New animations
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Re: New animations
That Fighter run is awesome! Could you post the frames?
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Re: New animations
I have no access to them right now, but will post them tuesday or wednesday. Alternatively I could make attack and defense anim first and post everything together.vultraz wrote:That Fighter run is awesome! Could you post the frames?
Re: New animations
Sure, that'd be great! I made a north-facing frame, so you could work a N-run animation too, if you wanted:
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Creator of Shadows of Deception (for 1.12) and co-creator of the Era of Chaos (for 1.12/1.13).
SurvivalXtreme rocks!!!
What happens when you get scared half to death...twice?
SurvivalXtreme rocks!!!
What happens when you get scared half to death...twice?
Re: New animations
They're minor enough that they're not something that should stop this from going in.Vyncyn wrote:Finished the animation. I can see some issues with shoulders and breastplate, so if they are too dominant, I could try to fix them.
I really appreciate you doing this this really looks awesome.
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Re: New animations
Hmm I completely forgot the fighter has a ranged animation too. *whoops*
I'll work on it, but don't expect them any time soon.
Since it might take a while I'll post the running frames first Like I hinted at before I might not be able to create a decent ne-running animation from a scratch (both art and time wise), which means this unit needs a new 10-frame-se-runnning macro.
I also made this defense frame
I'll work on it, but don't expect them any time soon.
Since it might take a while I'll post the running frames first Like I hinted at before I might not be able to create a decent ne-running animation from a scratch (both art and time wise), which means this unit needs a new 10-frame-se-runnning macro.
I also made this defense frame
Re: New animations
Had more time than expected, so here are attack and defense animations.
It's nothing great, but I changed the current fighter animations with the new image. I removed the 4th bow attack frame as there is not much change from the 3rd to 4th, otherwise movement and stance are pretty much identical to the old one animation.
If I find time (and will) I can try to make a better melee animation.
If it is good enough I will post the frames.
It's nothing great, but I changed the current fighter animations with the new image. I removed the 4th bow attack frame as there is not much change from the 3rd to 4th, otherwise movement and stance are pretty much identical to the old one animation.
If I find time (and will) I can try to make a better melee animation.
If it is good enough I will post the frames.
- beetlenaut
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Re: New animations
The bow attack looks really silly--like a kid's toy. I realize you are copying the old animation, so it's not your fault, but don't think it would take a huge amount of work to make it look right. The problem is that the bow hardly bends at all. Instead, the string stretches out like a rubber band. Since it's pretty short, the bow should actually end up bent in a half circle. The little curved bits at the ends of the bow aren't decoration either. The string attaches past them, all the way at the tips, and they should straighten out somewhat when the bow is drawn.
The bow in this image started out in the same shape as the fighter's bow before it was drawn.
The bow in this image started out in the same shape as the fighter's bow before it was drawn.
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Secrets of the Ancients,
and WML Guide
The Founding of Borstep,
Secrets of the Ancients,
and WML Guide
Re: New animations
Also generally one thing that's really important in bow animations is the release frame. Pretty much everything else in it should stay put except the bow itself. It really impacts the animation adversely if one takes another frame, where the arms are in a different position, and uses that as the release frame.
- ForestDragon
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Re: New animations
the animation looks a lot better now!
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Co-creator of Era of Magic
My inactive add-ons (1.12): Tale of Alan, The Golden Age
Co-creator of Era of Magic
Re: New animations
Ok, I tried to put some more force into the hit. Looking at it before the arc was to controlled and slow, I've made it more like a swing with intention to hurt.
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- beetlenaut
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Re: New animations
Yep! That bow has a nice looking snap to it. I don't suppose you'd like to slip it into some other elf animations... (If not, I would be willing to do it myself since this has bothered me for a while.)Vyncyn wrote:Fixed.
Now that looks like something you wouldn't want to stand in front of.Zoomo wrote:I've made it more like a swing with intention to hurt.
Campaigns: Dead Water,
The Founding of Borstep,
Secrets of the Ancients,
and WML Guide
The Founding of Borstep,
Secrets of the Ancients,
and WML Guide
Re: New animations
I'd like to do some more mainline animations, but right now I'm all animationed out. If you want it done in a reasonably amount of time you should do it yourself.beetlenaut wrote:Yep! That bow has a nice looking snap to it. I don't suppose you'd like to slip it into some other elf animations... (If not, I would be willing to do it myself since this has bothered me for a while.)
Here are all the frames (attack,defense, and running)
- beetlenaut
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Re: New animations
I think maybe I lied about doing this. I was just going to replace the smaller bows (archer and hero) with this one, but I didn't realize that even the archer has 32 frames. Also, they are in an old style. If I'm going to do it, I'm going to do it right. Is there an updated archer somewhere?
Campaigns: Dead Water,
The Founding of Borstep,
Secrets of the Ancients,
and WML Guide
The Founding of Borstep,
Secrets of the Ancients,
and WML Guide
Re: New animations
I couldn't find the elves in the forum, but I had already downloaded them at some point. I'm not sure if they are the latest version though (female archer seems partly unshaded).
=>4 bow, 2 sword, 1 melee + 1ranged defense, 1 sword baseframe, 1 bow baseframe(already exists)
I don't think it's necesarry to do 32 frames; If you're gonna do it, you could cut it down to 20 (10 per gender)=>4 bow, 2 sword, 1 melee + 1ranged defense, 1 sword baseframe, 1 bow baseframe(already exists)