is optional so you should check if the packager for your platform has enabled it.
You can check details at the changelog.
Downloads:
http://prdownloads.sourceforge.net/wesn ... z?download
http://prdownloads.sourceforge.net/wesn ... 5?download
You can get the XDelta between 1.0.2 and 1.1 source code:
http://prdownloads.sourceforge.net/wesn ... a?download
Check http://www.wesnoth.org/forum/viewtopic.php?t=7034 for info on using xdelta.
As a fallback you can also get files from
http://files.wesnoth.org/ - you should first try to get files
through SourceForge to help us save bandwidth.
devsrv.wesnoth.org can already be used for multiplayer games.
Instructions for bug reporting can be found -
http://www.wesnoth.org/wiki/ReportingBugs
Debian packages will be available soon.
MacOS X, Mandrakelinux, Windows and BeOS packagers have also been informed.
This is the first release coming from the new development branch.
It includes lots of cool changes but it can include some hidden nasty brokeness too
If you want to play stable multiplayer games we encourage you to keep using the 1.0.x branch. If you want to test the latest features, enjoy Wesnoth 1.1
Besides tons of changes, Wesnoth 1.1 features a new Python API which makes possible to write an AI in the Python programming language, check
http://www.wesnoth.org/wiki/ReferencePythonAPI. Note that this feature is optional so you should check if the packager for your platform has enabled it.
You can check details at the changelog.
Downloads:
http://prdownloads.sourceforge.net/wesn ... z?download
http://prdownloads.sourceforge.net/wesn ... 5?download
You can get the XDelta between 1.0.2 and 1.1 source code:
http://prdownloads.sourceforge.net/wesn ... a?download
Check http://www.wesnoth.org/forum/viewtopic.php?t=7034 for info on using xdelta.
As a fallback you can also get files from
http://files.wesnoth.org/ - you should first try to get files
through SourceForge to help us save bandwidth.
devsrv.wesnoth.org can already be used for multiplayer games.
Instructions for bug reporting can be found -
http://www.wesnoth.org/wiki/ReportingBugs
Debian packages will be available soon.
MacOS X, Mandrakelinux, Windows and BeOS packagers have also been informed.
Last edited by isaac on February 7th, 2006, 5:18 pm, edited 1 time in total.
-
- Retired Developer
- Posts: 1086
- Joined: September 16th, 2005, 5:44 am
- Location: Hamburg, Germany
I can only tell for the windows version: As long as you do the installation into a completely separate directory, all versions can coexist. Every information that is needed is found in the program directory, no registry entries, no DLL's in the system directory.
Smart persons learn out of their mistakes, wise persons learn out of others mistakes!
Yes!Artis wrote:Is it possible to install parallel to 1.0 like GIMP allows with dev versions?
On linux you need to do the following stuff:
When running configure you need to specify a different folder for your own files (normally ~/.wesnoth). You do this via adding "--with-preferences-dir=.wesnoth-1.1" to the configure line (this makes your own files appear in ~/.wesnoth-1.1). You will also need to specify a suffix for your binary name. And do not forget to specify a different folder to install all the data to. Here is an example of how it could look like:
Code: Select all
./configure --prefix=/games/ --with-datadir-name=wesnoth-1.0 --program-suffix=-1.1 --with-preferences-dir=.wesnoth-1.1
-
- Retired Developer
- Posts: 1086
- Joined: September 16th, 2005, 5:44 am
- Location: Hamburg, Germany
Ok, windows binaries are ready :
http://prdownloads.sourceforge.net/wesn ... e?download
There is going to be a new feature: You can now provide your own AI with python. If you want to do so, though, you need to install python on your computer. There will be a second installer that comes with python in it (hopefully soon), because it increases download size significantly and most users don't need it. The link above provides wesnoth without python support. I will post again if the second version is available.
http://prdownloads.sourceforge.net/wesn ... e?download
There is going to be a new feature: You can now provide your own AI with python. If you want to do so, though, you need to install python on your computer. There will be a second installer that comes with python in it (hopefully soon), because it increases download size significantly and most users don't need it. The link above provides wesnoth without python support. I will post again if the second version is available.
