New animations

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Zoomo
Posts: 98
Joined: October 9th, 2012, 10:52 pm

Re: New animations

Post by Zoomo » March 13th, 2018, 11:44 pm

Here it is with a shadow. I've posted the pngs as a zip too!
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heavyinfantry-attack frames.zip
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heavyinfantry-v3.gif
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vultraz
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Joined: February 7th, 2011, 12:51 pm
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Re: New animations

Post by vultraz » March 14th, 2018, 1:06 am

They've been committed. Thanks! :D
Creator of Shadows of Deception (for 1.12) and co-creator of the Era of Chaos (for 1.12/1.13).
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MathBrush
Posts: 106
Joined: February 12th, 2018, 10:21 pm

Re: New animations

Post by MathBrush » March 15th, 2018, 3:12 am

This, and the sylph, and the new TRoW lich sprites are just awesome. So great to see good work coming in!

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Eagle_11
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Joined: November 20th, 2013, 12:20 pm

Re: New animations

Post by Eagle_11 » March 16th, 2018, 10:01 pm

I still have to state: Its probably better for the 'swoosh' to not feature any magenta and be entirely white. Also if im remembering correctly it had been decided on inside facing of the shield to be not teamcolored but grey.

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The_Gnat
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Re: New animations

Post by The_Gnat » April 23rd, 2018, 4:22 am

Would you be interested in adding a melee animation for the Sylph. I really like the new sprite in 1.14 but currently it has no animations.
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hierophant-melee.png
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Zoomo
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Joined: October 9th, 2012, 10:52 pm

Re: New animations

Post by Zoomo » May 16th, 2018, 5:56 am

I was looking at the HI animation ingame and I noticed it doesn't have the standard offsetting when attacking an enemy. As a result at most attacking angles the mace makes basically no connection with the enemy it is hitting. is this intentional?

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