New Campaign: Return of the Legions (0.2.5)
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New Campaign: Return of the Legions (0.2.5)
The current version of the campaign is 0.2.5, can be found on the 1.2 add-on server, and I'm effectively not working on the campaign anymore.
Last edited by zookeeper on November 14th, 2007, 10:27 am, edited 12 times in total.
Re: New Campaign: Return of the Legions (0.1)
Then do ASAP follow the link in my signature and submit your campaign into WesCamp-i18n. (Music licence doesn't matter, I need only .cfg files which contain text, nothing else.) That way you'll increase your chance to receive corrections for the english as well as translations. At the very least you'll get a .pot file which contains all strings so it's much easier to proofread them.zookeeper wrote:
- I've focused quite a lot on the story and dialog, even if they aren't exactly amazing so far.
And you've got an easy way to provide a translation into your native tongue.
WesCamp-i18n - Translations for User Campaigns:
http://www.wesnoth.org/wiki/WesCamp
Translators for all languages required: contact me. No geek skills required!
http://www.wesnoth.org/wiki/WesCamp
Translators for all languages required: contact me. No geek skills required!
I don't understand why everyone wants to put their undead campaigns after EI, since it makes so little sense...
But, anyway, I'll try it when I get home from school. It looks interesting.
But, anyway, I'll try it when I get home from school. It looks interesting.
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
The World of Orbivm
And I hate stupid people.
The World of Orbivm
- Eleazar
- Retired Terrain Art Director
- Posts: 2481
- Joined: July 16th, 2004, 1:47 am
- Location: US Midwest
- Contact:
I played a few levels, and i must say it's looks pretty promising.
i found a bug in "the road back"
Defeating the last enemy did not actually bring me victory, and a few turns later as i tried to get the mage down to the road, i lost.
i found a bug in "the road back"
Code: Select all
Move Rashdin to the southwest road
or
Defeat remaining enemy units
Feel free to PM me if you start a new terrain oriented thread. It's easy for me to miss them among all the other art threads.
-> What i might be working on
Attempting Lucidity
-> What i might be working on
Attempting Lucidity
I'll try that soon. All that stuff with berlios.de, svn and whatnot seemed like pure horror, though.torangan wrote:Then do ASAP follow the link in my signature and submit your campaign into WesCamp-i18n.
Well, EI has the biggest undead happenings of the main campaigns, has a strong main villain and it's tied to the rest of the Wesnoth timeline (unlike TDH, afaik), so it makes for a good base for "sequels" storyline-wise. Of course one might as well do a prequel, as there's more than enough storyline base on that side of the timeline, too.turin wrote:I don't understand why everyone wants to put their undead campaigns after EI, since it makes so little sense...
Yes, it seems this event branch didn't get tested well, as I've always sent Rashdin south with an escort or two right away and have probably never killed all the enemy units before he reached the road myself. Bug noted.Eleazar wrote:i found a bug in "the road back"
Don't worry, it's not as hard as it may look on first glance, many managed to get it working before you and so will you.zookeeper wrote:I'll try that soon. All that stuff with berlios.de, svn and whatnot seemed like pure horror, though.
WesCamp-i18n - Translations for User Campaigns:
http://www.wesnoth.org/wiki/WesCamp
Translators for all languages required: contact me. No geek skills required!
http://www.wesnoth.org/wiki/WesCamp
Translators for all languages required: contact me. No geek skills required!
I'm sorry, but this really doesn't make sense to me. Why do you want to punish Wesnoth even more after it has been nearly annihilated by undead? And, storywise, it doesn't make sense, because Mal-Ravanal controlled almost all of the undead forces on earth. Assuming it actually takes some time to build up an army large enough to pose much of a threat to Wesnoth, how would there be another really powerful undead leader appearing in just a few years?zookeeper wrote:Well, EI has the biggest undead happenings of the main campaigns, has a strong main villain and it's tied to the rest of the Wesnoth timeline (unlike TDH, afaik), so it makes for a good base for "sequels" storyline-wise. Of course one might as well do a prequel, as there's more than enough storyline base on that side of the timeline, too.turin wrote:I don't understand why everyone wants to put their undead campaigns after EI, since it makes so little sense...
Prequels are OK. (Technically, The South Guard is one.) It is sequels to Eastern Invasion that I dislike.
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
The World of Orbivm
And I hate stupid people.
The World of Orbivm
- Eleazar
- Retired Terrain Art Director
- Posts: 2481
- Joined: July 16th, 2004, 1:47 am
- Location: US Midwest
- Contact:
Turin, i haven't played EI, (but i've enjoyed SE) but from what i know of your EI story, and part of RotL, I think Zookeeper is building onto your story-line in a creative way, not simply rehashing it. Give him a chance, (at least until you play it). I think this could become one of the better campaigns.
Feel free to PM me if you start a new terrain oriented thread. It's easy for me to miss them among all the other art threads.
-> What i might be working on
Attempting Lucidity
-> What i might be working on
Attempting Lucidity
I am giving him a chance. My opinion is this: It could very well turn out to be a good campaign. However, I think it will be harder with this as a premise than with a different premise.
It is probably a decent campaign. Unfortunately, Rashdin disappears at the end of the first scenario; you probably forgot to un-unstore him.
I'm using the Lite version.
It is probably a decent campaign. Unfortunately, Rashdin disappears at the end of the first scenario; you probably forgot to un-unstore him.
I'm using the Lite version.
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
The World of Orbivm
And I hate stupid people.
The World of Orbivm
I've played EI, but don't actually remember much being said about Mal-Ravanal controlling almost all of the undead forces on ea...Wesnoth.turin wrote:And, storywise, it doesn't make sense, because Mal-Ravanal controlled almost all of the undead forces on earth.
Sure, it does. Afaik, though, Wesnoth refers only to the Kingdom of Wesnoth, not the whole continent. Well, at least I hope it does.turin wrote:Assuming it actually takes some time to build up an army large enough to pose much of a threat to Wesnoth
Because I mostly ignore how something is tactically possible or feasible (how much time would it take to recruit 200 wraiths, for example) and focus on the characters. If there's a chap who's good enough (err...evil), then I'm willing to give him his army in a week, if needs be., how would there be another really powerful undead leader appearing in just a few years?
That's very odd, and I can't neither replicate this or find anything in the code that could cause this. In case you don't have a replay or savefile, could you tell in which order did the following things happen (not all may have): death of Nurinamor, death of all enemy units, Rashdin reaching the trapdoor, Rashdin returning, end of turns, end of level? There are quite a few event branches, and I suppose it's possible I've missed one combination.turin wrote:It is probably a decent campaign. Unfortunately, Rashdin disappears at the end of the first scenario; you probably forgot to un-unstore him.
Emmanovi wrote:It sounds fun... Pity I can't work out how to unzip zip files
A self extracting archive.
"RofL"? Now this is definitely worth using a smiley on this forum for the first time!Zebulon wrote:A self extracting archive.