New Dire-Wolf image?
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- Posts: 55
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another try
and now, for something different. Do they need to be flatter, and if so, what do you think keeps them from flatness. What else is wrong? The Goblin isn't done, by the way, but I'm having a little trouble with him.
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- walk-SE-b.gif (15 KiB) Viewed 3356 times
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- Posts: 55
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slowly. Very, very slowly.
(1) transparency: Please let me know if you're doing something with these that requires their background to be transparent. I consider these works in progress, and so don't want to spend the time to take out the background until I get a more complete image. But, if it makes a difference, I will.
(2) stuff I'm doing now: The legs still need to be bigger and lighter. I'm running into some problems with this, though, and will continue to work on it. The wolf's head, too, will appear more attached.
(3) size: I was trying to make the wolf match the size of that in the original image, but looking at it now I think maybe I went a little too far. It looks like it should probably be a little bigger, but still smaller than it was. what do you think?
(1) transparency: Please let me know if you're doing something with these that requires their background to be transparent. I consider these works in progress, and so don't want to spend the time to take out the background until I get a more complete image. But, if it makes a difference, I will.
(2) stuff I'm doing now: The legs still need to be bigger and lighter. I'm running into some problems with this, though, and will continue to work on it. The wolf's head, too, will appear more attached.
(3) size: I was trying to make the wolf match the size of that in the original image, but looking at it now I think maybe I went a little too far. It looks like it should probably be a little bigger, but still smaller than it was. what do you think?
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- NE.gif (18 KiB) Viewed 3195 times
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- SE.gif (20.38 KiB) Viewed 3195 times
I find the animation really impressive! The only remark I have, that I don't totally guarantee because riding a wolf may be quiet different from riding a horse, is that I would expect the rider to look always in the same direction, so its head shouldn't move. In fact, normally, the rider should do a big effort so that the part of his body higher than his waist doesn't move (makes sense if you imagine all the task he may have to perform : looking-around, fighting, shooting with any weapon and so on...) Of course, goblins are not necessarily good riders
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Actually I think the latest animation is near perfect, although the image in general could use a bit of color differentiation. Goblins are chaotic, scatterbrained creatures; one would not describe them as "focused", so swaying around a lot on the wolf makes sense. It also gives a sense that the goblin doesn't entirely have control of his mount, which is probably accurate. The wolf, on the other hand, looks straight ahead as he strides, giving a sense of predatory stealth.
Good job.
Good job.
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Looking Good! I do missed the goblin crouched over the back of the wolf in movement, but his straight up posture would be good for the standing frame.
Minor tweaks: The bandana should move and not stick straight out the back of the head. Also, the goblin's right arm seems out of place.
Minor tweaks: The bandana should move and not stick straight out the back of the head. Also, the goblin's right arm seems out of place.
"you can already do that with WML"
Fight Creeeping Biggerism!
http://www.wesnoth.org/forum/viewtopic. ... 760#131760
http://www.wesnoth.org/forum/viewtopic. ... 1358#11358
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With the heart-stopping speed of and grace of tectonic plates, the direwolf progresses!
I still intend to screw with the goblin's face and fix the needle nose shadow. Anything else before I start working on it by hand?
Should I add more teeth and claws to make the image consistent? I'm worried that doing this will clutter up the various angles.
I still intend to screw with the goblin's face and fix the needle nose shadow. Anything else before I start working on it by hand?
Should I add more teeth and claws to make the image consistent? I'm worried that doing this will clutter up the various angles.
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- Retired Developer
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This is really getting good. But, since you asked, here are a few more minor quibbles. These are image specific
SE, the rear hip looks odd. Perhaps a little more body to the inside of it would be good.
SW. The front right paw (which looks good in the SE picture) seems a little wobbly or fluid, if that makes sense.
Although the red bandana and saddle are good for testing purposes, you may want to change them to the magenta used in the team coloring macros. Team coloring is flexible enough that you could use the red if necessary, although if you do that, I would suggest using a pure red (maybe you did already)
SE, the rear hip looks odd. Perhaps a little more body to the inside of it would be good.
SW. The front right paw (which looks good in the SE picture) seems a little wobbly or fluid, if that makes sense.
Although the red bandana and saddle are good for testing purposes, you may want to change them to the magenta used in the team coloring macros. Team coloring is flexible enough that you could use the red if necessary, although if you do that, I would suggest using a pure red (maybe you did already)
"you can already do that with WML"
Fight Creeeping Biggerism!
http://www.wesnoth.org/forum/viewtopic. ... 760#131760
http://www.wesnoth.org/forum/viewtopic. ... 1358#11358
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- Joined: December 27th, 2005, 11:24 pm
Thanks
Thank you, as always, for your suggestions. I'll get working on them.
I'd be happy to change the red. I'm using it in order to stay consistent with the original image...
If I wanted to suggest these for use within the game (when done and with the other requisite animations), what else would I need to do? Could I change the color for team coloring?
I'd be happy to change the red. I'm using it in order to stay consistent with the original image...
If I wanted to suggest these for use within the game (when done and with the other requisite animations), what else would I need to do? Could I change the color for team coloring?