New animations

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vultraz
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Re: New animations

Post by vultraz » April 16th, 2017, 10:06 am

That Fighter run is awesome! Could you post the frames?
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Re: New animations

Post by Vyncyn » April 16th, 2017, 10:34 am

vultraz wrote:That Fighter run is awesome! Could you post the frames?
I have no access to them right now, but will post them tuesday or wednesday. Alternatively I could make attack and defense anim first and post everything together.

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Re: New animations

Post by vultraz » April 16th, 2017, 10:21 pm

Sure, that'd be great! I made a north-facing frame, so you could work a N-run animation too, if you wanted:
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Vult Elves.png (24.27 KiB) Viewed 2255 times
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Re: New animations

Post by Jetrel » April 17th, 2017, 6:03 am

Vyncyn wrote:Finished the animation. I can see some issues with shoulders and breastplate, so if they are too dominant, I could try to fix them.
They're minor enough that they're not something that should stop this from going in.

I really appreciate you doing this this really looks awesome. ^_^
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Vyncyn
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Re: New animations

Post by Vyncyn » April 18th, 2017, 7:39 pm

Hmm I completely forgot the fighter has a ranged animation too. *whoops*
I'll work on it, but don't expect them any time soon.

Since it might take a while I'll post the running frames first
fighter-se-run.zip
(15.57 KiB) Downloaded 62 times
Like I hinted at before I might not be able to create a decent ne-running animation from a scratch (both art and time wise), which means this unit needs a new 10-frame-se-runnning macro.

I also made this defense frame
fighter-defend.png
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Vyncyn
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Re: New animations

Post by Vyncyn » April 26th, 2017, 7:16 pm

Had more time than expected, so here are attack and defense animations.
It's nothing great, but I changed the current fighter animations with the new image. I removed the 4th bow attack frame as there is not much change from the 3rd to 4th, otherwise movement and stance are pretty much identical to the old one animation.
If I find time (and will) I can try to make a better melee animation.
fighter-attack,defend.gif
In turn are: bow attack, ranged defense, sword attack, melee defense
fighter-attack,defend.gif (10.7 KiB) Viewed 2030 times
If it is good enough I will post the frames.

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Re: New animations

Post by beetlenaut » April 27th, 2017, 12:38 am

The bow attack looks really silly--like a kid's toy. I realize you are copying the old animation, so it's not your fault, but don't think it would take a huge amount of work to make it look right. The problem is that the bow hardly bends at all. Instead, the string stretches out like a rubber band. Since it's pretty short, the bow should actually end up bent in a half circle. The little curved bits at the ends of the bow aren't decoration either. The string attaches past them, all the way at the tips, and they should straighten out somewhat when the bow is drawn.

The bow in this image started out in the same shape as the fighter's bow before it was drawn.
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Re: New animations

Post by zookeeper » April 27th, 2017, 7:22 am

Also generally one thing that's really important in bow animations is the release frame. Pretty much everything else in it should stay put except the bow itself. It really impacts the animation adversely if one takes another frame, where the arms are in a different position, and uses that as the release frame.

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Re: New animations

Post by Vyncyn » April 27th, 2017, 6:07 pm

Fixed.
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bow.gif
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Re: New animations

Post by ForestDragon » April 27th, 2017, 6:25 pm

the animation looks a lot better now! :)
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Re: New animations

Post by Zoomo » April 27th, 2017, 8:31 pm

Ok, I tried to put some more force into the hit. Looking at it before the arc was to controlled and slow, I've made it more like a swing with intention to hurt.
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Re: New animations

Post by beetlenaut » April 28th, 2017, 12:32 am

Vyncyn wrote:Fixed.
Yep! That bow has a nice looking snap to it. I don't suppose you'd like to slip it into some other elf animations... (If not, I would be willing to do it myself since this has bothered me for a while.)
Zoomo wrote:I've made it more like a swing with intention to hurt.
Now that looks like something you wouldn't want to stand in front of.
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Vyncyn
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Re: New animations

Post by Vyncyn » April 28th, 2017, 5:55 am

beetlenaut wrote:Yep! That bow has a nice looking snap to it. I don't suppose you'd like to slip it into some other elf animations... (If not, I would be willing to do it myself since this has bothered me for a while.)
I'd like to do some more mainline animations, but right now I'm all animationed out. If you want it done in a reasonably amount of time you should do it yourself.

Here are all the frames (attack,defense, and running)
fighteranim.zip
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Re: New animations

Post by beetlenaut » April 28th, 2017, 7:18 pm

I think maybe I lied about doing this. I was just going to replace the smaller bows (archer and hero) with this one, but I didn't realize that even the archer has 32 frames. Also, they are in an old style. If I'm going to do it, I'm going to do it right. Is there an updated archer somewhere?
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Vyncyn
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Re: New animations

Post by Vyncyn » April 28th, 2017, 7:46 pm

I couldn't find the elves in the forum, but I had already downloaded them at some point. I'm not sure if they are the latest version though (female archer seems partly unshaded).
archer+female.png
archer+female.png (1.33 KiB) Viewed 1778 times
archer.png
archer.png (1.35 KiB) Viewed 1778 times
I don't think it's necesarry to do 32 frames; If you're gonna do it, you could cut it down to 20 (10 per gender)
=>4 bow, 2 sword, 1 melee + 1ranged defense, 1 sword baseframe, 1 bow baseframe(already exists)

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