Castle patch, now 0.1.0 [Was: Castle patch, version 0.0.1]
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Castle patch, now 0.1.0 [Was: Castle patch, version 0.0.1]
Here is a patch (which should compile against last CVS) that allows castle tiles to have dynamically-built walls, for a more castle-ish look. The graphics need polishing (and so does the code), for now it is just a proof-of-concept. Feedback is welcome !
A little (err, actually, a big) screenshot:
http://www.anathas.org/ayin/wesnoth/scr ... enshot.jpg
And the patch is here
http://www.anathas.org/ayin/wesnoth/cas ... 0.1.tar.gz
To apply the patch, untar it in the wesnoth drectory, and then
[Edit: now version 0.1.0. see http://savannah.nongnu.org/patch/index. ... em_id=2948 ]
A little (err, actually, a big) screenshot:
http://www.anathas.org/ayin/wesnoth/scr ... enshot.jpg
And the patch is here
http://www.anathas.org/ayin/wesnoth/cas ... 0.1.tar.gz
To apply the patch, untar it in the wesnoth drectory, and then
Code: Select all
patch -p0 < castle-0.0.1.patch
Last edited by Ayin on April 18th, 2004, 7:39 pm, edited 1 time in total.
that looks awesome. i might try later to do better graphics, once i figure out where the images are stored.
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Turin:
The castle is build from 36 different tiles, which are generated by a script (mk-castle.sh) from a single image. The images are located in the tools/ subdirectory (OK, this location sucks ), and are named castle.png, and cutout.png. The first one is the castle image, the second the cut-out mask.
The original source file for the castle is the attached Gimp (XCF) file.
The castle is build from 36 different tiles, which are generated by a script (mk-castle.sh) from a single image. The images are located in the tools/ subdirectory (OK, this location sucks ), and are named castle.png, and cutout.png. The first one is the castle image, the second the cut-out mask.
The original source file for the castle is the attached Gimp (XCF) file.
I'm very interested in this script and hope a polished version gets in the game, it would enhance the look of some of the levels in my campaign greatly.
-Gafgarion
"Language is the source of misunderstandings." -Antoine de Saint-ExupéryElvish Pillager wrote:Normal Trolls use clubs, not ostriches.
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Firedragon: you should have a fresh copy of the CVS repository first. You should also have the "patch" utility, and a mean to compile the Wesnoth sources. Extract the files in the directory where you made the CVS checkout, then apply the patch using the given command. Then, compile and install Wesnoth.
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Looks good. I really like the way that it was done.
In addition to perhaps having different walls for different castle types, I'd also like to propose having several tiles for the inside of the castle much like grassland has flowers/rocks/etc, thus the inside of the castle looks... cityesque. Wouldn't take too much effort, and I think it'd make the castle graphics look much better.
By the way, I'm officially volunteering someone else to do the graphics. Not me. I'll draw flowers. (-8
In addition to perhaps having different walls for different castle types, I'd also like to propose having several tiles for the inside of the castle much like grassland has flowers/rocks/etc, thus the inside of the castle looks... cityesque. Wouldn't take too much effort, and I think it'd make the castle graphics look much better.
By the way, I'm officially volunteering someone else to do the graphics. Not me. I'll draw flowers. (-8
"For to me, to live is Christ and to die is gain." - Phil. 1:21
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New castle graphics
Here are new graphics for the castle patch, to be untarred in your wesnoth directory (either in the source directory, or in the installed data directory).
I am not sure they are really in proper wesnoth-style, but they may still be better than the current ones.
A little screenshot first
The images are here
I am not sure they are really in proper wesnoth-style, but they may still be better than the current ones.
A little screenshot first
The images are here
I assume it's not supposed to look like this...
It doesn't seem to work correctly on powerpc. I'll submit a bug on savanah, and maybe try to find what's wrong.
Frank
Frank