New animations

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Flameslash
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Re: New animations

Post by Flameslash » September 11th, 2016, 9:00 pm

iceiceice wrote:I think the tentacle of the deep is inherently fantastical -- like, it's not really an animal, just a malevolent force of magic, or an animal that was changed by malevolent magic. There must be some dark sorcerer somewhere who is lord of the tentacles.
Wasn't there a character along those lines in Dead Water?

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tekelili
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Re: New animations

Post by tekelili » September 11th, 2016, 9:09 pm

Flameslash wrote:
iceiceice wrote:I think the tentacle of the deep is inherently fantastical -- like, it's not really an animal, just a malevolent force of magic, or an animal that was changed by malevolent magic. There must be some dark sorcerer somewhere who is lord of the tentacles.
Wasn't there a character along those lines in Dead Water?
Come on, everybody knows who is LORD OF TENTACLES
tent-1458319187158_large.jpg
...and for some reason he has suckers :whistle:
Be aware English is not my first language and I could have explained bad myself using wrong or just invented words.
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tr0ll
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Re: New animations

Post by tr0ll » September 12th, 2016, 1:51 am

Wonderful image, but where is it from? Is there a Pokemon Era or something like that in the works?

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Gyra_Solune
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Re: New animations

Post by Gyra_Solune » September 12th, 2016, 2:04 am

iceiceice wrote:I mean it could be like a boa or something. Like it smacks the prey, then it pulls into water and constricts it. Doesn't need suckers for that. I would still classify that as "impact" damage :)

Another question is, if it is anatomically correct, then the body that the tentacle is attached must be very heavy, or very firmly attached to the surface underwater. Presumably it has other tentacles as well? Why do we only ever see the one?

I think the tentacle of the deep is inherently fantastical -- like, it's not really an animal, just a malevolent force of magic, or an animal that was changed by malevolent magic. There must be some dark sorcerer somewhere who is lord of the tentacles.
...see the only place I remember it being used was alongside a Cuttle Fish and so I always interpreted it as just a big monster attacking from multiple angles or something.

Also! Do you think this should have team color on it somehow? I know that rarely applies to these units, but I'm of the opinion that every unit should have some kind of team color feature regardless. I think it'd make sense if it were at the tip of the tentacle, but hm.
Last edited by Gyra_Solune on September 12th, 2016, 2:27 am, edited 2 times in total.

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tekelili
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Re: New animations

Post by tekelili » September 12th, 2016, 2:16 am

tr0ll wrote:Wonderful image, but where is it from? Is there a Pokemon Era or something like that in the works?
It is from Day of the Tentacle, a master piece in computer games :eng:
Be aware English is not my first language and I could have explained bad myself using wrong or just invented words.
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SkyRZ5
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Re: New animations

Post by SkyRZ5 » December 14th, 2016, 12:17 pm

So i made this not long ago, well. Guys what do you think? if you don't like it then its okay.
Made this when i feel bored lel :mrgreen:

It's a cool concept, but the boots still look cut off by an invisible robe--you'd have to fill them in if they're the only remains
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nuorc
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Re: New animations

Post by nuorc » December 14th, 2016, 4:27 pm

Gyra_Solune wrote:I'm of the opinion that every unit should have some kind of team color feature regardless.
I agree. I've seen the tentacles lurk on a couple of maps, so it makes sense to me to give that feature to every unit, regardless of their immediate purpose.
I have a cunning plan.

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Re: New animations

Post by The_Gnat » December 16th, 2016, 12:46 am

SkyRZ5 wrote:So i made this not long ago, well. Guys what do you think? if you don't like it then its okay.
Made this when i feel bored lel :mrgreen:

It's a cool concept, but the boots still look cut off by an invisible robe--you'd have to fill them in if they're the only remains
Yeah i agree, besides the boots i think you have done a really good job! you might be able to fix the boots if you make them move slightly in the animation!

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SkyRZ5
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Re: New animations

Post by SkyRZ5 » December 16th, 2016, 6:20 am

Yeah i agree, besides the boots i think you have done a really good job! you might be able to fix the boots if you make them move slightly in the animation!
Thanks, i will fix it if i had a free time
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Zoomo
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Re: New animations

Post by Zoomo » March 9th, 2017, 11:15 pm

Hey I was thinking about maybe making a new heavy infantryman attack animation. I blocked one out today. Would this work to work forward with or should I change things about it. thanks!
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The_Gnat
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Re: New animations

Post by The_Gnat » March 10th, 2017, 5:05 am

This could be good :D but if you do make a HI animation make sure you animate the new heavy infantry from 1.13.6. The heavy infantryman in 1.12 has been replaced so it would not be as good to animate it.

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nuorc
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Re: New animations

Post by nuorc » March 10th, 2017, 12:56 pm

Zoomo wrote:Hey I was thinking about maybe making a new heavy infantryman attack animation.
The swing seems to be very low, like aiming for the legs; I'm not sure that would be the standard attack.
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zookeeper
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Re: New animations

Post by zookeeper » March 10th, 2017, 1:47 pm

The swing seems fine to me, he's simply making an upwards diagonal swing (or perhaps a horizontal one) instead of a downwards one.

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Zoomo
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Re: New animations

Post by Zoomo » March 10th, 2017, 7:34 pm

@The_Gnat
Yup, don't worry the updated sprite was part of the reason I decided on the HI

and yeah the intention was a underhanded swing. Since it's a big heavy mace I thought that would work well. If this is fine I'll start actually making it look like the HI then!

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nuorc
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Re: New animations

Post by nuorc » March 11th, 2017, 1:00 pm

Zoomo wrote:and yeah the intention was a underhanded swing. Since it's a big heavy mace I thought that would work well.
Ok, sorry for interrupting. ;)
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