Not to cry sexist, but...
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Not to cry sexist, but...
Why is the Princess so much weaker than the Lord? She's a level three unit, he's a level three unit, but they're so far from equal. Not only does he have 20 more hitpoints, his sword does more damage and he has a bow attack as well.
At the very minimum, I think she should have a 12-5 sword attack and 52 hitpoints. Adding in near-immunity to Holy attacks would also fit the high fantasy theme.
At the very minimum, I think she should have a 12-5 sword attack and 52 hitpoints. Adding in near-immunity to Holy attacks would also fit the high fantasy theme.
Princess is elusivefoot, this means she is quite often hard to hit. Same as fencers and thieves.
More information:
http://wesnoth.slack.it/?UnitTables
http://wesnoth.slack.it/?MoveTypeTables
- Miyo
More information:
http://wesnoth.slack.it/?UnitTables
http://wesnoth.slack.it/?MoveTypeTables
- Miyo
Actually the Grand Plan is to make Li'sar start on level 2 (and be rather powerful for a level 2 unit) and be advancable to level 3.
Hmm....there are already graphics for it...so why don't I go off and do this now?
David
Hmm....there are already graphics for it...so why don't I go off and do this now?
David
“At Gambling, the deadly sin is to mistake bad play for bad luck.” -- Ian Fleming
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I've checked out the tables, miyo, and while she's harder to hit, she tends to take more damage when she does get hit, so that balances out somewhat. I think she needs a minor bump in power in any case - though if those stats are for a Level 2 Li'sar, it would make sense how weak she is comparatively.
Someone's already done a Level 2 Li'sar graphic? That's awesome.
Someone's already done a Level 2 Li'sar graphic? That's awesome.
Actually someone has already done a level 3 Li'sar graphic. Found in images/human-battleprincess.png. The current Li'sar graphics will become level 2.Sangel wrote: Someone's already done a Level 2 Li'sar graphic? That's awesome.
Of course, it still does need to be animated.
David
“At Gambling, the deadly sin is to mistake bad play for bad luck.” -- Ian Fleming
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Broader sexism
On the broader front, I've re-written most of the unit descriptions so that they are sex-less. Some of the unit names might be taken to imply sex (bowman, for example, or Princess - obviously), but most units could technically go either way...or neither, as in the case of most of the animals and undead.
Just a little FYI.
Just a little FYI.
The Eponymous Archon
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While "man" is used as a generic term quite a lot, if there's an alternative I personally like to go with the alternative. I mean, why not? Making the unit descriptions gender-neutral is kind of nice - then you can choose whether your unit is male or female when you name it.
Anyway, I've alpha-mapped the Battle Princess, and done a quick attack frame. I'll do the defense frame in a little while - what do you think of these two?
[Edit: Figured out the attack frame - the alpha mask was messed up for some reason]
Anyway, I've alpha-mapped the Battle Princess, and done a quick attack frame. I'll do the defense frame in a little while - what do you think of these two?
[Edit: Figured out the attack frame - the alpha mask was messed up for some reason]
Last edited by Sangel on March 30th, 2004, 1:23 am, edited 2 times in total.
Please, let's not get into this debate, huh.turin-at-school wrote:how does bowman imply it is male? the suffix '-man' simply mean 'being', not specifically male. i see no way it is inherently a male unit, just like the orcish crossbowman is not human, but has the suffix 'man'.
Despite its long history as a neutral compound, -man is taken by many these days to mean "a man and not a woman". Hence my "might be taken" in the original posting.
princess/battle princess level mixup
Princess has level 3 while battle princess has level 2 in the CVS
the defense image does not look like she is defending, it is more like she is saluting. i advise making her feet change position, so that she is not so stiff.
the attack image looks great, and is a perfect example of moving feet during a frame.
the attack image looks great, and is a perfect example of moving feet during a frame.
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