New animations

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Re: New animations

Postby bumbadadabum » October 17th, 2013, 8:34 am

Can you post the updated .png files as well?
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Re: New animations

Postby Major » October 17th, 2013, 8:43 am

Sure thing.
Bob North.zip
(25.73 KiB) Downloaded 191 times

How easy is it to commit stuff? I'm not making your life Hell or anything? :augh:
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Re: New animations

Postby bumbadadabum » October 17th, 2013, 8:46 am

Major wrote:How easy is it to commit stuff? I'm not making your life Hell or anything? :augh:


Don't worry. It's not hard to do, and I don't mind it. ^_^

EDIT: Done.
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Re: New animations

Postby Major » October 19th, 2013, 12:22 am

I took a swan dive onto concrete, so it might be a few days before I get to workin' again.
Sorry. :augh:
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Re: New animations

Postby bumbadadabum » October 19th, 2013, 9:49 am

No problem.
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Re: New animations

Postby Major » October 20th, 2013, 11:33 pm

Healing is well on its way, wooooo!
For the javelin throwing animation, should I copy the motion SleepWalker created for the saurians?
ambusher-se-throw.gif
ambusher-se-throw.gif (4.82 KiB) Viewed 3187 times
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Re: New animations

Postby Major » October 24th, 2013, 2:28 am

Hands, and body in general, are feeling a lot better so I took a stab at a defend anim:
Spearman N Defend.gif
Spearman N Defend.gif (2.33 KiB) Viewed 3066 times


Still looking for an answer to the above question.
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Re: New animations

Postby bumbadadabum » October 24th, 2013, 7:07 am

I'm currently unable to commit anything, but it looks good to me.
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Re: New animations

Postby ialdabaoth » November 22nd, 2013, 6:08 pm

Hello! I've built some animations for the Elvish Lady, so she can (theoretically) be made as a full unit like the Elvish Lord. They're effectively frankensteins, but (I hope) reasonably well-done.

Here's my animation WML:
Code: Select all
    die_sound={SOUND_LIST:ELF_FEMALE_HIT}
    {DEFENSE_ANIM_RANGE "units/elves-wood/lady-defend.png" "units/elves-wood/lady.png" {SOUND_LIST:ELF_FEMALE_HIT} melee}
    {DEFENSE_ANIM_RANGE "units/elves-wood/lady-defend.png" "units/elves-wood/lady.png" {SOUND_LIST:ELF_FEMALE_HIT} ranged}

    [attack_anim]
        [filter_attack]
            name=faerie touch
        [/filter_attack]
        [frame]
            begin=-450
            end=-375
            image="units/elves-wood/lady-magic.png"
            halo=halo/elven/faerie-fire-halo1.png
            halo_x,halo_y=0,0
        [/frame]
        [frame]
            begin=-375
            end=-300
            image="units/elves-wood/lady-magic.png"
            halo=halo/elven/faerie-fire-halo2.png
            halo_x,halo_y=5,0
        [/frame]
        [frame]
            begin=-300
            end=-225
            image="units/elves-wood/lady-melee.png"
            halo=halo/elven/faerie-fire-halo3.png
            halo_x,halo_y=10,0
        [/frame]
        [frame]
            begin=-225
            end=-150
            image="units/elves-wood/lady-melee.png"
            halo=halo/elven/faerie-fire-halo4.png
            halo_x,halo_y=10,0
        [/frame]
        [frame]
            begin=-150
            end=-75
            image="units/elves-wood/lady-melee.png"
            halo=halo/elven/faerie-fire-halo5.png
            halo_x,halo_y=10,0
        [/frame]
        {SOUND:SLOW}
        [frame]
            begin=-75
            end=0
            image="units/elves-wood/lady-magic.png"
            halo=halo/elven/faerie-fire-halo6.png
            sound=entangle.wav
            halo_x,halo_y=10,0
        [/frame]
        [frame]
            begin=-0
            end=75
            image="units/elves-wood/lady-magic.png"
            halo=halo/elven/faerie-fire-halo7.png
            halo_x,halo_y=10,0
        [/frame]
    [/attack_anim]
    [attack_anim]
        [filter_attack]
            name=faerie fire
        [/filter_attack]
        hits=yes
        {MISSILE_FRAME_FAERIE_FIRE}