Smart persons learn out of their mistakes, wise persons learn out of others mistakes!
Is it possible to have a Windows installer for systems with Python already installed?
ATM, Python can be under windows distributed as DLL (1,6 MB for version 2.4) which includes all the neded functionality for language execution and that is all you need - no need for any packages, they provide additional functions.
ATM, Python can be under windows distributed as DLL (1,6 MB for version 2.4) which includes all the neded functionality for language execution and that is all you need - no need for any packages, they provide additional functions.
Here is my Mac OX X build, compiled with Python
Full version (game + map editor) 59Mb
http://lwa.retiaire.org/wesnoth/Wesnoth ... .1-lwa.dmg
Lite Version (game, without big images and music) 40Mb
http://lwa.retiaire.org/wesnoth/Wesnoth ... te-lwa.dmg
I've tested only on Mac OS X 10.4. Please, report if it does not work on other releases (send the console messages)
Full version (game + map editor) 59Mb
http://lwa.retiaire.org/wesnoth/Wesnoth ... .1-lwa.dmg
Lite Version (game, without big images and music) 40Mb
http://lwa.retiaire.org/wesnoth/Wesnoth ... te-lwa.dmg
I've tested only on Mac OS X 10.4. Please, report if it does not work on other releases (send the console messages)
great release!
way to go!
it looks a bit patchworked with the new graphics mixed with the old but overall very good indeed.
it looks a bit patchworked with the new graphics mixed with the old but overall very good indeed.
-
- Posts: 18
- Joined: September 20th, 2005, 7:27 pm
- Location: Oregon USA
-
- Retired Developer
- Posts: 1086
- Joined: September 16th, 2005, 5:44 am
- Location: Hamburg, Germany
So, here is the 1.1 release with python support enabled.
http://prdownloads.sourceforge.net/wesn ... e?download
I originally intended to add an installer for python with it, but i don't think it is a good idea.
If someone wants to start from scratch with python, he probably would not start programming an ai for wesnoth. And those who do have some experience with python already have a development environment and don't need the installer.
Therefore it does not make much sense to enlarge the download by almost 10MB to provide something that is probably not used at all. If you nevertheless want to install python (the wesnoth download just contains an additional DLL) to start developing, have a look at this one:
http://www.activestate.com/Products/ActivePython/
We are looking forward to see a better ai sometime . Everyone is highly encouraged to go for it. If that turns out to be very difficult one maybe could start with an ai that is optimized for a certain map.
http://prdownloads.sourceforge.net/wesn ... e?download
I originally intended to add an installer for python with it, but i don't think it is a good idea.
If someone wants to start from scratch with python, he probably would not start programming an ai for wesnoth. And those who do have some experience with python already have a development environment and don't need the installer.
Therefore it does not make much sense to enlarge the download by almost 10MB to provide something that is probably not used at all. If you nevertheless want to install python (the wesnoth download just contains an additional DLL) to start developing, have a look at this one:
http://www.activestate.com/Products/ActivePython/
We are looking forward to see a better ai sometime . Everyone is highly encouraged to go for it. If that turns out to be very difficult one maybe could start with an ai that is optimized for a certain map.
Smart persons learn out of their mistakes, wise persons learn out of others mistakes!
Found some Blurred Graphics
V1.1 for the most part looks great. I have enjoyed the update a ton. I really like playing the campaigns. For V1.1 I have started over from the begining in Heir to the Throne. So far I have made it to The Princess of Wesnoth. In The Princess of Wesnoth the graphics look blurred. I am unsure what would cause this becuase the previous chapters have really looked wonderful.
Well that is just an FYI.
Overall I am extremely happy with it. Great Job. I will let you know more if or as I find things.
Q
Well that is just an FYI.
Overall I am extremely happy with it. Great Job. I will let you know more if or as I find things.
Q