Upgraded Shocktrooper Graphic
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I think several units have things change sides when they attack. For example, the archer units have their swords appear in the same hand as their bows do depending on which attack they are performing.Sangel wrote:The shield presently "dips" two pixels during the attack. I suppose I could drop it another pixel, but I don't think that'll make the frame look more dynamic, really.
Unless I misunderstood what you're asking for, and you want the shield swapping sides... but that'd just be bizarre.
The Eponymous Archon
I meant the unit would move it's shield more on his side to have a better hitting movement.
keeping the shield in front of you is not verry practical, so the shield should "move away" showing more of the body.
that's the movement idea, as for how to draw it... I just can't draw, it's hereditary, so I'll let you figure it out
keeping the shield in front of you is not verry practical, so the shield should "move away" showing more of the body.
that's the movement idea, as for how to draw it... I just can't draw, it's hereditary, so I'll let you figure it out
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Well, since nobody else has suggested statistics:
Code: Select all
[unit]
name=Siege Trooper
race=human
image=human-siegetrooper.png
image_defensive=human-siegetrooper-defend.png
hitpoints=64
movement_type=armoredfoot
movement=4
experience=500
level=3
alignment=lawful
advanceto=null
cost=100
unit_description="Towering over the battlefield like iron giants, Siege Troopers are legendary for their incredible resilience and brutal hammer blows. Were it not for their slow movement and rarity on the battlefield, these mighty soldiers would control the continent."
get_hit_sound=groan.wav
usage=fighter
[attack]
name=mace
type=impact
range=short
damage=24
number=2
[frame]
begin=-100
end=100
image=human-siegetrooper-attack.png
[/frame]
[sound]
time=-100
sound=mace.wav
[/sound]
[/attack]
[/unit]
"Pure logic is the ruin of the spirit." - Antoine de Saint-Exupéry
I think so it's looking cool.Sangel wrote:Since nobody further has commented on either the graphics or the unit statistics, is the Siege Trooper ready for implementation?
fmunoz is our graphics manager, so I'll leave it to him to commit the unit to CVS. If you don't see it within a couple of weeks, send him a pm to bother him about it.
Great work!
David
“At Gambling, the deadly sin is to mistake bad play for bad luck.” -- Ian Fleming
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Description
Tiny change, if I might:
"Towering over the battlefield like iron giants, Siege Troopers are renowned and feared for their incredible resilience and brutal hammer blows. Were it not for their slow movement and rarity on the battlefield, these mighty soldiers would control the continent."
Very nice though. I like the last sentence.
"Towering over the battlefield like iron giants, Siege Troopers are renowned and feared for their incredible resilience and brutal hammer blows. Were it not for their slow movement and rarity on the battlefield, these mighty soldiers would control the continent."
Very nice though. I like the last sentence.
The Eponymous Archon
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Here we go.
Code: Select all
[unit]
name=Siege Trooper
race=human
image=human-siegetrooper.png
image_defensive=human-siegetrooper-defend.png
hitpoints=64
movement_type=armoredfoot
movement=4
experience=500
level=3
alignment=lawful
advanceto=null
cost=100
unit_description="Towering over the battlefield like iron giants, Siege Troopers are renowned (and feared) for their incredible resilience and brutal hammer blows. Were it not for their slow movement and rarity on the battlefield, these mighty soldiers would control the continent."
get_hit_sound=groan.wav
usage=fighter
[attack]
name=mace
type=impact
range=short
damage=24
number=2
[frame]
begin=-100
end=100
image=human-siegetrooper-attack.png
[/frame]
[sound]
time=-100
sound=mace.wav
[/sound]
[/attack]
[/unit]
"Pure logic is the ruin of the spirit." - Antoine de Saint-Exupéry
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- Posts: 558
- Joined: February 1st, 2004, 6:17 pm
- Location: New Jersey, USA
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- Moderator Emeritus
- Posts: 2232
- Joined: March 26th, 2004, 10:58 pm
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There was a little thought to a different name, but nobody really produced anything better than Siege Trooper. I'm open to suggests, though - "Iron" has a nice ring to it for this guy.
"Iron Legionnaire", perhaps? "Iron Veteran"? "Steel Veteran"? "Iron Sergeant"?
"Iron Legionnaire", perhaps? "Iron Veteran"? "Steel Veteran"? "Iron Sergeant"?
"Pure logic is the ruin of the spirit." - Antoine de Saint-Exupéry