        [frame]
            begin=-450
            end=-375
            image="units/elves-wood/lady-magic.png"
            sound=magic-faeriefire.ogg

            halo=halo/elven/faerie-fire-halo1.png
            halo_x,halo_y=10,0
        [/frame]
        [frame]
            begin=-375
            end=-300
            image="units/elves-wood/lady-magic-1.png"
            halo=halo/elven/faerie-fire-halo2.png
            halo_x,halo_y=12,0
        [/frame]
        [frame]
            begin=-300
            end=-225
            image="units/elves-wood/lady-magic-1.png"
            halo=halo/elven/faerie-fire-halo3.png
            halo_x,halo_y=15,0
        [/frame]
        [frame]
            begin=-225
            end=-150
            image="units/elves-wood/lady-magic-1.png"
            halo=halo/elven/faerie-fire-halo4.png
            halo_x,halo_y=18,0
        [/frame]
        [frame]
            begin=-150
            end=-75
            image="units/elves-wood/lady-magic-1.png"
            halo=halo/elven/faerie-fire-halo5.png
            halo_x,halo_y=20,0
        [/frame]
        [frame]
            begin=-75
            end=0
            image="units/elves-wood/lady-magic-1.png"
            halo=halo/elven/faerie-fire-halo6.png
            halo_x,halo_y=20,0
        [/frame]
        [frame]
            begin=-0
            end=75
            image="units/elves-wood/lady-magic-1.png"
            halo=halo/elven/faerie-fire-halo7.png
            halo_x,halo_y=20,0
        [/frame]
    [/attack_anim]
    [attack_anim]
        [filter_attack]
            name=faerie fire
        [/filter_attack]
        hits=no
        {MISSILE_FRAME_FAERIE_FIRE}

        [frame]
            begin=-450
            end=-375
            image="units/elves-wood/lady-magic.png"
            sound=magic-faeriefire-miss.ogg

            halo=halo/elven/faerie-fire-halo1.png
            halo_x,halo_y=10,0
        [/frame]
        [frame]
            begin=-375
            end=-300
            image="units/elves-wood/lady-magic-1.png"
            halo=halo/elven/faerie-fire-halo2.png
            halo_x,halo_y=12,0
        [/frame]
        [frame]
            begin=-300
            end=-225
            image="units/elves-wood/lady-magic-1.png"
            halo=halo/elven/faerie-fire-halo3.png
            halo_x,halo_y=15,0
        [/frame]
        [frame]
            begin=-225
            end=-150
            image="units/elves-wood/lady-magic-1.png"
            halo=halo/elven/faerie-fire-halo4.png
            halo_x,halo_y=18,0
        [/frame]
        [frame]
            begin=-150
            end=-75
            image="units/elves-wood/lady-magic-1.png"
            halo=halo/elven/faerie-fire-halo5.png
            halo_x,halo_y=20,0
        [/frame]
        [frame]
            begin=-75
            end=0
            image="units/elves-wood/lady-magic-1.png"
            halo=halo/elven/faerie-fire-halo6.png
            halo_x,halo_y=20,0
        [/frame]
        [frame]
            begin=-0
            end=75
            image="units/elves-wood/lady-magic.png"
            halo=halo/elven/faerie-fire-halo7.png
            halo_x,halo_y=20,0
        [/frame]
    [/attack_anim]
Attachments
lady-magic-1.png
lady-magic-1.png (4.82 KiB) Viewed 2811 times
lady-magic.png
lady-magic.png (4.8 KiB) Viewed 2811 times
lady-melee.png
lady-melee.png (6.03 KiB) Viewed 2811 times
lady-defend.png
lady-defend.png (4.77 KiB) Viewed 2811 times
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Re: New animations

Postby Jetrel » December 22nd, 2013, 9:19 am

Major wrote:Healing is well on its way, wooooo!
For the javelin throwing animation, should I copy the motion SleepWalker created for the saurians?
ambusher-se-throw.gif


