Upgraded Shocktrooper Graphic

Brainstorm ideas of possible additions to the game. Read this before posting!

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Which upgraded Shocktrooper scheme do you prefer?

Poll ended at April 7th, 2004, 6:46 am

Shocktrooper Grey
7
22%
Grey w/ Gold Accents
23
72%
Neither
2
6%
 
Total votes: 32

Boucman
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Post by Boucman »

I don't know if it would be easy to do, but you could try moving the shield on the character's left side while he's hitting
Sangel
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Post by Sangel »

The shield presently "dips" two pixels during the attack. I suppose I could drop it another pixel, but I don't think that'll make the frame look more dynamic, really.

Unless I misunderstood what you're asking for, and you want the shield swapping sides... but that'd just be bizarre.
Eponymous-Archon
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Location: New Jersey, USA

Post by Eponymous-Archon »

Sangel wrote:The shield presently "dips" two pixels during the attack. I suppose I could drop it another pixel, but I don't think that'll make the frame look more dynamic, really.

Unless I misunderstood what you're asking for, and you want the shield swapping sides... but that'd just be bizarre.
I think several units have things change sides when they attack. For example, the archer units have their swords appear in the same hand as their bows do depending on which attack they are performing.
The Eponymous Archon
Boucman
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Post by Boucman »

I meant the unit would move it's shield more on his side to have a better hitting movement.

keeping the shield in front of you is not verry practical, so the shield should "move away" showing more of the body.

that's the movement idea, as for how to draw it... I just can't draw, it's hereditary, so I'll let you figure it out :cry:
Sangel
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Post by Sangel »

Ah, no I'm seeing what you're getting at. How about this?
Boucman
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Post by Boucman »

yup, that's what I meant, looks good..
Sangel
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Post by Sangel »

OK, it looks like the graphics are finally finalised. Now - Unit Statistics?
"Pure logic is the ruin of the spirit." - Antoine de Saint-Exupéry
Sangel
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Post by Sangel »

Well, since nobody else has suggested statistics:

Code: Select all

[unit]
name=Siege Trooper
race=human
image=human-siegetrooper.png
image_defensive=human-siegetrooper-defend.png
hitpoints=64
movement_type=armoredfoot
movement=4
experience=500
level=3
alignment=lawful
advanceto=null
cost=100
unit_description="Towering over the battlefield like iron giants, Siege Troopers are legendary for their incredible resilience and brutal hammer blows. Were it not for their slow movement and rarity on the battlefield, these mighty soldiers would control the continent."
get_hit_sound=groan.wav
usage=fighter
	[attack]
	name=mace
	type=impact
	range=short
	damage=24
	number=2
		[frame]
		begin=-100
		end=100
		image=human-siegetrooper-attack.png
		[/frame]
		[sound]
		time=-100
		sound=mace.wav
		[/sound]
	[/attack]
[/unit]
"Pure logic is the ruin of the spirit." - Antoine de Saint-Exupéry
Sangel
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Post by Sangel »

Since nobody further has commented on either the graphics or the unit statistics, is the Siege Trooper ready for implementation?
"Pure logic is the ruin of the spirit." - Antoine de Saint-Exupéry
Dave
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Location: Seattle
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Post by Dave »

Sangel wrote:Since nobody further has commented on either the graphics or the unit statistics, is the Siege Trooper ready for implementation?
I think so :) it's looking cool.

fmunoz is our graphics manager, so I'll leave it to him to commit the unit to CVS. If you don't see it within a couple of weeks, send him a pm to bother him about it.

Great work!

David
“At Gambling, the deadly sin is to mistake bad play for bad luck.” -- Ian Fleming
Sangel
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Post by Sangel »

Excellent. I'll keep an eye out for it. :D
"Pure logic is the ruin of the spirit." - Antoine de Saint-Exupéry
Eponymous-Archon
Posts: 558
Joined: February 1st, 2004, 6:17 pm
Location: New Jersey, USA

Description

Post by Eponymous-Archon »

Tiny change, if I might:

"Towering over the battlefield like iron giants, Siege Troopers are renowned and feared for their incredible resilience and brutal hammer blows. Were it not for their slow movement and rarity on the battlefield, these mighty soldiers would control the continent."

Very nice though. I like the last sentence. :-)
The Eponymous Archon
Sangel
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Post by Sangel »

Here we go.

Code: Select all

[unit] 
name=Siege Trooper 
race=human 
image=human-siegetrooper.png 
image_defensive=human-siegetrooper-defend.png 
hitpoints=64 
movement_type=armoredfoot 
movement=4 
experience=500 
level=3 
alignment=lawful 
advanceto=null 
cost=100 
unit_description="Towering over the battlefield like iron giants, Siege Troopers are renowned (and feared) for their incredible resilience and brutal hammer blows. Were it not for their slow movement and rarity on the battlefield, these mighty soldiers would control the continent." 
get_hit_sound=groan.wav 
usage=fighter 
   [attack] 
   name=mace 
   type=impact 
   range=short 
   damage=24 
   number=2 
      [frame] 
      begin=-100 
      end=100 
      image=human-siegetrooper-attack.png 
      [/frame] 
      [sound] 
      time=-100 
      sound=mace.wav 
      [/sound] 
   [/attack] 
[/unit] 
"Pure logic is the ruin of the spirit." - Antoine de Saint-Exupéry
Eponymous-Archon
Posts: 558
Joined: February 1st, 2004, 6:17 pm
Location: New Jersey, USA

Post by Eponymous-Archon »

Weren't we going to rename this guy? Maybe "Iron Something-Impressive"? "Ferric Footsoldier"?

(Nice touch with the parentheses too. :-))
The Eponymous Archon
Sangel
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Joined: March 26th, 2004, 10:58 pm
Location: New York, New York

Post by Sangel »

There was a little thought to a different name, but nobody really produced anything better than Siege Trooper. I'm open to suggests, though - "Iron" has a nice ring to it for this guy.

"Iron Legionnaire", perhaps? "Iron Veteran"? "Steel Veteran"? "Iron Sergeant"?
"Pure logic is the ruin of the spirit." - Antoine de Saint-Exupéry
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