New animations

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New animations

Postby Jetrel » January 7th, 2006, 9:46 pm

This thread is for people to post additional animations they have made for existing units.
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Postby ILikeProgramming » January 7th, 2006, 11:37 pm

Here's something I made long ago. I'm just posting it here in case it's any good.

Image
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Postby Ranger M » January 8th, 2006, 12:21 am

juast made orc archer and lich death animations.

below is the seperate frames in a compressed file and the animations, the lich isn't too good, so I prefer the orc archer, but comments welcome.

EDIT: have removed anims to save space
Last edited by Ranger M on January 12th, 2006, 11:33 pm, edited 2 times in total.
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Postby Ranger M » January 8th, 2006, 12:29 am

BTW how many frames should we do for a defencive animation?
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Postby Ranger M » January 8th, 2006, 1:26 am

Ok, the orc archer melee attack,I don't think this one is all that good....but I need to sleep now.

ps, yes it does look like it is waveing when in a looping animation, but It doesn't when It only plays once.

EDIT: have removed animation to save space
Last edited by Ranger M on January 12th, 2006, 11:34 pm, edited 1 time in total.
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Postby JW » January 8th, 2006, 2:59 am

ILikeProgramming wrote:Here's something I made long ago. I'm just posting it here in case it's any good.

Image

You do realise that there are two different horses used in this animation...

I also like the Orcish Archer animations, but the Lich I believe plays too slowly right now. Perhaps fewer frames with the purple coming out and more frames of him crumbling.
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Postby Noyga » January 8th, 2006, 3:26 am

Ranger M wrote:BTW how many frames should we do for a defencive animation?

It doesn't really matter, we can use as much as you want (the more the better, except probably if you make hundreds of frames :lol:), we can still adjust the timings if there are more frames.
Your nice animations have more frames than most unit animations, good work !
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Postby Anyar » January 8th, 2006, 5:16 am

Ranger M wrote:juast made orc archer and lich death animations.


They look good, but in the lich death frame, the staff should fall to the ground, and the feet dissapear as well. The orcish archer looks a bit flat(probably just an effect of the speed), and it might look better if you close the eyes, but none of the other death animations use it, and I havent noticed, so it probably doesn't matter at all. The melee looks great.
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Postby Kestenvarn » January 8th, 2006, 11:25 am

Hmm, Orc Archer would look good with a simple change: falling to his knees before dropping to the ground.

*fiddles*

Edit:
Attachments
orc_archer_death.gif
orc_archer_death.gif (5.76 KiB) Viewed 42978 times
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Postby Ranger M » January 8th, 2006, 12:14 pm

I like it, I was imagining a guy being hit by an arrow, or stabbed or something, and then straightening up and falling to the ground. But this looks better.

Also I am about to redo some frames of the lich death as suggested.
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Postby Kestenvarn » January 8th, 2006, 12:19 pm

I was thinking of how Boromir died in the Lord of the Rings movie... arms went slack, falling to the knees, etc.

Still needs some improvement, but I've run out of time today.
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Postby Ranger M » January 8th, 2006, 12:33 pm

well, I've worked on some of the frames for the lich death.

the feet now dissapear (them not doing so was a mistake).
the skull remains instead of dissapearing.
the staff falls and crushes the skull.

EDIT: have removed animation to save space
Last edited by Ranger M on January 12th, 2006, 11:35 pm, edited 1 time in total.
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Postby Elvish_Pillager » January 8th, 2006, 12:44 pm

The staff needs more frames to fall in.
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Postby Ranger M » January 8th, 2006, 1:01 pm

I know, I'll make another one soon.

But right now, ranged attack for orc archer

EDIT: have removed animation to save space
Last edited by Ranger M on January 12th, 2006, 11:35 pm, edited 1 time in total.
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Postby Boucman » January 8th, 2006, 1:04 pm

I know orc archers are supposed to be punny, but still, it would be better if he pulled the string a little further...

there is also a frame where only the eye seems to move...
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