Invasion of Arendia Artwork

Contribute art for mainline Wesnoth.

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Ranger M
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Post by Ranger M » December 17th, 2005, 12:44 am

This isn't actually the ranger, but if you want to change the image for the ranger for the third frame in the attack using this then just edit out the sword on his back and use it.

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Post by Darth Fool » December 18th, 2005, 7:35 pm

Yes, much better. My very first contribution to wesnoth was giving FM's old elves a 'more mighty' stance when using their bows. I don't mind as much if units that are supposed to be bad archers draw the bow to their chest, but units with good bow attacks need this kind of pose.

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Ranger M
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Post by Ranger M » December 18th, 2005, 8:28 pm

and here are the end results (sort of the attack needs more body movement)

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Post by turin » December 18th, 2005, 8:33 pm

In the bow animation, the spear on his back gets a hole in it. The animations are too fast for me to tell in which frame. (In Wesnoth, animations usually go for 100-300 MS.)
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Ranger M
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Post by Ranger M » December 18th, 2005, 8:49 pm

here's the new version

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Post by Dark Helmet » December 19th, 2005, 9:58 pm

Its kinda weird how his spear moves...
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Ranger M
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Post by Ranger M » December 19th, 2005, 10:24 pm

It is a double bladed sword, not a spear.

It moves because to make the frames for Reth's ranged attack I used the ranger one and added the sword on the back, along with others already mentioned. I obviously miss aligned it when I made it, I am going to change it soon, but have been busy lately.

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Post by Boucman » December 20th, 2005, 7:17 pm

what is the thing behind his back (not the sword, the thing that is behind the bow when he attacks)
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Ranger M
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Post by Ranger M » December 20th, 2005, 7:32 pm

On looking at it in GIMP I think it is the old sword's hilt, I must have forgotten to edit it out. :oops:

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Post by romnajin » December 21st, 2005, 12:15 am

That's a nice innovation that I haven't seen much in Wesnoth...the double bladed sword.
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Ranger M
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Post by Ranger M » December 21st, 2005, 12:46 am

I know I felt like adding something semi exotic which you wouldn't see in Wesnoth to emphasise the difference between Arendia (which is on the old continent, south of the westfolks original home) and Wesnoth.

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Post by taz » December 21st, 2005, 1:23 pm

Ranger M wrote:and here are the end results (sort of the attack needs more body movement)
Awesome melee animation, but I agree with Dark Helmet : the double bladed sword looks like a spear or a quarterstaff. Maybe you should try a broader blade to avoid confusion ?

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Post by Emmanovi » December 21st, 2005, 2:46 pm

Ranger M wrote:On looking at it in GIMP I think it is the old sword's hilt, I must have forgotten to edit it out. :oops:
Just change it a bit, and you have an arrow.
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Ranger M
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Post by Ranger M » December 21st, 2005, 8:40 pm

Emmanovi: Damn, I have already edited it out, and deleted the old one.

taz: I don't think that thickening the sword is appropriate, as it is supposed to be a thin agile weapon. but also if you look at the main image for the character on a black background then I think that the weapon type is more obvious. (It is just as obvious in all the other images)

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Ranger M
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Post by Ranger M » December 24th, 2005, 2:22 pm

I have come up with some new naga images for my campaign, any constructive criocism is welcome

yes I know that mages usually aren't usually using magic in their normal image, I will probably change this to something else when I finish them, this was mostly to show their 'type' of magic as I haven't done any attack or defence images yet.

also the names for the scorcher and flamer are from when I was going to give them fire attacks, as that was the only of the 'magic' attack types that the mermen aren't resistant to , but then I realised that I could give them impact, so i changed the colour of the magic in the image (It was red) and am going to change the names to something more subtable.

It goes mage->flamer->scorcher

ps there are male and female versions of all of them.

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