New attack buttons - scratchpad

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Leonhard
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Post by Leonhard » January 9th, 2006, 7:23 pm

I could not post them all in the same post so :
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battleaxe.png
battleaxe.png (6.71 KiB) Viewed 10322 times
bow.png
bow.png (4.99 KiB) Viewed 10301 times
dagger.png
dagger.png (4.79 KiB) Viewed 10307 times

Leonhard
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Post by Leonhard » January 9th, 2006, 7:24 pm

and a last one...
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spear.png
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zookeeper
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Post by zookeeper » January 9th, 2006, 7:32 pm

There are odd smudges behind every one. Attack icons are currently meant to be used against a black background and probably should contain only the weapon or projectile in question and not excess background colours or patterns.

freim
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Post by freim » January 9th, 2006, 7:42 pm

I see what you are trying to do with the bg's, but I think it would look better if you try without them. It looks a bit to busy with the bg's.

I would also consider making them a bit more uniform. Some have "motion blurs", while others don't. The perspective and angle is also different.

I think it has potential. Icons are hard to do, and most tend to make the error of adding to much details and stuff. Icons need to be clear and clean.

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Cuyo Quiz
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Post by Cuyo Quiz » January 10th, 2006, 3:27 am

Although the effect of the backgrounds is something different and interesting, i still agree with the comments already told.

I definitely like the way you do the weapons though, so, without motion blurs and backgrounds, i think these could be very close to what Jetryl was wishing for the buttons.

In terms of features, i think the baneblade, ballista and bow look the best, and would be pleased, if buttons accepted, that they could be done with similar effects.
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Leonhard
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Post by Leonhard » January 10th, 2006, 9:47 am

Thanks for the answers. Maybe you have already done it, but you should test them in the game to see the effect of the backgrounds. They do not all look like what I wanted them to, but I think it adds a bit of color to the interface. Anyway I have these icons without bg, I can post them. I think I must have them somewhere without shadows.
Considering the motion blurs, i appears to me too this morning that it was not such a good idea, I will remove them.
Considering perspective and angle, I see what you mean, but still I can't decide my self for icons contained in the plain of the screen - flat-, like the axe or a bit more 3D like the battle axe. It seems it depends on the weapon... Well, I'll think about it.

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Eleazar
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Post by Eleazar » January 10th, 2006, 1:20 pm

it's easy to test them in-game.
just replace the appropriate files with yours (give them the same name)
in images/attacks.
Feel free to PM me if you start a new terrain oriented thread. It's easy for me to miss them among all the other art threads.
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Disto
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Post by Disto » January 11th, 2006, 9:53 pm

Yeah just remove the background of them and they will be a huge improvement to what we have.
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Leonhard
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Post by Leonhard » January 12th, 2006, 3:11 pm

In fact I think you're right! I'm the kind og guy who draws with an idea an wekes up the day after and says "gosh, why did I draw that". Anyway, here are some of them without bg. Any idea how I could present them all in one post (I'm limited to three attachements)?
Attachments
axe.png
axe.png (2.69 KiB) Viewed 10056 times
baneblade.png
baneblade.png (3.18 KiB) Viewed 10055 times
bow.png
bow.png (2.4 KiB) Viewed 10053 times

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Ranger M
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Post by Ranger M » January 12th, 2006, 3:12 pm

Compress them in a .tar file, and then post it

Leonhard
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Post by Leonhard » January 12th, 2006, 3:13 pm

and I think maybe they are too bright (and there is a problem at the rim of the crossbow - which, by the way, should be in the middle of the square, I will fiw that) what do you say?
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crossbow.png
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spear.png
spear.png (2.35 KiB) Viewed 10046 times

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Post by Woodwizzle » January 12th, 2006, 7:46 pm

i think they're good, but they don't quite fit with the rest of wesnoth, they need at least a little bit more of a cartoon quality. Also I really don't like the ones that continue outside of the square, but thats just my personnal oppinion.
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Post by Tux2B » January 12th, 2006, 8:40 pm

Woodwizzle wrote:Also I really don't like the ones that continue outside of the square, but thats just my personnal oppinion.
Hmm.. That's not sure. I would need to see that in game. I'm not sure it's such a big problem once in game.
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Leonhard
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Post by Leonhard » January 13th, 2006, 10:08 am

Hello there,

Here is last night's work.

Woodwizzle : in my opinion to it is not to bad when weapons continue outside the square in game, maybe you could test it.

For the cartoon style, my opinion is a bit different. I think you can do better graphics if you don't make surrounds and limit lines around color areas, see the new mountains for example. It seems there is a style concerning units, but maybe it is not to use every where. But I'm new here, so I maybe totally wrong concerning the spirit of the art developers, and of course ready to adapt :D
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attack_buttons.PNG
attack_buttons.PNG (45 KiB) Viewed 10051 times
Attacks.tar
(36 KiB) Downloaded 416 times

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wayfarer
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Post by wayfarer » January 13th, 2006, 10:19 am

Yeah there is the intention of getting rid of outlines though I can only speak for sprites (and not even there).
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