New animations

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ghype
Posts: 978
Joined: December 13th, 2016, 4:43 pm
Location: Berlin, Germany

new Harrier animation

Post by ghype »

So I am not gonna be much around the next days, so I thought to leave this one here.

Its a bit choppy but it should do it. I took kaleh/nym as a reference, but now I am wondering wether in the 2nd last frame the bolas should still be slung somehow?


harrier-ranged-animation-1.gif
harrier-ranged-animation-1.gif (10.86 KiB) Viewed 524 times

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Hejnewar
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Re: New animations

Post by Hejnewar »

I don't think that spear should be disappearing during defence animation.

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ghype
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Location: Berlin, Germany

Re: New animations

Post by ghype »

Hejnewar wrote:
April 30th, 2020, 7:57 pm
I don't think that spear should be disappearing during defence animation.
It is the ranged defense animation.
The melee defense animation was already done by doofus and it shows the spear

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beetlenaut
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Re: New animations

Post by beetlenaut »

ghype wrote:
April 28th, 2020, 5:48 pm
Is there something that needs to be improved or can be considered good enough?
It looks fine to me. You did a great job with the footwork in my opinion. His upper body is a bit stiff-looking though. It would probably be better if he leaned forward, but I realize that it would be a lot more work, and it might not matter in the game. I think the melee slide must make it hard to see things like that because that original ranger animation is surprisingly bad.
ghype wrote:
April 30th, 2020, 10:46 am
rover-animation-ranged-3....harrier-ranged-animation-1
These look good.
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ghype
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Location: Berlin, Germany

Re: New animations

Post by ghype »

beetlenaut wrote:
May 1st, 2020, 8:15 am
It looks fine to me. You did a great job with the footwork in my opinion. His upper body is a bit stiff-looking though. It would probably be better if he leaned forward, but I realize that it would be a lot more work, and it might not matter in the game. I think the melee slide must make it hard to see things like that because that original ranger animation is surprisingly bad.
About the stiffness, given that there I think currently at least 6 frames for the melee animation, that the animation will happen rather quickly and details as such won't be even noticed in-game. I was considering to change the angle of the bow as that might be the reason why it appears so stiff.

Changing the angle of the bow should do it I think ... will work on that and copy the animation to the trapper as well.

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