Possible music?
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It's a strange combination of ambient and jazz.
Also, is it supposed to loop or quit/restart? If the former, it doesn't sound like it matches up. If the latter, it stops abrubtly.
Also, is it supposed to loop or quit/restart? If the former, it doesn't sound like it matches up. If the latter, it stops abrubtly.
Hope springs eternal.
Wesnoth acronym guide.
Wesnoth acronym guide.
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- Music Contributor
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Hi, wonea!
I can say that this music would certainly fit in a video game. With the direction that Aleksi and I are taking the music for Wesnoth, I don't think it would work. We're working on full orchestration for the game. If you can compose some good orchestra music, post it here!
Aleksi may have a different opinion. He's really the one who makes the calls.
--Timothy
I can say that this music would certainly fit in a video game. With the direction that Aleksi and I are taking the music for Wesnoth, I don't think it would work. We're working on full orchestration for the game. If you can compose some good orchestra music, post it here!
Aleksi may have a different opinion. He's really the one who makes the calls.
--Timothy
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Yes it did seem kind of wierd
The darksteel eye
For a wesnoth strategie guide click here----------> http://www.wesnoth.org/forum/viewtopic.php?t=7109
For a wesnoth strategie guide click here----------> http://www.wesnoth.org/forum/viewtopic.php?t=7109
No problem
Thanks for the feedback. i will try to make something more classical.
- irrevenant
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Re: Possible music?
I agree with others, that it doesn't sound very Wesnothy, but it's good music.wonea wrote:Hello,
I have made this track, please give feedback.
http://www.savefile.com/files/1172442
I can envision it being used in some sort of spy-thriller or survival-horror game. It conveys a sense of nervous tension nicely (except maybe for that keyboard that comes in near the end? - that's a little too... happy?).
Now all you have to do is write a new game to suit the music...
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Re: Possible music?
If it gets streched out a bit it might suit for a creepy mission in a custom campaign.irrevenant wrote:I can envision it being used in some sort of spy-thriller or survival-horror game.
More music, please comment
More music can be found here;
http://www.savefile.com/files.php?fid=1398800
http://www.savefile.com/files.php?fid=2334724
http://www.savefile.com/files.php?fid=1398800
http://www.savefile.com/files.php?fid=2334724
Last edited by wonea on December 4th, 2005, 11:05 pm, edited 1 time in total.
Re: More music, please comment
....First music is 12 seconds "short" and i don't see where it could be implemented in the game...wonea wrote:More music can be found here;
http://www.savefile.com/files.php?fid=1398800
http://www.savefile.com/members/index.p ... id=2334724
Second link is not working for me!
Aleksi.