Please do. A strongly exaggerated motion like that is ideal.
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Re: New animations

Postby Picka79 » April 27th, 2014, 3:20 pm

Hello!
nightgaunt.gif
nightgaunt.gif (5.17 KiB) Viewed 2141 times

I created two small pictures to give an animation to this poor nightgaunt. I hope they can be useful ^^.
Last edited by Picka79 on April 28th, 2014, 2:10 pm, edited 1 time in total.
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Re: New animations

Postby Picka79 » April 28th, 2014, 2:09 pm

And now the attack :

nightgaunt-s-attack.gif
nightgaunt-s-attack.gif (21.03 KiB) Viewed 2078 times

(Sorry for the speed of the gif)

All the pictures are here :
nightgaunt.7z
(21.97 KiB) Downloaded 158 times


I used shadow's WLM animation but I havn't north pictures... It's a little bit strange when a nightgaunt attacks an enemy in the north :?
Code: Select all
    [defend]
        start_time=-126
        [if]
            hits=hit
            offset=0.0~-0.05:126,-0.05~0.0:126
            alpha=0.8~0.5:126,0.5~0.8:126
            hit_sound_start_time=-25
            [hit_sound_frame]
                sound=wail-sml.wav
            [/hit_sound_frame]
        [/if]
        [else]
            hits=kill
            offset=0.0~-0.05:126,-0.05~0.0:126
            alpha=0.8~0.5:126,0.5~0.8:126
        [/else]
        [else]
            hits=miss
            offset=0.0~-0.1:126,-0.1~0.0:126
            alpha=0.8~0.25:126,0.25~0.8:126
        [/else]
        [if]
            [frame]
                image=units/undead/nightgaunt-s-2.png:1,units/undead/nightgaunt-s-attack-1.png:250,units/undead/nightgaunt-s-2.png:1
            [/frame]
        [/if]
    [/defend]
    [attack_anim]
        [filter_attack]
            name=claws
        [/filter_attack]
        start_time=-500
        offset=0.0~1.0:550,0.0:225
        alpha=0.8~0.7:350,0.7~0.0:200,0.0~0.8:225
        [frame]
            image="units/undead/nightgaunt-s-2.png:25"
        [/frame]
        [frame]
            image="units/undead/nightgaunt-s-attack-[1~6,2,1].png:[75*2,50*2,75,200,100*2]"
        [/frame]
        [frame]
            image="units/undead/nightgaunt-s-2.png:25"
        [/frame]
        attack_sound_start_time=-325
        [attack_sound_frame]
            duration=50
            sound=wail-sml.wav
        [/attack_sound_frame]
        [if]
            hits=yes
            [attack_sound_frame]
                sound=claws.ogg
            [/attack_sound_frame]
        [/if]
        [else]
            hits=no
            [attack_sound_frame]
                sound={SOUND_LIST:MISS}
            [/attack_sound_frame]
        [/else]
    [/attack_anim]
    [standing_anim]
        start_time=0
        alpha=0.8~0.4:1400,0.4~0.6:600,0.6~0.4:600,0.4~0.8:1400
        [frame]
            image="units/undead/nightgaunt-s-[2,1~3,2,1~3,2,1~3,2,1~3].png:250"
        [/frame]
    [/standing_anim]
[/unit_type]
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Re: New animations

Postby beetlenaut » April 28th, 2014, 3:52 pm

In my unofficial opinion, these are not bad at all. I'd like to see more!
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Re: New animations

Postby Picka79 » April 29th, 2014, 8:18 am

I tried to create a picture for north but I find there is something strange in my picture... Can you help me to find the problem?

nightgaunt-n-1.png
nightgaunt-n-1.png (2.04 KiB) Viewed 2001 times
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Re: New animations

Postby beetlenaut » April 29th, 2014, 4:33 pm

I'd say it's the right hand. To me, it doesn't look like the wrist is twisted towards the viewer. It looks more like the thumb is on the wrong side.

Edit: fixed typos
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